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Wizordum News

Key Binding Patch - v1.0.09

We are aware that the key binding menu wasn't in the best form on the v1.0 release. Hopefully, this patch will fix most of the issues - thank you for your patience and reports!

[h2]Key Binding Menu Updates[/h2]
  • Binding a key that's already in use will swap it with the current one
  • You can now remove the binding by pressing DELETE
  • Fixed wrong Gamepad button glyphs for Attack / Alt Attack
  • Added missing Gamepad glyphs for Spells
  • Renamed "Run" action to "Walk" action to avoid confusion since running is on by default
  • Gamepad controls couldn't (and still can't) be changed, but the system allowed binding gamepad buttons, which trigger double-controller bind issues. As a result, we now filter out gamepad button prompts when assigning a new key to avoid confusion.
  • Fixed some other minor issues regarding the keybinding.

If you continue to experience issues with the key bindings after this update, please let us know.

[h2]Level Editor[/h2]
  • Passages can now be disabled with Deactivator
  • Background Setter editor object text changed from "Music Setter" to "BCG Setter"
  • Another tip added to the normal mode (Shift + Click to disconnect objects)


Wizordum is currently 20% OFF on the Steam Summer Sale! 🧙‍♂️🔥
https://store.steampowered.com/app/1715590/Wizordum/

Tomorrow is the deadline for the ongoing Map Jam - there are already some wonderful entries available, so check them out from the in-game user content browser!

Minor hotfix v1.0.08.01

This is just a small hotfix that solves two issues:
  • User content (Mod.io) authentication not showing Steam options
  • User content browser (downloaded levels) showing no levels.

Minor update v1.0.08

[h3]FIXES[/h3]
  • Menu navigation breaks sometimes (no focused elements)
  • Game Settings navigation is broken in some places
  • Key Rebinding not working / not taking effect
  • The wand sounds are playing even when the sound volume is 0
  • Lore Pages typos
  • Crosshair reappearing (on minimap/lore page hide) even when the crosshair setting is set to OFF
  • [Editor] Custom tile animations not working correctly
  • [Mines]Can't enter the Barrel again after the first ride
  • Secret Level 3 - missing textures


[h3]UPDATES[/h3]
  • The main menu items' color scheme changed for better readability (buttons, settings tabs, level selection items...)
  • Action Label size increased (eg, [E] Open )
  • Storm Gauntlets' lightning range is slightly increased
  • You can now log out of the Mod.io account
  • [Editor] Passages & Teleports are using "Default Ambient" selection by default now
  • [Editor] Teleporters can now switch weather, too


[h3]MAPPING/MODDING UPDATES[/h3]
  • Added custom sprite stick type - 'floorLiquid' that will stick to water as well
  • New Actor - Pay Switch - invisible switch that requires treasure to activate it
  • Custom Lore pages support added to mod script
"LoreScrolls": [
{
"id" : 0, // id that you reference in the Lore Scroll actor
"type" : 3, // visual type (normal, bloody, enemy, torn...)
"text" : "This is a lore page you're reading!"
}
]


As always, thank you for your patience! We know there are other annoying bugs to fix, and we will get to them too. I'm only one developer, and I'm spread thin, so things can take more time than I would like.

---------------------------------

If you've missed it, there's an ongoing Map Jam, and you still have time to join and make something.
https://store.steampowered.com/news/app/1715590/view/547863072022202997

There are already quite a few maps in the making, so excited! If you need help or want to share progress, join our Discord.

Mapping Event - Hollow Sanctum

[p]Welcome to the first mapping event after the v1.0 release![/p][p]If you haven't used the Map Editor yet, even better. This is mapping event is a perfect opportunity to get started! It's simple - create something within the theme, share it, and play other entries! FUN![/p][p][/p][p]Create a level with the given theme and try to do one or more extra challenges. It is desirable to follow the theme to challenge your creativity and to see what everyone comes up with. However, if you feel uninspired, you can create something else, even if it is slightly off the theme. Creating maps and having fun is the priority, after all.[/p][p][/p][h3]ːcc_candleː Event Details[/h3][p]Theme: A sacred place (temple, shrine, church...) connected to a dungeon / crypt.
When: June 9th - July 5th Challenges:[/p]
  • [p]Have at least two secret areas[/p]
  • [p]Add at least two Spell Shrines[/p]
  • [p]Include one puzzle [/p]
  • [p]Include a Seer's Orb and Magic Floor (secret?)[/p]
  • [p]Create one scripted sequence (moving walls, breaking walls, earthquake...)[/p]
  • [p](Harder) Create and use custom sprite or custom textures[/p]
[p]The theme is pretty abstract - sacred place, a sanctum, can be anything, from a small shrine, to a ruined cathedral or unholy lava temple. And it has to be connected to some kind of dungeon.[/p][p][/p][p]Tip: aim for a short level with a par time of 1-2 minutes. Don't worry, it always gets bigger![/p][p][/p][p]I will be joining the Mapping Jam as well and to kick things off, I'll be streaming it this Wednesday. So if you have questions about level editing or just want to see the process in action, join me this Wednesday (June 9th) at 9pm CEST.[/p][p][/p][p][/p][p][/p][p]Please note that you don't have to stick to the dates; you can start working on the map today and finish your map after the event if you want to take more time with it, but the time limit is there mainly if you want an extra challenge.[/p][p][/p][p]If you are starting out, please check this Quick Editing Guide to learn about the basics of the level editor.[/p][p][/p][h3]Share your progress and discuss the event[/h3]
  • [p]Twitter (share your progress & tag it with #wizordumjam)[/p]
  • [p]Discord (share your progress, discuss & ask questions)[/p]
[p][/p][p]If you are not participating as a map creator, you are encouraged to join the event and support the creations by playing the maps made for this event.[/p][p][/p][p]Looking forward to your creations![/p][p][/p]

Minor Update v1.0.07

Here's a new batch of fixes, updates, and additional modding support!

[h3]FIXES[/h3]
  • Achievements with counter stop counting
  • Elite Ogre not buffing enemy units
  • Extra invisible save slot in the Save Game window removed
  • Forest weather particles are not visible
  • Breakable wall (crack) not appearing in E2L01 tower secret (global issue connected to breakable walls)
  • You can flip pages while in Character selection
  • Episode Bookmarks not updating when browsing between levels
  • Gamepad buttons now show next to consumables when playing with gamepad



[h3]UPDATES[/h3]
  • Added "Toggle Crosshair" setting
  • [E1L04] Torches connected to the final puzzles moved from the centerpiece to the other side, close to the switches
  • [Gamepad] You can now switch between episodes in level selection, using the Left/Right Shoulder buttons


[h3]MAPPING/MODDING UPDATES[/h3]
  • Level editor tooltips added when mouse-overing buttons
  • You can now define custom tile animations in the mod script
  • Lava Wall can now be activated with triggers
  • New customizable enemy support (Chaos Hive, Skeletons...)
  • Support for custom breakables (can be defined as item containers with custom health, damage frames...)


Even if your request/fix for the reported bug is not here, rest assured that we'll get to it!

Also, the first map jam after v1.0 is happening today! We'll be posting the rules and the theme later today.