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Announcement for All "City-Builders" of MandateOrder - Phase 2

[p][/p][p]Right after we released the last log, we received a ton of valuable feedback. There were even friends commenting: "Don’t just say you haven’t bailed—show us actions!" — You’re absolutely right. Actions speak louder than words, and progress is made step by step. So this log? We’re calling it Still Grinding.[/p][p]Thanks for your attention. Below is our update addressing key questions from your comments.[/p][p][/p][h3]● Construction/Upgrades[/h3]
  • [p]Housing diversity will be achieved through art design.[/p]
  • [p]The well function has been implemented.[/p]
  • [p]The auto-upgrade mechanism isn’t ready yet, but we’ll gradually roll out manual upgrades—taking it one step at a time.[/p]
[h3]● Units[/h3]
  • [p]In addition to existing units, giant panda warriors (Iron-Eating Beasts) and war chariots will join the roster in the future.[/p]
[h3]● City Defense & Formations[/h3]
  • [p]The city gate is under development![/p]
  • [p]Formations will have varied presentations—no more just "standing in a line."[/p]
[h3]● Other Questions[/h3]
  1. [p]Regarding the suggestion to "let enemy AI in top-tier mode automatically cut down trees around the player’s city to craft siege weapons on-site": We tested it, and the AI isn’t capable of this for now. But we’re considering letting players do it instead.[/p]
  2. [p]About the "background music separation" request: The feature is already in place functionally. The mix-up in the last demo was a bug, and we’ll keep optimizing it.[/p]
  3. [p]The mouse wheel camera zoom issue has been fixed—you can now zoom much closer than before.[/p]
  4. [p][/p]
[p]🎬 Easter Egg Time: Laborers don’t sleep anymore—they’ve started singing![/p][previewyoutube][/previewyoutube][p]Remember that laborer in the demo who everyone noticed "always sleeping"? We didn’t leave him idle—we shot a special MV for him, letting him "sing" about daily fortress construction life.[/p][p]We’ve hidden some new content in the video: The ladder mounting system has been optimized, and the dynamic details of the construction site are richer than ever.If you spot any other easter eggs, feel free to share them in the comments![/p][p]We hope you enjoy this "unconventional yet sincere" progress report.Wishing you a relaxing weekend—we’re off to keep building![/p][h3]Contact Us[/h3][h3]A Promise for the Future[/h3][p]Please add Mandate Order to your Steam Wishlist, and stay tuned for the next beacon to ignite![/p][p][dynamiclink][/dynamiclink][/p][p]Sincerely,[/p][p]The Mandate Order Team[/p][p]Winter 2025[/p]

Announcement for All "City-Builders" of MandateOrder

[h3]Announcement for All "City-Builders" of MandateOrder[/h3][p][/p][p]Greetings,[/p][p]Today marks the Start of Winter—The temperature dropped sharply overnight. The ginkgo leaves outside the window haven’t fully turned golden, yet the lights in our office stay on longer and longer.[/p][p][/p][p][/p][p]Since the Demo was revealed to you, our team has been working at full throttle. Recently, the meeting room has been abuzz with intense discussions. We’ve argued over questions like "How to revamp the logistics system" and "How to polish the guidance mechanics," but after each debate, we’d pat each other on the back and head to the cafeteria together. The whiteboard is covered with wild ideas—about how the "BaiJia System" can truly influence the battlefield, and about how exciting the "building upgrades and planting system" can be. [/p][p][/p][p]Starting today, we’ll use these "work progress updates" (yes, we’re still hard at it!) to regularly share the latest developments of our "city-building" journey. Below is this issue’s update—we hope you’ll take a look:[/p][p][/p][p][/p][p]During this period, we’ve carefully collected and organized all your questions and suggestions, categorizing them in detail. Covering nine major areas—from logistics systems and operational experience to combat gameplay and performance optimization—we’ve documented every piece of feedback and are steadily advancing the optimization work. Due to the complexity and time requirements of the revisions, as of November 7th, some issues have been resolved and updated:[/p][p][/p][h3]✓ Key Fixed & Optimized Content[/h3][p]Operational Experience Improvements[/p]
  • [p]Camera & Placement: Implemented Q/E camera rotation and optimized the smoothness of building placement.[/p]
    • [p][/p]
    • [p]Efficiency Tools: Added batch construction to eliminate repetitive operations.[/p][p][/p]
  • [p]Combat & Population Management[/p]
    • [p]Rally Logic: Optimized the conscription and rally process.[/p][p][/p]
  • [p]Production & Resource Management[/p]
    • [p]Collection Optimization: Removed the suction point design—resource collection now activates as long as the collection building’s range covers the resource node. The cap on collection buildings has also been lifted.[/p][p][/p]
    • [p]Range Control: Added a feature for ForestrySite to specify tree-planting areas.[/p][p][/p]
    • [p]Warehouse Management: Implemented categorized filtering for warehouses to simplify material management.[/p][p][/p]
  • [p]System & Interface[/p]
    • [p]Save & Time: Added auto-save functionality and included year-month-day information in the time display.[/p][p][/p]
[p][/p][p]We’re well aware that there’s still much to refine, but please trust that every piece of feedback is driving us to improve.[/p][p]In the future, we’ll continue to roll out updates including a revamped Refugee System, enhanced logistics explanations, and expanded combat gameplay—stay tuned![/p][p]We’ll keep sharing project details and development progress with you. We also welcome you to continue communicating with us in the comment section or community groups.[/p][p][/p][h3][/h3][p]Contact Us:[/p][p][/p][p]Add to Wishlist[/p][p][/p][p]MandateOrder Team[/p]

To All Who Have Followed or Experienced Mandate Order

[p]As the Steam Next Fest draws to a close, the first public demo test of Mandate Order will officially end at 10:00 AM on October 21st.[/p][p]With this letter, we extend our most sincere gratitude to every player who has ever stepped into this city.[/p][p][/p][p]We are aware that the current demo version of Mandate Order is still rough and imperfect, falling short of what you envision. However, during this short yet precious test period, we have received countless pieces of experience feedback, bug reports, and system suggestions—behind every criticism, every "progress block," and every creative idea lies your dedication and anticipation for this game.[/p][p][/p][p]We have organized and cherished every bit of this goodwill, keeping it firmly in mind. Here, we want to sincerely say "thank you" to every player who participated in the test or followed Mandate Order.[/p][p]Though the test has ended, our joint "city-building" journey with you has only just begun.[/p][p]● We have read and recorded every piece of feedback you provided. We have also set up a dedicated team to sort through each item and carry out optimizations. Moving forward, we will align with the game’s core direction and development plan to formulate the most suitable solutions, focusing on polishing gameplay and fixing issues—so that when we meet again, the game will be closer to your expectations.[/p][p][/p][p]● We have summarized the known issues of the current version as follows:[/p][p]=================================================[/p][p]● Logistics & Transportation System: Issues including non-functional logistics stations, chaotic transportation logic, and unclear interfaces;[/p][p]● Technical Performance & Crashes: Frame rate drops when population increases, inability to select buildings, and compatibility issues with some graphics cards;[/p][p]● Construction & Production Logic: Issues such as buildings not producing despite having materials, broken resource chains, and insufficient warehouse capacity;[/p][p]● UI/UX & Guidance Experience: Lack of new player guidance, chaotic interface layout, and unsmooth operations;[/p][p]● Gameplay & Content Depth: Weak sense of late-game goals, incomplete combat system, and missing features;[/p][p]● Art & Sound Atmosphere: Model clipping, terrain adaptation problems, and monotonous ambient sounds.[/p][p]=================================================[/p][p]This farewell is not an end, but the start of a better reunion.The end of the demo does not mean the end of our connection with you.[/p][p]We promise: Though the test has concluded, our bond with you will remain unbroken. We will continue to share updates on project progress and development dynamics with you. We also welcome you to keep communicating with us in the comment section or community groups—every voice of yours will still be heard, recorded, and taken seriously.[/p][p]l Contact Us:[/p][p]● Join [/p][p]○ Discord: https://discord.gg/RUkvaBntwd[/p][p] to communicate directly with the development team[/p][p]○ Overseas Email: [email protected][/p][p][/p][p]○ A Promise for the Future: Add Mandate Order to your wishlist and wait for the next flare of war to ignite.[/p][p][/p][p]This farewell is not far—we’ll meet again soon, we will surely bring a more complete and polished Mandate Order to reunite with you![/p][p] [/p][p] \[Mandate Order Development Team][/p][p] \[October 20, 2025][/p]

Wishlist Surpassing 10,000!

[h2]Thank You[/h2][p]To all City-Builders of MandateOrder : When we saw the wishlist count exceed 10,000 in the backend, there were no cheers with raised arms in the office—instead, we all sincerely repeated "thank you" over and over again while looking at the number on the screen.[/p][p]We know that for many products, this might just be a starting number. But for a team like ours that is still exploring and moving forward, these 10,000 expectations are not just data—they are 10,000 heavy loads of trust.[/p][p][/p][h2]We Listen to Every Word of Yours[/h2][p]Since the demo became available for download, we have read every piece of your feedback one by one, just like soldiers defending a city reviewing military reports. We noticed:[/p]
  • [p]Someone said "the logistics system feels like taking an exam"—we’ve received this feedback. We have been adjusting the guidance logic and simplifying the operations of the logistics system, with the goal of making it "in-depth but not discouraging".[/p]
  • [p]Someone pointed out "unclear UI information, too-small icons, and lack of values on soldier tokens"—we’ve noted this. A comprehensive UI optimization has become our top priority task now, and we hope to make information clear at a glance and decision-making confident.[/p]
  • [p]Someone complained "too weak guidance, no idea how to farm at the start"—we’ve started addressing this. A complete novice guidance and prompt system is under development, and we will never let any city defender give up due to confusion.[/p]
  • [p]Someone mentioned "blurry distant views, unreasonable storage range of buildings"... All these issues have been categorized, organized, and added to our optimization list, becoming the "city-building blueprints" for our upcoming version iterations.[/p]
  • [p][/p]
[h2]The Road Ahead Is Long, but We Are Already on Our Way[/h2][p]We know that the current MandateOrder is still a "semi-finished" border city, with many aspects that may make you frown. However, it is precisely because you are willing to spend hours experiencing it, feeling confused, and even "raiding villages" (we saw that!), and willing to honestly point out these problems—that this city has the possibility to truly become solid.[/p][p]These 10,000 wishlist entries are our common starting point. They mean 10,000 voices telling us: this road is worth taking.[/p][p]Therefore, we would like to sincerely invite you again:[/p]
  • [p]Try the encyclopedia in our game: To reduce the understanding threshold of the current version as much as possible, we have set an "Encyclopedia" entry (question mark icon) at the bottom right of the demo’s game interface, which contains system explanations and basic operations, hoping to provide you with references.[/p]
  • [p]Stay tuned: Keep MandateOrder on your wishlist and witness how it grows from a "rough blank" to a real city under our joint polishing.[/p]
  • [p]Continue to give criticism: Every piece of your advice is still our most precious "resource". Welcome to join our official Discord: https://discord.gg/RUkvaBntwd, and communicate directly with the development team.[/p]
  • [p]Keep that "distrust": We don’t ask you to believe us immediately. We only hope to use our upcoming version updates and optimization logs to prove that we "haven’t run away" and "are still listening".[/p]
[p]The road ahead is long and arduous.But as long as you are watching, we can keep this beacon of fire burning.[/p][p] [/p][p] Sincerely,The Frontier Sands Development Team[/p][p] Autumn 2025[/p]

Known Issues for Demo Version v1 (10/13)

[h3]1. Regarding "Blurry Graphics" Feedback[/h3][p][/p][p]Thank you for bringing the graphics issue to our attention. We've shared this feedback with the team and optimization work is underway.[/p][p][/p][p]We've confirmed that the demo may appear blurry on some high-resolution displays. This is related to the default rendering configuration in this build, which was set to prioritize performance stability.[/p][p][/p][p]We are working on adjustments at the engine level. Since these changes affect the core architecture, we expect to release a fix in an update after the Next Fest concludes. In the meantime, if you encounter blurry graphics, try setting the output resolution to 1080P in the game's settings as a temporary workaround; this should improve the visual experience. We sincerely apologize for the inconvenience and will continue working on improvements.[/p][p][/p][h3][/h3][h3]2. Regarding "Lack of In-Game Guidance" Feedback[/h3][p][/p][p]We completely understand the feedback regarding the in-game guidance. A full tutorial system is still in development.[/p][p][/p][p]To help lower the learning curve in the current version, we've included an "Encyclopedia" (accessible via the ? icon in the lower-right corner of the UI) which contains system explanations and basic controls for reference.[/p][p][/p][p][/p][p]We also highly encourage joining our official Discord (https://discord.gg/t88EkgJS). Our designers and community managers are active there and ready to answer your questions. We're eager to hear your thoughts directly![/p][p][/p][p][/p][h3]3. Regarding "Demo Availability" & "Full Release Plans"[/h3][p][/p][p]The demo will be available alongside the Steam Next Fest schedule. Everyone is welcome to try it out during this period![/p][p][/p][p]The core systems of Beacon of Sand—including construction, management, and combat—are now functionally complete. Our current focus is on expanding system depth, adding more content, and overall polishing.[/p][p][/p][p]Your feedback from this demo playtest is crucial for helping us finalize development priorities and our release roadmap. Based on your input, we'll proceed full speed ahead with development to bring you the complete version as soon as possible.[/p][p][/p][p][/p][p] Thank you for playing our game[/p][p] Mandate Team[/p][p] [email protected][/p]