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Voor De Kroon News

Small Update - June 18th 2024

Changelog
  • Fix cost of defensive siege deployments
  • Fix interface showing ladders when playing a defensive siege battle during campaign
  • Fix siege engine icons showing for disabled siege engines
  • FIx ragdoll freeze time for units climbing ladder
  • Fix units walking in air in some situations during siege battles
  • Fix player rotating when getting hit on ladder
  • Fix siege camp spawning too far into army spawn
  • Fix some diplomacy events missing from global game log
  • Fix player being able to rapid fire certain key presses
  • Fix landscape material color

Fixes Update - June 15th 2024

This update fixes a lot of critical errors and also adds a couple of small things.

If you were unable to save and load custom campaigns, now you can! Sorry for the inconvenience.

Changelog
  • Add increased saturation on campaign map
  • Add new siege camp models
  • Add dynamic area around settlements
  • Add new base icon for settlements
  • Add new campaign map landscape material
  • Add social links to main menu
  • Add feedback form to main and pause menu
  • Add crash reporter client
  • Add compatibility code for legacy workshop campaign data
  • Tweak campaign map tree autumn color
  • Increase opacity of smoke on campaign map
  • Disable unused open image denoise lib
  • Fix battle tutorial text 'Charge a specific formation' to 'Attack a specific formation'
  • Fix game going to campaign map at tournament end when should be going to main menu
  • Fix enemy general fleeing message popping up in situation where it doesn't apply
  • Fix campaign death not showing faction leader
  • Fix campaign victory not showing faction leader
  • Fix overkill on messages when winning single combat
  • Fix Gate breached message showing when winning siege battle
  • Fix can't mount horse text during siege battles
  • Fix crash related to unit categorization during battle
  • Fix siege camp tents spawning in water
  • Fix crash related to missing player index during campaign
  • Fix faction override from quick battle showing in campaign menu
  • Fix loading/saving custom campaigns being broken
  • Fix factions resetting when loading custom campaing
  • Fix AI faction officers not generating correctly
  • Fix gate not opening when siege battle is won
  • Fix quick battle menu not setting highest tier unit as commander
  • Fix advance formation not needed to complete battle tutorial

Help shape the future of the campaign gameplay!

Hello everyone,

Currently I am working on overhauling the campaign mechanics and implementing the most requested feature, free army movement! This changes the dynamics of the campaign and allows for more strategic gameplay.



Now the campaign is being overhauled:
what other features would you like to see in the campaign?

I am excited to hear your thoughts and thank you for all the support so far!

Controller Hotfix - May 30th 2024

Changelog
  • Add button to speed up prebattle cinematic: hold spacebar/bottom face button
  • Add better indicator to show hard lock on
  • Fix controller staying in UI state when starting single combat
  • Fix controller input on prebattle deployment

Combat Hotfix 2 - May 29th 2024

Changelog
  • Add small delay between indicator flashing and enemy attack during stance combat
  • Add lock on system for stance combat, press block (Right mouse, left trigger) to activate hard lock
  • Add indicator for incoming heavy attacks
  • Increase stamina consumption during stance combat
  • Slightly slow down stance combat animations
  • Remap default controller taunt button to left shoulder
  • Remap default mounted rush button to bottom face button to be consistent with keyboard controls
  • Fix stance switching with controller