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Castle Creator Update Pt. 2 - September 8th 2025

Hello everyone,

It is time for the second major Castle Creator update. This one expands both siege warfare and castle building in exciting new ways!

I have added dynamic destruction visuals for rooftops and wooden structures and brought back support for undermining the gatehouse. Siege rams have also been improved: You can now build castles with fully functional portcullis gates.

I also added throwable rock items that you can place around your castle. Units stationed near ladders on walls will automatically make use of these to defend more effectively.

This patch comes with many more fixes and improvements which you can read in the full list below.

After this patch the focus will be on improving what is there in addition to expanding the castle creator functionality and slowly enabling campaign use of the custom castles. When that is completed, it's time to allow sharing on the workshop!

Thank you for all the support so far!

If you have suggestions, bugs or just general ideas for the next update, feel free to join the discord or drop by in the discussions. Always happy to hear your input.

https://discord.com/invite/cTgXXfTmhc

Changelog
  • Add castle destruction effects to roofs and wood
  • Add artillery destruction of arrow turrets
  • Add destruction effects to tower battlements
  • Add all tower sets as props
  • Add portcullis settings to gate
  • Add tower roof with machicolations and roof
  • Add gameplay functionality to the portcullis in the castle creator
  • Add units throwing stones off walls
  • Add throwable rock item
  • Add wood hybrid square tower roof
  • Add stone wall set with wooden walkway
  • Add passage to gate style 2
  • Add sapping support for custom castle gates
  • Add support for original campaign destruction levels
  • Add menu option for advanced destruction effects under performance
  • Improve arrow turret logic
  • Change siege ram model
  • Change siege ladder textures
  • Reorder prop categories to make more sense
  • Automatically add railings to newly placed walls if that is the most common setting
  • Improve gate breaching
  • Improve castle destruction effects
  • Fix crash related to arrow hit
  • Fix fire braziers spawning under prop roofing
  • Fix inside corner blocking tiles
  • Fix props not properly blocking unit and player spawn positions
  • Fix autostairing algorithm
  • Fix arrow turrets still shooting after battle ends
  • Fix units not yelling when charging castle
  • Fix unit closing distance during siege battles
  • Fix roof on manor house clipping
  • Fix units not drawing secondary when unarmed

Castle Creator Update 04 - September 1st 2025

Hello everyone!

Another incremental castle creator update. The next update is going to be bigger and revolve entirely around increasing the interactivity of castles in various ways.

Thank you for all the support!

If you want to follow the development of the game closer, feel free to join the discord:
https://discord.com/invite/cTgXXfTmhc

Changelog
  • Add foliage editing to the castle creator
  • Add double gatehouse: Replaces two towers gate
  • Add plaster natural accent material set
  • Add sound reverb to castle interiors
  • Add railings as separate objects
  • Add all roofs as separate objects
  • Add text below rotate camera buttons
  • Improve manor house object
  • Improve defense AI around gates
  • Remove speed up and show the prebattle dialog on key press
  • Fix player spawns as siege defender
  • Fix range manor behavior
  • Fix prebattle officers floating sometimes when riding from castle
  • Fix ram path appearing in wrong editor mode when placing gate
  • Fix zoom not working during ram path mode

Castle Creator Update 03 - August 31st 2025

Changelog
  • Add wall railings option to castle creator
  • Add support for stair variants
  • Add wooden stair variant
  • Add maximum movement boundaries to props
  • Add half version of square and round tower as props
  • Add no doors version of square tower prop
  • Make units respond to player taunts while in battle
  • Slightly adjust artillery projectile trajectory to go over the walls more often during siege battles
  • Fix castle validation and grid logic
  • Fix prop grid bounds check
  • Fix archers not spawning in towers
  • Fix loose battlement prop material settings

Small update - August 30th 2025

Changelog
  • Improve siege attacker AI
  • Improve defender unit behavior
  • Improve unit behavior around stairs
  • Optimize various siege systems
  • Fix critical issue with quick battles
  • Fix stormram path not regenerating when placin gate
  • Fix bartizan collision

Castle Creator Update 02 - August 29th 2025

Changelog
  • Add automatic calculation of how many formations the castle supports
  • Add range manor mechanic: can be toggled from wall piece dialog
  • Add plaster red accent color material set
  • Add red brick black roof material set
  • Add custom storm ram path feature to castle creator
  • Add two grid modes for props, detail and structure
  • Add UI indicator for number of supported formations
  • Add straw roof
  • Add smoke, fire etc. as props
  • Improve second half of siege battle behavior
  • Show grid when placing props
  • Make new props and walls use the most used material set automatically
  • Make props move over water so you don't lose them if water is enabled
  • Improve ladder unit behavior
  • Scale number of trebuchets deployed with army size during siege battles
  • Remove gate damage from artillery projectiles to avoid confusion
  • Fix unit collision behavior during custom castle siege battles
  • Fix prop grid allocation size
  • Fix prop height location issue
  • Fix cursor jumping to middle tile when going off the grid with mouse
  • Fix prop Z movement to proper grid size
  • Fix missing logic to make courtyard and gate orders work during siege battles in custom castle
  • Fix issue with siege camp spawn in some edge cases
  • Fix auto stairs from generating on the path of a gate
  • Fix units spawning outside castle
  • Fix props not respecting height grid when moving along terrain
  • Fix water visibility when switching test environments in the Castle Creator
  • Fix units spawning on roofs