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GHPC Update 20240710

GHPC Early Access has been updated to version 20240710.

This is a regular update, introducing new features, adjustments, and bug fixes.

We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.

[h2]MISSION CUSTOMIZATION[/h2]

This update features a brand-new feature: any mission that has previously been won can now be customized. All vehicle types used in the mission can be swapped for others, and any vehicles that have multiple ammo options available can also have those swapped. This feature extends across national boundaries, too: you can fully swap the teams or mix and match at will.

There are only a few exceptions for the customization:

  • Training range missions cannot have vehicles swapped, only ammunition if applicable.
  • Neutral missions have customization unlocked by default.
  • The Rally mission cannot be customized.
  • Some incomplete or incompatible vehicles are not included in the options.


Supporting this feature required a deep overhaul of the way missions are constructed and loaded, but the improved architecture will be highly useful for several upcoming features in the game.

[h2]NEW VEHICLES[/h2]



Two new East German T-72 variants are available in the mission customizer and the campaign system.

[h3]KPz T-72 ÜV1[/h3]

This is a basic laser rangefinder-equipped T-72, but fitted with the newer rubber side skirts rather than the extended "gill armor" panels. It was a transitional step toward the T-72M, which is distinguished by the presence of "Tucha" smoke grenade launchers.

[h3]KPz T-72 ÜV2[/h3]

This is a T-72M, but fitted with a high-hardness steel armor plate on the upper glacis to improve the tank's frontal hull protection. It was a transitional step toward the T-72M1, which is distinguished by the presence of "Kvartz" (sintered quartz ceramic) composite filler in the turret cheeks.

Here is a full comparison of the equipment sets of the T-72 variants in GHPC:



[h2]AMMO CHANGES[/h2]

After thorough research, we have learned that the M833 APFSDS-T round was not in universal or even wide use among the US forces in Germany in 1985. Manufacturing and procurement issues plagued the round well into the next year, and unit commanders balked at the prospect of accepting shipments of it that were too small to guarantee a certain number of days' supply should war break out. Therefore, the M774 APFSDS-T is now the standard "sabot" round for all US tanks in GHPC.

This change will have some effects on the matchup between US and Pact armor in the game. At medium and long ranges, the glacis armor of the T-80B and the upgraded T-72 models will have a great chance of resisting US darts. In head-on encounters, Abrams and M60 gunners will need to slow down and aim at center mass, rather than one-tapping every target.

M833 is still available in small numbers in the campaign mode when NATO forces have fully intact logistics. It is also an option in the mission customization system wherever 105mm-armed US tanks are present.

While we were investigating ammunition, we also revised some parameters to improve the consistency of ammo performance with our expected results, and we added the older M735 APFSDS-T round as a low-logistics fallback for US tanks. Of course, this round is also available in the mission customization system, should you desire to impose a greater challenge on the American crews.



[h2]CHANGE LOG[/h2]

[h3]NEW CONTENT[/h3]

  • Added mission customization, allowing any completed mission to have its entire vehicle and ammunition set changed at will
  • Added KPz T-72 ÜV1
  • Added KPz T-72 ÜV2
  • Added Bradley backup sight
  • Added M735 APFSDS-T ammunition for US tanks


[h3]FEATURES AND ADJUSTMENTS[/h3]

  • M833 has been replaced by M774 as the standard APFSDS ammunition for US tanks
  • M833 and M774 are now both possible to find at max campaign logistics state for US forces
  • Revised tuning of several APFSDS rounds to bring their performances more in line with expected results
  • T-72 models have been slightly revised and improved
  • T-72 tanks now have their East German names
  • Early model KPz T-72 no longer has "Tucha" smoke grenade launchers
  • Buffed T-64 glacis armor slightly to match expected results
  • Mission result message on screen now shows the name of the mission
  • All planes now have pilots
  • Improved jet trails
  • Reduced some unnecessary memory usage
  • Updated naming on Hind helicopters to be more precise


[h3]FIXES[/h3]

  • Fixed vegetation slider being unable to remove grass
  • Fixed an issue where tree hits would record vehicle positions for AAR, leading to some moving targets appearing to be in a different place than the main round impact and spall origin when viewing the shot in AAR mode
  • Fixed an issue where vehicles, especially trucks, could flip over at mission start
  • Fixed an issue with detecting when a percentage of enemies were eliminated, which led to some missions being difficult to complete
  • Fixed an issue with area triggers not detecting vehicles in specific situations
  • Fixed T-72 front road wheels clipping the ground
  • Fixed missing night sight cover on T-72M1
  • Fixed some visual issues on T-64 and T-80 models
  • Fixed some incorrectly named damage model components
  • Fixed an issue that could lead to T-80B crew treating a partial armor penetration as a full compartment incursion
  • Fixed glass textolite composite creating extra spall that could escape armor layers
  • Fixed 1G42 gunsight range scales moving when range setting was changed while Kobra was the selected ammunition
  • Fixed some issues with malformed vehicle number decal settings
  • Fixed an issue where T-64B flame torch effect could be detached from the vehicle
  • Fixed multiple mission layout issues
  • Fixed an issue that prevented restocking T-62 ammo racks when 3BM21 was carried
  • Fixed an issue that prevented any A-10 flyovers from appearing


Thanks for playing!

GHPC Update 20240507

GHPC Early Access has been updated to version 20240507.

This is a regular update, introducing new features, adjustments, and bug fixes.

We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.

[h2]NEW VEHICLES[/h2]

[h3]T-64B[/h3]



Release of T-64B tank for Soviet forces

Notable characteristics:

  • 125mm smoothbore cannon with access to the newest Soviet ammunition
  • Modern 1A33 fire control system with laser rangefinder, automatic lead and superelevation, delta-D, cant correction, and more
  • 1G42 gunner's sight with automatic and manual modes for range adjustment
  • Passive night vision sight with manually adjustable range scale
  • Composite upper hull armor (steel and glass textolite) reinforced with high-hardness surface plate
  • Composite turret armor (corundum ceramic "ultraporcelain" balls suspended in cast steel)
  • Access to "Kobra" Gun-Launched ATGM in MZ carousel only


NOTE: "Kobra" GLATGM is also now available in the T-80B!

[h3]BTR-70[/h3]



Much like the previously added BTRs, this is an 8-wheeled APC armed with a 14.5mm KPV heavy machine gun and a 7.62mm PK medium machine gun. It is used by some GSFG units in-theater and will share the main APC role with the BTR-60PB in the Soviet forces.

[h2]KOBRA FLIGHT MODES[/h2]



The 9M112 Kobra is a guided missile, designated as a Gun-Launched Anti-Tank Guided Missile (GLATGM) because it is loaded and fired from a tank gun rather than a traditional missile launch tube. The missile is radio-controlled to attempt to follow and align with the gunner's aim point during flight, making it a Semi-Automatic Command to Line of Sight (SACLOS) missile.

Unlike previous missiles in GHPC, the Kobra GLATGM has multiple flight modes based on the settings of the fire control system at launch time. The primary method of setting the missile's flight mode is by adjusting the range setting of the FCS, whether by using the laser rangefinder or manually adjusting. It is worth noting that the missile will always track the center point (the tip of the chevron reticle) regardless of whether the sight is in automatic or manual mode.

Flight modes:

  • 1920-4000 meters: Elevated mode. The missile will launch at an elevated angle with a brief control lockout. Once the lockout ends and SACLOS guidance begins, the flight path will be 3-5 meters above the gunner's aimed line of sight (LOS) until a short distance remains to the target. The missile will then drop down into LOS until it strikes the target.
  • 1000-1919 meters: Normal mode. The missile will launch at an elevated angle with a brief control lockout. Once the lockout ends and SACLOS guidance begins, the missile immediately descends into LOS for the remaining duration of the flight.
  • 0-999 meters: Direct/emergency mode. The missile will launch without extra elevation and with a shortened lockout. SACLOS guidance commences with no extra height or other deviations. While this mode is intended as a fallback for close range engagements when the missile is already loaded, it can also be forced (by resetting the FCS range to zero) in order to engage tricky targets such as helicopters.


[h2]MCLOS FLIGHT MODEL UPDATE[/h2]

Accompanying the new SACLOS flight modes for the Kobra, the Malyutka ATGM has received an overhaul to its Manual Command to Line of Sight (MCLOS) guidance system. Previously, the MCLOS flight model was a hybrid, more of a disguised SACLOS system. The missile would do unrealistic things like counter-steer itself to keep flying directly away from the gunsight when control was released. This has been corrected - the MCLOS flight model now provides direct control of the missile's steering with no assists, just like in reality.

What this means for players is that it will be necessary to re-train on the BMP-1's Malyutka ATGM. The Showcase mission and the BMP-1 Training mission are good opportunities for this.

Tips for handling MCLOS guidance:

  • Unlike a SACLOS system, the missile does not know where it is at all times. You will need to provide ALL steering instructions to the missile, and it will not assist you.
  • Be sure to counter-steer once you've made the missile slide over your target, to stop it from drifting further.
  • Avoid over-correcting. The safest technique for MCLOS is a series of short input spikes as you watch the missile flare dance around. Give it a "push" in the right direction, let go of the aim (or tap the release button if you've inverted your palm switch setting), and get ready to nudge it again when you see how it's reacted.
  • If there is turbulence that affects the flight path, you will need to manually correct for it. A quick and measured response is needed, or the missile may strike the ground before you can get it back on track.


With all of that out of the way, here's the full change log.



[h2]NEW CONTENT[/h2]

  • Added new GSFG vehicle: T-64B
  • Added new GSFG vehicle: BTR-70
  • Added 9M112M and 9M112 "Kobra" GLATGMs, with 2x 9M112M standard in T-80B and T-64B
  • Added 2 new instant action missions in Eastern Hills: Destroy In Place, Ruined Regiment
  • Added the new vehicles and missiles to the campaign logistics system
  • Added T-64B to existing missions: Obscene Odyssey, Jolly Joust, Main Effort


[h2]FEATURES AND ADJUSTMENTS[/h2]

  • Added camo netting as random attachment on M1, M1IP, and T-80B
  • Added reload callouts to manually loaded Soviet and East German vehicles
  • Changed Malyutka ATGM to true MCLOS guidance, with direct steering and no counter-correction
  • Improved visibility of tracking flare on Malyutka
  • Reduced number of zoom steps in 1G42 gunsight (T-80B and T-64B)
  • Made M833 deplete far sooner in campaign logistics system
  • Reduced skill of enemies in Abrams intro mission "Abrams Alley"
  • Improved pacing of M60A1 intro mission "Patton Pass"
  • Reticle illumination now defaults to activated in night missions
  • Improved 3BK14M performance to similar level as 3BK18M
  • Map markings can now update during missions


[h2]FIXES[/h2]

  • Fixed crew voice lines for fire evacuation never playing
  • Fixed a game stability issue with M60A1/A3 turret throwing
  • Fixed game allowing inputs during mission load
  • Fixed decal not disappearing with searchlight cover on T-64A
  • Fixed clipping issue on T-62 searchlight
  • Fixed smoke coming from wrong location for M901 ITV
  • Fixed truck canvas cover generating spall
  • Fixed tracks falling off wheels when tanks flipped over
  • Fixed some pre-destroyed vehicles having illuminated lamps
  • Fixed heat distortion being visible through some hulls
  • Fixed sizes of water can decorations


Thanks for playing!

GHPC Update 20240401.1

GHPC Early Access has been updated to version 20240401.1.

This is a minor update, introducing new adjustments and bug fixes.

We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.

[h2]FEATURES AND ADJUSTMENTS[/h2]

  • Removed April Fools Day content (T-54A will remain as a reserve tank for the East German forces in campaign, but M47 is out of theater)
  • Modified campaign logistics mechanic to send reinforcements more frequently, but their effectiveness is capped and they diminish each time (requires a campaign started after this update to observe the changes)
  • The logistics section of campaign briefings may now include a small note about recent reinforcements
  • Reduced team health impact per mission in campaign
  • Made T-62's minimum campaign spawn chances higher
  • Made Hind pilots less defiant in the face of incoming fire
  • Added more names to credits


[h2]FIXES[/h2]

  • Fixed some parts of smoke grenade effects not showing up
  • Fixed stray smoke cloud appearing in midair when smoke shells were landing
  • Fixed some armor/component tagging issues
  • Fixed an issue where some Soviet crew voices would glitch out if a target was spotted at 60 (6000 mils, hull rear)
  • Fixed possibility of a catastrophic detonation with a turret throw not killing all occupants of the compartment who have not yet bailed out
  • Fixed script errors
  • Fixed a log spam issue
  • Fixed AI vehicles behaving oddly while player was solving an easter egg


Thanks for playing!

GHPC Update 20240401

Happy April 1st!

GHPC Early Access has been updated to version 20240401.

This is a regular update, introducing new features, adjustments, and bug fixes. There's nothing strange about the update. Today is an ordinary day.

We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.

[h2]NEW VEHICLES[/h2]

  • Added a new West German (Bundeswehr) tank
  • Added a new Pact tank


[h2]NEW CONTENT[/h2]

  • Added new two-part mission series "Retro Rumble" in Fulda Outskirts
  • Added 3BM8 APDS ammunition for 100mm guns (available at lowered Pact logistics states in campaign)


[h2]FEATURES AND ADJUSTMENTS[/h2]

  • HEAT penetrator jets are now a different size and color in AAR to improve readability
  • HEAT and HE detonations are now explicitly mentioned in the AAR shot log text sequence
  • Orbit camera distance changes are now smoothly animated
  • Reworked M60A1/M60A3 armor model to fix glitches
  • Optimized AI vision checks
  • Improved efficiency and stability of numerous code systems
  • Made M901 ITV less resistant to crew panic and missile unit damage
  • Reduced the amount of time for which AI gunners will be willing to "blind-fire" after their target moves into concealment
  • Slightly increased clarity of Pact night sights


[h2]FIXES[/h2]

  • Fixed an issue where some shot impacts created excessive CPU and memory load, potentially leading to a crash
  • Fixed Soviet loader in T-62 not announcing rounds loaded
  • Fixed grid pattern appearing with high amounts of screen blur
  • Fixed sprocket/track sync on T-80B
  • Fixed CAS planes loitering forever if they can't find a target
  • Fixed BMP-2 having no turret traverse drive sound
  • Fixed shots reporting wrong timestamp in AAR
  • Fixed some vehicle fire smoke effects suddenly increasing in size
  • Fixed suitcase item on T-80B intersecting with radio aerial
  • Fixed track animation glitch on M2 IFV
  • Fixed some parked vehicles in Soviet menu scene having their convoy lamps illuminated


Thanks for playing!

FRG stands for "Foo

GHPC Update 20240312.1

GHPC Early Access has been updated to version 20240312.1.

This is a minor update, introducing new adjustments and bug fixes.

We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.

[h2]CHANGES[/h2]

  • Adjusted performance and gearing of T-80B to better match real life stats
  • Modified some mission setups
  • Re-tuned default AI to use a lower speed in combat
  • Further decreased BMP-1 accuracy over range, as well as reducing its precision for estimating target speed and distance
  • Removed engine smokescreen from T-80B for historical accuracy
  • Fixed unlockable missions re-locking when the unlock mission was lost after previously being won
  • Fixed an issue that prevented stabilizers from turning off when restocking began
  • Fixed audio levels for T-80B engine
  • Fixed T-62 engine smoke system being unusable
  • Fixed an issue that made AI gunners get distracted and look at inconvenient angles
  • Fixed coaxial machine gun ballistic scale on 1G42 not being accurate
  • Fixed joystick/controller not being able to zoom in all the way in multi-step sights
  • Fixed smoke from burning vehicles expiring too early
  • Fixed radio ping appearing when exiting free cam
  • Fixed smoke effects not being blown by wind on Eastern Hills map
  • Fixed T-80B driver seat position


Thanks for playing!