PATCH #5
[h3]FIXES:[/h3]
[h3]FEATURES:[/h3]
[h3]TWEAKS:[/h3]
- Fixed an issue with corpses twitching after death.
- Fixed issues caused by Steam Overlay where player could fall through the map.
- Fixed issues with holes in maps that could cause players to fall off the map in some places.
- Fixed issue with incorrect visual display of the consumption bar.
- Fixed a number of errors on unloading from the map related to attempts to disable already inactive items.
- Fixes for various audio issues. Fixed a large number of missing object sounds, as well as general sounds (cutscenes, music).
- Fixed a problem with non-destructible windows - now windows can be destroyed by bullets, blows, throws.
- Window destruction effects now play again.
- Fixed an issue where items could still get stuck in some walls.
- Fixed an issue where some items (with low durability) could fall through tables, chairs, and other surfaces if you try to put them down.
- Fixed an issue where KillFeed in PvP could sometimes not display kill information.
- Tutorial: Fixed an issue that resulted in the toaster being placed back into the body socket when attempting to stow it away in a backpack.
- Story mode (Farm): NPCs no longer follow the "ghosts" of dead players.
- Story mode (Farm): Fixed random spawning of NPCs in cages. Previously, they appeared in the same places.
[h3]FEATURES:[/h3]
- Added forced launch of a small tutorial.
- Audio streaming - faster game loading, less consumption of RAM resources.
[h3]TWEAKS:[/h3]
- Removed the ability to eject ammo from a shotgun by pressing a key. No more frustration with dropping ammo, reloading is only possible by bringing a box of ammo.
- Increased the thickness of the floor colliders on all maps. Items should now be less (or not at all) crushed under the floor.