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Soul Stalker News

New Game Announce! Little Laps

[p]Hi everyone![/p][p]I'm so happy to announce a new small game from our studio, Little Laps, a one-button racing game inspired by slot cars![/p][p][/p][p]Race through minimalist tracks designed for precision and flow. Master the one-button controls, beat your best times, and experience racing distilled to its purest form.[/p][p][dynamiclink][/dynamiclink][/p][p]The game page also released with a demo, so check that out if you want to see what the core experience is like! The demo has:[/p][p]🏁 3 tracks[/p][p]✅ 18 achievements[/p][p]🏎️ 5 unlockable cars[/p][p]📊 Online leaderboards[/p][p]👻 Ghost replays to race against[/p][p][/p][p][dynamiclink][/dynamiclink]That's it for this update, and make sure to wishlist the game if you want to be notified of any other updates, or when the game releases (which will have a launch discount)![/p][p]- Conrad, Lead Developer[/p]

Scream Fest Is Live! Huge Discounts On Halloween-y Games!

Hi everyone!

The Steam Scream Fest is live right now, and given that I've made tons of Halloween-related games, it only made sense to participate!

https://store.steampowered.com/app/1714240/Soul_Stalker/

https://store.steampowered.com/app/1276810/The_Outbound_Ghost/

https://store.steampowered.com/app/2491670/Wanted_Shadows/

3 of the games I've previously made are discounted, The Outbound Ghost, Soul Stalker, and Wanted Shadows. However, not only can you get them individually, but you can also get them all in a bundle for for just $16.22 instead of the usual $27. If you already own any of the games as well, no worries, because you can still get the discount for the other games you don't yet own! You can find the bundle below.

https://store.steampowered.com/bundle/46376/Radical_Halloween/

Also, we recently announced The Outbound Ghost: Reborn, a new game in the universe of The Outbound Ghost and Soul Stalker, and it will of course be included in next year's Steam Scream Fest as a released game! What's even better is that the game will be COMPLETELY FREE if you already own the first The Outbound Ghost game before the sequel's release! Wishlist it below to be notified of when it comes out!

https://store.steampowered.com/app/2884520/The_Outbound_Ghost_Reborn/

Anyways, that's it for this update, and I hope you've all been enjoying the recent 1.0 release of Soul Stalker!

- Conrad, Lead Developer

Patch 1.0.2 Out Now

Hi everyone!

Soul Stalker launched today and I really want to thank you all so much for supporting it on release! Some bugs have cropped up, but they've already been fixed, and that's what patch 1.0.2 is for. Below are the patch notes.

  • Fixed bug that caused the Turnip menu not to appear when you first unlock pets.
  • Fixed bug that made the shops to display information outside of the view of the screen when using ultrawide displays.
  • Fixed bug that allowed you to dodge beyond 60% of the time.


Hope you've all been enjoying Soul Stalker! If you have, a review would go such a long way! Once we hit 100, Steam will help us with increased visibility, so that's an incredible way to support us if you like the game!

Thanks again, and of course, let me know if more bugs crop up! I'll be fixing them as soon as possible.

- Conrad, Lead Developer

SOUL STALKER 1.0 IS OUT NOW!!!

Hi everyone!

I'm so happy to announce that Soul Stalker just released out of Steam Early Access! Developing this game been an amazing journey, and I look forward to expanding the game's universe both by continuing to update Soul Stalker, and by creating more entries in the series in the future.

https://store.steampowered.com/app/1714240/Soul_Stalker/

The game is out now with a 20% launch discount, and if you own any other games directed by me (like The Outbound Ghost), then you can get an even bigger discount through a variety of bundles that the game has, such as the one below

https://store.steampowered.com/bundle/39198/Outbound_Collection/

The game's final core update can be found below, but I've also made a devlog that you can find on my YouTube channel that goes over the game's full development! It spans 727 days (or almost exactly 2 years), and I would love for you to watch it to see how much the game has evolved over time.

https://www.youtube.com/watch?v=ulP5yNBcQwE

Release 1.0.1 Patch notes
  • Added a new area that can be unlocked to the east of the map. The gate that blocks it requires you to have unlocked every single character, trinket, and weapon.
  • Added the Master Crystal. It allows you to take on a new visual form with any character that you've beat Ascension 10 with.
  • Added new NPCs.
  • Added 5 new ascensions, the game now has 10.
  • Added character 19.
  • Added character 20.
  • Added character 21.
  • Added achievements for the remaining characters, as well as extra milestones that previously didn't exist.
  • Added multiple new trinkets, the game now has 84.
  • Added multiple new weapons, the game now has 35.
  • Finalised Spanish localisation.
  • Finalised French localisation.
  • Added German localisation.
  • Fixed bugs that appeared when you played with the German localisation.
  • Added Italian localisation.
  • Added Portugese localisation.
  • Added Japanese localisation.
  • Added Korean localisation.
  • Added Simplified Chinese localisation.
  • Added Traditional Chinese localisation
  • Overhauled the graphics system to reduce GPU, CPU, and RAM usage.
  • Overhauled the UI system to reduce RAM usage.
  • Overhauled the UI system to make it easier to select smaller UI elements with a controller.
  • Optimised all of the combat areas in order to reduce CPU usage.
  • Improved the visuals of certain performance settings, while making them look better.
  • Improved hitbox collision detection.
  • Improved the enemy pathfinding system, while reducing CPU impact.
  • Added an interactable to the overworld that allows you to toggle a retro filter.
  • Added an interactable to the overworld that allows you to toggle a day-night cycle for the overworld.
  • Added the final Kickstarter gravestone with every single backer.
  • Fixed a bug that made it such that you could not open the first overworld chest if you had previously unlocked certain characters.
  • Extended all music tracks to be double length.
  • Adjusted some character animations.
  • General stability bug fixes.


Thank you so much for sticking around the game's Early Access period (or some of you have been around since even before then, with the Kickstarter!), and I hope that Soul Stalker provides you with endless hours of fun! As always, if there are any bugs, issues, or anything else that you'd like to see changed in the game, let me know by posting on the Steam discussions, commenting below this post, or even by emailing me at [email protected].

If you like the game, I'd super appreciate it if you gave it a review, it. Once we hit 100 reviews, Steam will help us out with some visibility, so it's the best way you can support the game!

Anyways, thanks again for the support over the years, and happy Soul Stalking!

- Conrad, Lead Developer

New Devlog OUT NOW (All About Optimisation)

Hi everyone!

In the last update I let you all know some of the key additions we made to Soul Stalker, but one of the main parts of the past 6 months of development has been optimisation as well! I've made a devlog that goes over the 5 core ways in which we made the game run buttery smooth on Switch (and by extension, every other platform as well), and you can find it below!

[previewyoutube][/previewyoutube]

Hope you all like it, and I'm looking forward to finally releasing Soul Stalker on the 24th of October! Get the game in Early Access while you can!

https://store.steampowered.com/app/1714240/Soul_Stalker/

- Conrad, Lead Developer