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Requisition VR News

PATCH #5

[h3]FIXES:[/h3]
  • Fixed an issue with corpses twitching after death.
  • Fixed issues caused by Steam Overlay where player could fall through the map.
  • Fixed issues with holes in maps that could cause players to fall off the map in some places.
  • Fixed issue with incorrect visual display of the consumption bar.
  • Fixed a number of errors on unloading from the map related to attempts to disable already inactive items.
  • Fixes for various audio issues. Fixed a large number of missing object sounds, as well as general sounds (cutscenes, music).
  • Fixed a problem with non-destructible windows - now windows can be destroyed by bullets, blows, throws.
  • Window destruction effects now play again.
  • Fixed an issue where items could still get stuck in some walls.
  • Fixed an issue where some items (with low durability) could fall through tables, chairs, and other surfaces if you try to put them down.
  • Fixed an issue where KillFeed in PvP could sometimes not display kill information.
  • Tutorial: Fixed an issue that resulted in the toaster being placed back into the body socket when attempting to stow it away in a backpack.
  • Story mode (Farm): NPCs no longer follow the "ghosts" of dead players.
  • Story mode (Farm): Fixed random spawning of NPCs in cages. Previously, they appeared in the same places.


[h3]FEATURES:[/h3]
  • Added forced launch of a small tutorial.
  • Audio streaming - faster game loading, less consumption of RAM resources.


[h3]TWEAKS:[/h3]
  • Removed the ability to eject ammo from a shotgun by pressing a key. No more frustration with dropping ammo, reloading is only possible by bringing a box of ammo.
  • Increased the thickness of the floor colliders on all maps. Items should now be less (or not at all) crushed under the floor.

Halloween Update

[h3]FIXES:[/h3]
  • Fixed an issue where exiting from any of the story-mode maps could result in a stuck loading screen.
  • Fixed a bug that could cause infinite death when killing a player with a burner.
  • Fixed a bug where it was possible to duplicate quest items in Story mode.
  • Fixed an issue that could cause the game to crash when trying to put a long linked item into a socket.
  • Fixed inaccurate tooltips about crafting in the tutorial. The tooltip is now relevant for the HTC Vive.

[h3]FEATURES:[/h3]
  • Added an option to the comfort settings that allows you to change the speed of rotation of the camera in smooth mode.
  • Reworked the lighting on the Gas Station map in Story Mode.
  • Wow, a spooky skeleton visited you! Halloween background and music in the main menu!
  • Added an alternative option to enable acceleration. Now you can enable acceleration by double-clicking on the stick.
  • New Room Browser: Displays rooms for all regions, not just the one the player is currently connected to. Warning: the function is experimental, therefore it is placed in a separate menu item.
  • The “Find game” button has been removed from the multiplayer menu as unnecessary.

1 more hour till the Q&A session on Discord

Hey Nevermonsters!

1 more hour till the Q&A session with our game designer and QA team member in Discord!

Join Requisition Voice at 7 pm CET/10 am PT.

Official Discord server

Requisition VR patch 3 is out!

[h3]Fixes:[/h3]
  • Fixed an issue when players chose a Singleplayer game in the main menu, and the Multiplayer sometimes started.
  • Fixed an issue when the players consumed food to heal and it causes the endless consumption sound and affected the grab ability.
  • Fixed a bug when as a result of crafting the player can get the weapon that was created before.
  • Fixed a bug that made it impossible to complete story missions if one of the players left the game during the gameplay session.
  • Fixed a bug that caused the closure of the players' Scoreboard when one of them left Horde Mode.
  • Fixed a bug when the electric bat didn’t expose any electric effect on impact.
  • Electric bat now works correctly in PvP Mode.
  • Fixed damage and status overlay on dead players. Previously players died immediately after respawning due to body damage in PvP Mode.
  • Fixed an issue of items being stuck.
  • Now items don’t contact the environment for the first few seconds after being picked up. It also allows players to pick up weapons that are already stuck.
  • Fixed an issue with simultaneously pulling out and putting in the item into the backpack. Previously the backpack could fall to the ground.
  • Fixed an issue where the crafting machine on the workbench could “suck” items from the backpack, even if the backpack wasn’t in hands.
  • Fixed an issue with the backpack getting stuck in the walls.
  • Fixed an issue where players could take the backpack in loading or in cutscenes. As a result the backpack could work incorrectly for the entire gaming session.
  • Fixed other backpack bugs that could cause it to fall to the ground and the players couldn’t pick it up.

    [h3]Features: [/h3]
  • Items retrieved from the backpack or its sockets are now instantly teleported to the hand and don’t “fly” towards it.
  • Changed the order of triggers on the trap. A tripwire is now the default trigger (first trigger).
  • Increased the speed of bullets.

Ask the Requisiotion VR team any questions!

Hey Nevermonsters!
Get your questions for AskMeAnything-session with our game designer and QA team member!

Join the Requisition Voice chat on Discord tomorrow at 7 pm CET/10 am PT! See you!

The official Discord server of Requisition VR