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Naval Hurricane News

Update 0.151a. Bug fixes.

  1. A hotkey to focus the camera on the selected ship (“F” by default) has been added.
  2. A couple of bugs have been fixed.

Update 0.15a. Battle report UI.

  1. "View report" button displaying "Battle Report" UI screen has been added to the UI showing the battle result.
  2. Free camera is now automatically activated along with the UI displaying the battle result.
  3. All ships can now surrender if their position is bad. The chance of warships surrendering is very low, while the chance of civilian ships surrendering is much higher.
  4. A lightly armed version (with a single aft turret) of the existing 8000 tons cargo ship has been added for both playable nations.
  5. “Use binocular view as projectiles tracking camera” checkbox has been added to Difficulty settings tab.
  6. AI logic to move slowly and get closer was added to finish off immobilized and nearly unarmed enemies in artillery combat.
  7. A couple of minor UI changes have been made.
  8. A couple of bugs have been fixed.

Update 0.144a. Bugfixes for 0.143a and artillery accuracy adjustments.

  1. The positive effect of the best fire control systems on projectile spread has been slightly reduced.
  2. The algorithm for generating random commanders has been changed to make their professional characteristics more equal.
  3. The calculation of the effect of ship pitching on artillery accuracy has been changed from per turn estimating of the ship model pitching in the 3D world to a constant value based on wind strength (Beaufort scale) and the type of the ship.
  4. Starting distance selection slider has been added to Custom Battle screen.
  5. Several bugs have been fixed.

Update 0.143a. Artillery accuracy reduction.

  1. Artillery accuracy has been significantly reduced.
  2. The effect on rough seas on artillery accuracy has been increased.
  3. The minimum and maximum values of “Projectile spread” slider of the Settings screen has been changed.
  4. Added the ability to choose between the tight shell pattern (default) and the loose shell pattern with double spread value.
  5. Special logic has been implemented for projectiles after they hit the water. Now they have a chance to shatter (greater velocity significantly increases this chance). All projectiles are also considered to tumble upon hitting water, causing their AP multiplier to gradually decrease to a value equal to the AP multiplier of the projectile fragments. Again, higher velocity means faster AP reduction.
  6. A couple of bugs have been fixed.

Update 0.141a. Hotseat mode and damage model tweaks.

  1. Hotseat mode (the ability to select both sides as human players) has been added.
  2. The difficulty, time of day and weather UI selectors of Custom Battle screen have been changed to save space in the UI.
  3. Several minor performance optimizations have been made.
  4. Several errors in the armor model of turrets of Bellerophon class dreadnought have been fixed.
  5. The following changes have been made to the calculation of structural damage:

    • Structural damage caused by explosions has been reduced by 20%.
    • Vulnerability to structural damage of all armor plates has been reduced. The effect of armor thickness on vulnerability to structural damage has been reduced.
    • Torpedo bulkheads vulnerability to structural damage has been further reduced by 25%.
    • A more stringent rule for selecting adjacent bulkheads for cascading structural damage to exclude more bulkheads faced approximately the same direction as the bulkhead or hull plate that suffered the initial structural damage.
  6. For better simulation of explosions inside and outside the armored turrets, the following changes have been made:

    • Turret guns were divided into two parts: the bore and the breech mechanism.
    • To simulate the empty space between the turret and the barbette, virtual armor plates made of “air” material have been added on top of all barbettes that have armored caps. When calculating damage, these plates have higher priority than the plating of the corresponding barbette compartment (just like regular armor plates).
  7. Flooding rate has been reduced by 30%.
  8. A couple of bugs have been fixed.