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Hotfix - June 14th 2025

Changelog
  • Add wetness and dirt effects to units in bad weather
  • Add painted cerveliere
  • Add scaling to material quality: Extra effects such as artifical wind, dirt and wetness only appear on EPIC effects setting
  • Fix surcoat texture mask setup
  • Fix faction editor thumbnails
  • Fix issue with ranged unit hand arrow

The Loadout Update - June 13th 2025

Hello everyone!

This update overhauls how equipment is handled across the board. The new dynamic loadout system gives every unit and officer the flexibility to carry multiple weapons and swap between them based on situation and behavior. It also removes any unit specific battle stats and replaces them purely with equipment based stats.


Every unit now uses a modular equipment system, with weapons drawn from faction-defined loadout pools. Officers gain even more control through a new interface that lets you directly manage their gear in the campaign layer. Whether you want your commander mounted with a lance or armored with a danish axe, it’s now entirely in your hands.

The large army mode is now integrated in the campaign! It's still marked as experimental until all bugs are ironed out, but you can fully play campaigns with 7 formation garrisons now.



I've also added several key visual and balance improvements, see the full changelog below!

If you experience any issues or bugs, you can report them using the ingame feedback form, here on Steam, or on the official Discord server.

Join the Discord here: https://discord.com/invite/cTgXXfTmhc

Thank you for all the support!

Full Changelog
  • Add weapon pickups
  • Add all weapons usable by the player
  • Add support for all weapon types
  • Add large armies mode to campaign gameplay
  • Add dynamic loadout system for all units
  • Add officer loadout management system
  • Add scale multiplier to fit castle menu option
  • Add onscreen controls option
  • Add battle stats to specific horses
  • Add battle stats to specific Weapons
  • Add battle stats to specific Shields
  • Add battle stats to specific Armors
  • Add some artificial cloth animation to units and horses
  • Add horse half barding
  • Add painted kettle
  • Add painted flat top kettle
  • Add painted Morgan Bible helmet
  • Add painted winged helmet
  • Add bigger shield type
  • Add urban shield militia
  • Add legacy fallback for tournament equipment if not set in custom faction
  • Remove unit specific stats in favor of equipment based stats
  • Rework unit health
  • Improve cavalry death ragdolls
  • Improve basic sword textures
  • Improve grass landscape blending
  • Improve post processing / Greatly enhance color saturation
  • Change ranged unit fire mode text to ‘ranged’ instead of ‘archers’
  • Set default mounted player camera as far
  • Optimize unit textures
  • Remove commander on horse toggle
  • Reduce friendly damage bonus
  • Refactor equipment
  • Tweak player health based on armor type
  • Remove pre-baked horse death animation
  • Fix edge case stack overflow crash when getting trainable unit types
  • Fix missing mace LODs
  • Fix flag issues at prebattle meeting
  • Fix sally out castle gate closing again bug
  • Fix player horse colors switching back and forth when mounting/dismounting
  • Fix cavalry flag physics
  • Fix afterbattle ambient sound not stopping after quick battle
  • FANTASY PACK: Fix player dragon attacks

Hotfix - June 3rd 2025

Changelog
- Fix unarmed walk / run animations

Hotfix - June 1st 2025

Changelog
  • Change saving behavior of menu options
  • Fix being able to fire all units in formation
  • Fix crash related to formation logic

Small Update - May 29th 2025

Changelog
  • Add height randomization to kampvecht participants
  • Add height randomization to tournament spectators
  • Increase stab stamina cost
  • Improve formation responsiveness when pulling out of battle
  • Small optimizations
  • Slightly lower upper limit fo random officer voice pitch
  • Reduce likelyhood of small stutter on first charge impact
  • Fix player targeting logic when away from formations
  • Fix large armies setting messing with campaign gameplay
  • Fix non player officer not using voice pitch properly
  • Fix kampvecht spectators clipping fence
  • Fix happy traumatized people displaying a green icon
  • Fix foliage loading in when switching to a new officer