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Of Life and Land News

Check out this town builder with a deep simulation of ecology and climate




fascinating new survival city builder called Of Life and Land released on Steam this month: Of Life and Land is the debut game from new studio Kerzoven. In it, you build medieval settlements from scratch in remote, wild places...
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๐Ÿ“ Balancing, Fixes, and More - EA 2024.04.12 ๐Ÿ“

Hey settlers๐Ÿ‘‹,
We are in the middle of the second week after release and have a few important fixes for you below. โฌ‡๏ธ
In addition, our workshop is filling up more and more with interesting maps: https://steamcommunity.com/app/1733110/workshop/

[h3]Patch notes:[/h3]
  • Heavily improved how villagers construct buildings when many people have nothing to do.
  • Improved mod upload when no data is given for certain fields.
  • Reduce how many input items wind mills can stock in the input inventory.
  • Fixed a very rare crash
  • Fixed fireplaces stacking raw meat if there is no firewood.
  • Added mill upgrades.
  • Fixed side scrolling not being saved.
  • Construction site: Swap through materials to even it out if many people have nothing to do
  • Fixed a problem where the faction progression is not correctly send to the tutorial quest when loading the game while the previous step was not finished.
  • Let wolves attack cows later and cats need less energy for fat conversion.
  • Allow the pottery to get water from other sources than rivers, wells and creeks.
  • Balanced fruit tree nutrient influence.
  • Fixed an issue where stone was stored in statues.
  • Farms / Gatherers: Reduce the group bias and add a bit more randomness where the people will pick up goods.
  • Weirs are now returning the building materials to the community centre.
  • Slightly balanced lakes and tablelands map
  • Dirt from sweeping stations will now be dumped to different cesspits if they are not too far away.
  • Do not over-fertilize plants on farms.
  • Slightly buffing the charcoal burner.
  • Quest: Investigations: Limit displayed number of items to the max needed items for the quest.
  • Added missing iron armor item to the construction overview.

๐Ÿ“ Fixes, Improved Simulation Overlays, and More - EA 2024.04.07 ๐Ÿ“

Hey settlers๐Ÿ‘‹,
And again a patch with many fixes of things you have reported to us. Also a revision of when the simulation overlays are shown to you.
Thanks to everyone for the great feedback and reporting your problems, it helps us a lot to make Of Life and Land even better. ๐Ÿฅฐ

[h3]Patch notes:[/h3]
  • Fixed two very rare crashes
  • Fixed one crash when you inspect an animal, and this animal loses its group and tries to find a new group while you keep the UI open
  • The map overlay is now automatically turned on instead of pressing the extra button first
  • Automatically switch overlays for certain buildings where the environment data is important
  • Automatically show ores on the minimap when you want to build a smelter
  • Automatically show fish on the minimap when you want to build a fishery
  • Mark reserve slots in UI as special slots in barns to make it more clear for what they are
  • Main menu: Do not resume the game if the game was paused and you open the menu and close it again
  • Beehives are not allowed to be built on water anymore
  • Hunting: Stop attacking if you are dying yourself
  • Hunting: Give up if you can not damage the target
  • Reduced the number of babies are born for humans
  • Extend twitch emote list with normal emojis
  • Fixed that specialized characters (e.g. the Tutor) is linked correctly on save
  • Fixed the achievement text display for Japanese
  • Slightly balanced grass collection. The storage size is now bigger in early buildings
  • Removed trading diffusion between trade routes. This mechanic is currently too unclear and the fun limited. There are only taxes/fees now
  • Fixed a pause resume edge case when the main menu is opened and then closed while the speed is updated.

๐Ÿ“ Fixes, UI Scaling Improvement and more - EA 2024.04.05 ๐Ÿ“

Hey settlers๐Ÿ‘‹ ,
Today we continue with some small fixes and adjustments especially for the UI scaling. Thanks to everyone who reports bugs and leaves feedback in the Steam discussions. โค๏ธ๐ŸฆŠ

[h3]Patch notes:[/h3]
  • Fixed three very rare crashes
  • Improved the spacing and scaling logic of the UI, which allows to play the game at even higher UI scales nicely.
  • Modding: Quests can now be prioritized in the UI
  • Patched all reported localisation errors
  • Balanced the marketplace storage size.
  • Fixed a problem, where some animals are not displayed correctly when placed in the editor
  • Improved the UI to make it more clear that a community center is needed to move people and material to different places.
  • Added missing spaces to the discovery tooltip in the map UI

๐Ÿ“ Crash Fixes and Minor Changes - EA 2024.04.03 ๐Ÿ“

Hey settlers๐Ÿ‘‹ ,
Yesterday several hundred of you played Of Life and Land, thanks for that!!! What a day! ๐Ÿคฏ

[h3]REVIEWS:[/h3]
Now we would be very happy if you would let us know what you think of
"Of Life and Land" with a review on Steam! ๐Ÿ˜Š
This will help us to get an idea of what you like and where you see room for improvement. ๐Ÿ˜‡


[h3]Patch notes:[/h3]
  • We have fixed a few crashes. (Thanks for reporting!)
  • Fixed an incorrectly loaded model with snow that was loaded in summer
  • Improved hunger notification when people are forced to gather from the wilderness on higher
  • levels, which makes them less efficient
  • Made the flags in the top left bar a little bit bigger
  • Allowed more dirt being squashed in the cesspit
  • Cats now count as small animals
  • Made the priority more visible for jobs for humans
  • Made the schedule requirements more clear
  • Hunter: Assigned rabbits as a default option
  • Limited childrens bornrate
  • Fixes stonemason hint, that they require a source of stone
  • Increased default fireplace storage size
  • Market place: Allowed tooltips for the items for other factions
  • Pause in Main menu: Correctly set the speed to 0 if it was not resumed