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Hired 2 Die News

Hotfix 1.0.3.2

Bug Fixes:

  • Fixed a bug where the Ringmaster would not be detected by the anomaly câmera in "The House Always Wins"
  • Fixed needing to take 2 or more photos to detect Egoshade in "A Simple Job"
  • Further hidden item positions fixed
  • Fixed light bulb emissions being active when they shouldn't

Hotfix 1.0.3.1

Bug Fixes:

  • Fixed not being able to photograph Idferno and Egoshade in "A Simple Job"
  • Fixed a bug where items would be misplaced in the player hand
  • Fixed certain secondary objective triggers
  • Fixed mini map help tab not showing all visual elements in "Learning the Basics"
  • Fixed a bug where the host would earn double the amount of cash for finishing the hunt contract in "A Simple Job"
  • Fixed a bug where the Ringmaster could get stuck in the final phase of the hunt contract in "The House Always Wins"
  • Fixed hidden item positions around all contracts (some still remain...)
Miscellaneous:

  • Water puddles are easier to spot
  • It's now easier to hear players voices behind walls

This is not the same game anymore!

[p]Over the past few weeks, we’ve been working non-stop to reshape huge parts of the game based on community feedback, and this latest update might be our biggest one yet.[/p][p] [/p][h2]What’s Changed?[/h2][p]
Idferno and Egoshade in “A Simple Job” have been completely rebuilt from scratch.[/p][p] [/p]
  • [p]New AI[/p]
  • [p]New behaviors[/p]
  • [p]New materials[/p]
  • [p]New visual effects[/p]
  • [p]New sounds[/p]
[p] [/p][p]They don’t just look different, they play completely differently. Expect new challenges… and maybe new fears.[/p][p] [/p][h2]Massive animation rework across the entire game.[/h2][p] [/p]
  • [p]Cleaning, packing, burning, locking, and dismantling now feel way more fluid, immersive, and satisfying.[/p]
  • [p]New visual effects and interaction feedback on tasks across all maps.[/p]
[p] [/p][h2]New Story Mode.[/h2][p]A much easier game mode for players who want to enjoy the chaos without sweating too much. Great for learning or casual play. (Look for the little book icon next to START on the contract selection screen!)[/p][p] [/p][h2]It Doesn’t Stop There...[/h2]
  • [p]Cloud Saves now work.[/p]
  • [p]New map selection screen.[/p]
  • [p]New accessibility options, including puzzle simplification.[/p]
  • [p]Shortcut keys for cycling security cameras.[/p]
  • [p]Tons of gameplay tweaks, balance adjustments, and bug fixes.[/p]
  • [p]Even the Demo has been updated to reflect all these changes.[/p]
[p] [/p][p]Plus... everything from the last updates:[/p][p]-Portuguese voice acting[/p][p]-Full controller support and official Steam Deck profile[/p][p]-Revamped areas in “A Simple Job” and other maps[/p][p]-Improved character models[/p][p]-Faster task interactions[/p][p]-Faster anomaly photo processing[/p][p]-CPU optimizations[/p][p]-New UI buttons like Back to Main Menu[/p][p] [/p][p]And so much more...[/p][p] [/p][p]Check it out. This might be your first time… or your first time all over again.
As always, thank you for being part of this community. Your feedback is what keeps Hired 2 Die growing. Let us know what you think![/p][p] [/p][p]Click here for the full patch notes [/p]

Patch Notes 1.0.3.0

Highlights:


Idferno and Egoshade (in "A Simple Job") have been reworked in these aspects:

  • Code (from scratch)
  • Behaviour and AI
  • Materials and visual effects
  • New sound effects
Rework in various tasks interactions, adding new animations and effects:

"Learning the Basics":

  • Clearing vines
  • Installing doors

"A Simple Job":

  • Collecting and burning trash
  • Setting up boxes
  • Locking cabinets

"The House Always Wins"

  • Cleaning mold
  • Packing slot machines and TV panels
Added "Story Mode" where contracts get substantially easier if enabled (book icon besides the START button in contract selection screen)

Cloud Saves are now working properly

The Demo has been updated


Bug Fixes:


  • Fixed a bug with the permanence system
  • Fixed not being able to play solo after launching the game offline
  • Fixed remaining gamepad issues with icons and behaviours
  • Fixed Beast not being able to pass through small spaces in "The House Always Wins"
  • Fixed a collision issue with the Beast in "The House Always Wins"
  • Fixed mouse being locked when opening the feedback menu
  • Fixed missing icons and subtitles in the PC/Tablet help section
  • Fixed various small bugs related to the cage in "A Simple Job" hunt contract
  • Fixed Steam Invite behaviour
  • Fixed walkie talkie volume bar not respecting muting
  • Fixed microphone icon not responding to player's voice in the PC/Tablet
  • Fixed security door icon behaviour when opened/closed remotely
  • Fixed flicking blackjack numbers in "The House Always Wins" Ringmaster monologue cutscene
  • Fixed a bug that didn't properly block interaction with the generator if the "Repurposed Gambling Table" perk is effective
  • Fixed puddle cleaning visual effect if looked via CCTV
  • Minor fix to item position in lockers
  • Minor fix to microphone icon layer above player's head
  • Minor stability fixes
  • Minor LOD fixes
  • Minor fixes in typos
Miscellaneous:


  • Added new accessibility option to make puzzles easier
  • Added a new screen for map selection before choosing a contract
  • The chosen character is now remembered after leaving other players rooms
  • Added new shortcuts for cycling between zones while using the PC/Tablet
  • Feedback added for copying a room code
  • Minor physics optimizations
  • Minor tease for what's to come...

[h2]Thanks for your continuous support of Hired 2 Die![/h2]

Hotfix 1.0.2.2

- Fixed a critical bug where buttons would be mising in the main menu if using ultra-wide aspect ratios.