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Final Profit: A Shop RPG News

Final Profit is an IGF 2024 Finalist!

Omg. I mean ahoy! Final Profit is a finalist in the Independent Games Festival this year for Excellence in Design!



It also has received an Honourable Mention for the Seumas McNally Grand Prize!



The full list of finalists can be found here: https://igf.com/finalists-and-winners

Thank you all for playing the game and spreading the word! There's been growing momentum recently starting with an influx of players from participating in the Jingle Jam collection, followed by a bump from the Winter Sale, then a fan's review on Reddit that blew up, currently doing very well in Steam's Capitalism and Economy Fest, and now this recognition through IGF!



The vast majority of this momentum has been due to word of mouth, I am so grateful to the fans for being such great advocates!

Work on the next update continues. The scope has grown significantly so the number is being bumped up from 1.01.04 to 1.02.00. The live development log can be followed over on the game's Discord alongside discussions that are shaping where the game is heading.

There's also been a bunch of new Patrons helping to support continued updates.

2024 is starting quite strong. And it's not that far off the game's 1 year anniversary in early March. Looking forward to it!

Update: Crit Rework

Ahoy! Welcome to 1.01.03. A smaller patch this time mostly focusing on quality of life features and balancing. The major change is the Crit Rework which will make crit builds feel more valuable and satisfying in the lategame when you can pursue higher stat values. It's worth noting that the change will only be felt once you have enough crit to start getting reliable crit chains.

Changes:
  • Updated Patron name list with new Patrons.
  • Added a Mrs. Five heckle line.
  • Finnjamin will now turn towards you once when entering his room (for people who thought he was a beanbag).
  • Added a recurring prompt to go to the power plant for the first time.
  • Very slight change to wording when you meet Pixa.
  • Stock relevant buildings now require access to the appropriate stock to purchase.
  • 'Any new business?' text option on clerks is now coloured when it appears.
  • Uncollected vending profits are now displayed when you exit the store if they're unlocked.
  • Added commas to profit display when leaving the store.
  • Buying stock influence now works for a set amount of ticks instead of lasting indefinitely. Effect can be stacked with multiple purchases.
  • Tutetown upgrade dolls will now remind you what their effect is by interacting with them after purchase.


    [h2]Crit Rework:[/h2]
  • Crit backend logic completely rebuilt to be more robust.
  • More detail added to crit explanation in the player stat page of the ledger about how crits work.
  • Crit Chains are now indicated when they occur in the popups.
  • Capped the max Crit Chain amount to prevent infinite loops at high crit.
  • Reworked the Merchant's Cunning equipment to increase the chance of crit chains, and reduced it's crit stat from 3 to 2.


Bug Fixes:
  • Fixed a visual glitch with Elora.
  • Fixed treasury resetting if unlocked in certain order.
  • Fixed a relic that wasn't counting towards it's area total.
  • Fixed the capital relics having 1 too many and enterpriston having 1 too few.


[h2]Hotfix Roundup:[/h2]
  • Fixed challenge status info showing bird mode on when tutetown grinding mode was on.
  • Fixed magnolia's new ending occuring when it shouldn't.
  • Fixed ambient bird in enterpriston entrance not reacting correctly.
  • Added some extra birds.
  • Fixed a bug with elora.


[h2]Thanks for playing![/h2]
Please help spread the word about Final Profit by telling your friends about the game!
And consider leaving a Steam Review.

Support future content updates on Patreon.

Website.

Nominate Final Profit for the Steam Awards (please)

Ahoy! Steam Award nominations are up! This is a player driven event so if you've enjoyed Final Profit now is your chance to send it some love and help spread the word!

Let's coordinate our efforts! I think Most Innovative Gameplay is the best fit so that's what we're going for!

Thanks for all the support!

Update: Challenge Modes

Ahoy! Welcome to 1.01.02. The major new feature this patch is Challenge Modes! These are flexible and unusual modifiers that you can apply to new saves. There are currently 4 options available and they can be mixed and matched to customise a playthrough's challenge. There are also new achievements tied to completing a run with each challenge active and 2 new early-endings that become available through one of them.

Here's a devlog where I talk about the new challenge modes and some other things in the patch.

[previewyoutube][/previewyoutube]

Full patch notes as well as a hotfix roundup below.

And a big thank you to new and existing Patrons! The support is greatly appreciated.

Changes:
  • Added Challenge Modes.



  • Added an easter egg interaction in the Auction House.
  • Moved the Total Relic Eye stat to the Other Stats page from the Faeona Stats page.
  • Added individual stat trackers for Relic Eye in each major area's stat page. (this is not retroactive)
  • Added a new Relic Eye object.
  • Added a couple of easter egg interactions with the Artist.
  • Added a new matter of business that can be triggered in The Capital.
  • Added notifications when new pages become available in the Ledger.



  • Added 7 new achievements.
  • Added 2 new early-endings.


Bug Fixes:
  • Fixed spelling error on MassDRANK! intro.
  • Fixed VFX during Refrain flashback.
  • Fixed missing lake jukebox sprite.
  • Fixed one of the Relic Eye objects not counting towards the total.
  • Fixed text saying Odina grabs toilet paper when Elora does.
  • Fixed a fence clipping issue in the Graveyard.


[h2]Hotfix Roundup:[/h2]
  • Fixed some missing logic for interactions in the Goalie Heal talent tree.
  • Fixed an error with Goalie Heal 1/4 logic.


[h2]Thanks for playing![/h2]
Please help spread the word about Final Profit by telling your friends about the game!
And consider leaving a Steam Review.

Support future patches on Patreon. Website.

Update: New Talent System

Ahoy! Welcome to 1.01.01. This patch is almost exclusively focused on the new talent system to improve Goalie Goals in the late game and add a degree of control and customisability to how you use them.

Here's a devlog where I talk about the new system and my design intentions.

[previewyoutube][/previewyoutube]

Also included is a list of hotfix changes that were already live but not in the last patch notes. Notably, text boxes with face sprites now display the characters name.

And a big thank you to the new patrons! Every new bit of support helps me feel more secure in continuing this work.

Changes:
  • Adjusted layout of ledger windows.
  • Lowered title BGM volume by 5%.
  • Updated Biz' mana charged sprite.
  • Added new map.
  • Updated Patron list.
  • Changed the wording on some Goalie Goal rewards.
  • Made the explanation of some Goalie Goal rewards more clear.
  • Added Goalie Talent system.



  • Added the Gem of Displaced Restoration.
  • Goalie now appears near Tinto as well.


Bug Fixes:
  • Fixed a bug where Garganna buying an extra item from the hat accessory wasn't counting as the right item.


[h2]Hotfix Roundup: (These were already live but not in the last patch notes)[/h2]
  • Updated balloon sprites.
  • Fixed DPA fine not always working.
  • Updated fishing UI.
  • Fixed Faeona HUD not appearing when entering via the Royal District.
  • Added commas to second boots price.
  • Fixed text in Patron's house using their old name.
  • Added alternate dialogue to "crime doesn't pay" if in fact, crime is paying.
  • Fixed a minor typo in the Fowl House.
  • You can now ask Boat for a vision to find the seed bag upgrades.
  • Added face sprite for The Living Owl.
  • Can now become a Slumlord.
  • Added something in the upgrade store to subtly suggest how to get the 9th customer.
  • Updated the level up text.
  • Updated jukebox sprite.
  • Fixed an error in the credits page.
  • Added Goalie to epilogue scene.
  • Added name boxes.
  • Removed balloon test spot (oops).
  • The shop open/close item can now be used to open the shop from inside.
  • Fixed shop pots 2 and 3 not allowing you to plant seeds you owned manually.
  • Added commas to the price of the final property.
  • Seed purchase input window now is 4 digits instead of 3 if your seed bag is big enough.
  • Added an extra box to the box puzzle room to indicate they can be pushed back that far.
  • Fixed some slightly wrong (but not broken) logic on apple chest 11.
  • Moved sewer hint to a more obvious place.
  • Fixed a rare bug where the tea factory intro cutscene could lock up.


[h2]Thanks for playing![/h2]
Please help spread the word about Final Profit by telling your friends about the game!
And consider leaving a Steam Review.

Patreon. Website.