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Drug Dealer Simulator 2 News

Bling Bling Letsplay with Devs STARTS NOW

Hopefully you’re reading this right after we posted it, because the title is going to get outdated reeeeal soon.

Anyway, just like it says, we have a letsplay with Rafal, crime boss #1, talking about making it big in DDS2.

How do you get the money?
Where do you get the money?
WHY do you get the money?

Learn how climbing the crime ladder looks in Drug Dealer Sim 2, watch the new gameplay footage, and have fun!

So, go to the main store page of our game and watch the stream there.

You can do it now.

Go on, it’s okay, this post is over now.



Are you still reading?

You’re missing the letsplay.



There’s nothing at the end. Really.





Or IS IT?




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Alright, grab a new screenshot:



See ya on Isla Sombra!

Name a boat – win the full game!

Dealers, contest time!

You might think it’s an easy one but it ain’t. Your task? Name the boat you see below!



The reward? Drug Dealer Simulator 2 full game key! (after release)

And of course, your named boat will be sailing in the game, too.

Send us your name propositions in the comments and may the best boat win!

Winner will be announced in the next devlog.

https://store.steampowered.com/app/1708850/Drug_Dealer_Simulator_2/

DevLog 3 – Wanna cat a pet? Ehm, pet a cat?

It’s a common opinion among gaming folk that all the best games have one feature in common: you can pet the animals! So, wanna pet that cat? Or scratch a doggo behind the ears? In DDS2 you can!

And we will do you one better: you can actually HAVE PETS! Like, the ones that follow you around and everything.


[h2]So let’s dive into another devlog! Here’s what Rafal has to say.[/h2]

Considering DDS2 has a larger, more populated world – as well as a lot of dangers and hostility in it – we also wanted to add more features that will allow the player to simply have some fun and pleasure in addition to making the hideouts of choice feel more like home. One of those features is pets.

Aside from their joyful presence the animals also serve gameplay purposes. They affect your hideout stats when you leave them home and yours as well as other players when you take them for a walk with you. So, choosing the right companion can also make a gameplay difference.



So about them following you around: after adopting a pet you can either leave them in your hideouts or take them on walks all around the island. In both cases, you’ll get different bonuses. And if you decide to leave your companion behind, don’t worry! They’ll have a comfy bed to nap in.

All the different pets you can adopt will grant you (and the other players close to you) various bonuses. All the animals are unique – you’ll get to discover them while exploring the world or doing quests. And after you unlock them, you can then adopt them. Ah, and it’s just like if you were adopting a pet from the shelter, they’ll have names already but you can change them as you please!


Different breeds of cats and dogs will have different buffs to share with their owners. But, there will also be special animals in the game, and their bonuses will be totally unique to them. What kinds of animals? Well, here you will need to play to find out *wink wink*

So, do you wanna pet that cat? Let us know in the comments and stay tuned for more info next week!

Also, check out our Reddit. Yes, we’re there as well, expanding like a good cartel should.

https://store.steampowered.com/app/1708850/Drug_Dealer_Simulator_2/

Get ready for some dev action! Let’s Play Vol. 1

Yo! Waiting for some new juicy tidbits from the game? We’ll have something for you soon!

That something is a very meaty Drug Dealer Simulator 2 Let’s Play where our god and overlord Rafal is gonna talk some more about the development, game features, and more!

Here’s a teaser for ya!

[previewyoutube][/previewyoutube]
What will you see in the Let’s Play? Money, fame, some dealing action, parties, and much much more! Ready? Tune in next week, March 29, and see what’s up.

https://store.steampowered.com/app/1708850/Drug_Dealer_Simulator_2/

DevLog 2 – What about that map?

Hello there, Dealers!

New week, new devlog. Ready?

Let’s start with Rafal.

Designing the map was an important challenge that would have a significant impact on how the game would be played and progressed. We wanted to make the world of DDS2 much larger but also approachable and manageable by all players from casual to hardcore, as well as single or multi-player parties. That's why we needed to approach it in smart steps and a few phases of prototyping.

The first step was prototyping the gameplay. When we already had most of the basic gameplay mechanics, we first created a temporary testing map, which consisted of three small islands - two villages and one small town. This map was very simple so it could be easily shaped, changed and reworked during the process. (This is the map you saw on the first coop reveal gameplay trailer) We played a lot through the temporary map, made notes and had internal discussions on further changes. It gave us a good understanding of how the mechanics and game progress sit together and how we should approach the final world. How large should it be, how far is far and how close is close, considering both locally traveling by foot as well as using the vehicles.



Next step - general scale and size. After collecting all the knowledge from the first step, we could now design the general idea behind Isla Sombra - choose its size, complexity, and the number of towns and locations available. We first started with a draft on which we could discuss the game quest progression, territory progression, transportation and smuggling routes and the general mechanics of expansion. We adapted that draft to our limitations – time, budget and our abilities. It's easy to overthink stuff like that and blow the project out of proportion, so we needed to put that sometime and thought.

After we were done, we could make the first prototype of the map in the game world. Place the most basic locations, travel points, vehicles and a couple of hideouts. See how it plays out and how the designed scale works in gameplay.

When we finally agreed on the areas and map sizing – we could finally start to make Isla Sombra as it is today.




So, what’s more about the map? The DDS2 map is vastly bigger than the map available in the first game. It is comprised of 9 main territories, and some of those are divided into smaller sections.

On the islands, the player will find many “biomes”, from small coastal villages and small towns, through big colonial cities and slums, to jungle settlements and wilderness. The player will be able to travel around using different methods: by foot, a few options for quick travel, and some land vehicles and boats.



All the “biomes” (different kinds of territories) have their own faults and advantages. All have different shops and loot, varied types and numbers of enemies, and hideouts perfect for some operations but not as great for others.

The variation in available commodities, ingredients, and varying degrees of risk in production and warehousing in specific territories allows the player to use different tactics when organizing the distribution of goods across the island.

So this is what we’ve been working on! Wanna see more? Come back in a week!

https://store.steampowered.com/app/1708850/Drug_Dealer_Simulator_2/