Announcement for All "City-Builders" of MandateOrder - Phase 2
[p][/p][p]
Right after we released the last log, we received a ton of valuable feedback. There were even friends commenting: "Don’t just say you haven’t bailed—show us actions!" — You’re absolutely right. Actions speak louder than words, and progress is made step by step. So this log? We’re calling it Still Grinding.[/p][p]Thanks for your attention. Below is our update addressing key questions from your comments.[/p][p][/p][h3]● Construction/Upgrades[/h3]
- [p]Housing diversity will be achieved through art design.[/p]
- [p]The well function has been implemented.[/p]
- [p]The auto-upgrade mechanism isn’t ready yet, but we’ll gradually roll out manual upgrades—taking it one step at a time.[/p]
- [p]In addition to existing units, giant panda warriors (Iron-Eating Beasts) and war chariots will join the roster in the future.[/p]
- [p]The city gate is under development![/p]
- [p]Formations will have varied presentations—no more just "standing in a line."[/p]
- [p]Regarding the suggestion to "let enemy AI in top-tier mode automatically cut down trees around the player’s city to craft siege weapons on-site": We tested it, and the AI isn’t capable of this for now. But we’re considering letting players do it instead.[/p]
- [p]About the "background music separation" request: The feature is already in place functionally. The mix-up in the last demo was a bug, and we’ll keep optimizing it.[/p]
- [p]The mouse wheel camera zoom issue has been fixed—you can now zoom much closer than before.[/p]
- [p][/p]
- [p]Join our QQ Group: 1061507823 to chat directly with the dev team.[/p]
- [p]Overseas Email: [email protected][/p]
- [p]Discord:https://discord.gg/kEkdjDbApx[/p]
- [p][/p]