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Of Life and Land News

💩 Pollution & Humidity Update - EA 2024.04.22 🌧️

Hey settlers👋,
Today is the official Earth Day! 🎉 🌍
That's why we're bringing you our first update today with some new content on the topic of visible environmental impacts.

💩Physical dirt simulation:
Polluted areas are now recognisable as such and plants will die if they are too contaminated.

🌧️ Physical humidity simulation:
Wet areas are identifiable by rich colours. Dry areas are recognisable by faded colours. In addition, the shine of the ground adapts to the amount of humidity.

But, check it out yourself:
[previewyoutube][/previewyoutube]

We hope you like the update and the better visibility of the dirt and water simulation! Stay tuned for the next update where we also plan UI improvements like a better production overview and sorting options.

Your Team Kerzoven 🥰
[h3]Patch notes:[/h3]
  • Plants now have a visual model when they wilt and are too polluted.
  • Polluted areas now visually get more dirty and brown, while very clean areas get slightly brighter
  • Wet areas get visually more wet, saturated and shiny, while dry areas get less saturated, slightly grayish and less shiny.
  • Added more checks to see if a save path is valid
  • Fixed an issue when someone wants to leave the map, but the map transition was removed in the editor
  • Fixed a rare crash when a group leader got demoted in the exact time an user is opening the UI
  • Added more ground tiles for floor type transitions, reflecting seasonal change.
  • Made sure to reset the weather visuals when you switch from the editor to the game
  • Added flipped stairs / level transition paths.

📝 Sweeping Station Upgrades, Balancing, Fixes and More - EA 2024.04.18 📝

Hey settlers👋 ,
A small update with many different fixes and balancing adjustments that you have reported to us! In addition, there are now upgrades for the sweeping station.
As always, thanks to everyone who left us feedback and reported bugs.
Keep your eyes open, next week will be more exciting 😉

[h3]Patch notes:[/h3]
  • Added sweeping station upgrades.
  • Sawing place now uses the same storage size for firewood.
  • Fixing an issue, where roads and fences were ignored by villagers, when too many villagers could not find a path to the construction site. It will now be paused and marked instead.
  • Fixed an issue when you try to feed fishes outside of the map.
  • Cows are slightly slower and wolves slightly faster.
  • Wolves are now taking their pack side more into consideration to select prey.
  • Fixed a very rare crash when someone is updating the trade log view while this entry is removed.
  • Limit names to a max length in certain UIs
  • Humans: Balanced how fast people get overweight and they slightly care more about their weight.
  • Improved the navigation layout for the small cabin.
  • Fixed an issue where expedition tasks are not saved correctly.
  • Improved unstuck module.
  • If a file is locked by a third party program, we now wait a bit and retry two more times to access it.
  • Removed the arrow marker from the weir to make it more clear that the direction does not matter.
  • Using corner instead of edge in the editor texts
  • Reduced the preservation desire of bread when people are just slightly hungry and allow them to eat it when there is not much else around.

Check out this town builder with a deep simulation of ecology and climate




fascinating new survival city builder called Of Life and Land released on Steam this month: Of Life and Land is the debut game from new studio Kerzoven. In it, you build medieval settlements from scratch in remote, wild places...
Read more.

📝 Balancing, Fixes, and More - EA 2024.04.12 📝

Hey settlers👋,
We are in the middle of the second week after release and have a few important fixes for you below. ⬇️
In addition, our workshop is filling up more and more with interesting maps: https://steamcommunity.com/app/1733110/workshop/

[h3]Patch notes:[/h3]
  • Heavily improved how villagers construct buildings when many people have nothing to do.
  • Improved mod upload when no data is given for certain fields.
  • Reduce how many input items wind mills can stock in the input inventory.
  • Fixed a very rare crash
  • Fixed fireplaces stacking raw meat if there is no firewood.
  • Added mill upgrades.
  • Fixed side scrolling not being saved.
  • Construction site: Swap through materials to even it out if many people have nothing to do
  • Fixed a problem where the faction progression is not correctly send to the tutorial quest when loading the game while the previous step was not finished.
  • Let wolves attack cows later and cats need less energy for fat conversion.
  • Allow the pottery to get water from other sources than rivers, wells and creeks.
  • Balanced fruit tree nutrient influence.
  • Fixed an issue where stone was stored in statues.
  • Farms / Gatherers: Reduce the group bias and add a bit more randomness where the people will pick up goods.
  • Weirs are now returning the building materials to the community centre.
  • Slightly balanced lakes and tablelands map
  • Dirt from sweeping stations will now be dumped to different cesspits if they are not too far away.
  • Do not over-fertilize plants on farms.
  • Slightly buffing the charcoal burner.
  • Quest: Investigations: Limit displayed number of items to the max needed items for the quest.
  • Added missing iron armor item to the construction overview.

📝 Fixes, Improved Simulation Overlays, and More - EA 2024.04.07 📝

Hey settlers👋,
And again a patch with many fixes of things you have reported to us. Also a revision of when the simulation overlays are shown to you.
Thanks to everyone for the great feedback and reporting your problems, it helps us a lot to make Of Life and Land even better. 🥰

[h3]Patch notes:[/h3]
  • Fixed two very rare crashes
  • Fixed one crash when you inspect an animal, and this animal loses its group and tries to find a new group while you keep the UI open
  • The map overlay is now automatically turned on instead of pressing the extra button first
  • Automatically switch overlays for certain buildings where the environment data is important
  • Automatically show ores on the minimap when you want to build a smelter
  • Automatically show fish on the minimap when you want to build a fishery
  • Mark reserve slots in UI as special slots in barns to make it more clear for what they are
  • Main menu: Do not resume the game if the game was paused and you open the menu and close it again
  • Beehives are not allowed to be built on water anymore
  • Hunting: Stop attacking if you are dying yourself
  • Hunting: Give up if you can not damage the target
  • Reduced the number of babies are born for humans
  • Extend twitch emote list with normal emojis
  • Fixed that specialized characters (e.g. the Tutor) is linked correctly on save
  • Fixed the achievement text display for Japanese
  • Slightly balanced grass collection. The storage size is now bigger in early buildings
  • Removed trading diffusion between trade routes. This mechanic is currently too unclear and the fun limited. There are only taxes/fees now
  • Fixed a pause resume edge case when the main menu is opened and then closed while the speed is updated.