Update 0.11a. First cargo steamer ship and a convoy mission.
A cargo ships named ‘8000 tons cargo steamer’ has been added for both playable nations.
Added the mission ‘North Sea convoy’.
Increased armor reduction from multiple hits.
UI changes:
Added tooltips to the popup list of Fire/Launch button.
Added a UI size slider to the settings screen.
Added night brightness slider to the settings screen.
Camera azimuth indicator for movement and weapon control phases has been added to the UI.
The artillery elevation scale now shows the elevation relative to the deck and the elevation relative to the horizon if they are different.
The armor penetration table has been added to projectile type tooltip instead of the ‘Strength’ value.
The ‘Museum’ item was added to the main menu.
The end battle UI has been changed to support new battle objectives where the player or AI doesn't need to sink all enemy ships to win the battle, and thus may want to continue the battle even after the win/loose conditions are met.
Engine room telegraph and rudder angle keys can now be held down to re-perform corresponding actions.
A couple of minor UI changes.
Many bugs have been fixed.
Version 0.103a. Preemptive holes patching
Preemptive holes patching has been added. Holes can now be patched even if they haven't caused floods yet.
The mechanics of estimating the distance delta between ships, which is used by the AI, have been slightly changed. Distance estimation error now decreases slightly with each turn as ships get closer or farther away.
The buoyancy calculation method in the main menu scene has been changed to a faster one (the same as used in the battle 3D scene).
‘Underwater blur’ slider has been added to the Settings UI.
Increased the maximum zoom out distance and the default zoom out distance for the camera that follows projectile salvos.
In case of a miss, the waiting interval has been increased before switching from the camera following salvos to the ship's camera.
The minimum problem level and the minimum module damage, which were previously marked in green, are now marked in yellow.
The number of crew members required to patch holes has been significantly reduced.
A couple of bugs have been fixed.
Update 0.102a. Bugfixes and changes in difficulty levels
For difficulty levels, a multiplier has been added that controls the effect of crew levels and commander characteristics in order to increase difference between difficulty levels.
A couple of minor UI changes have been made.
A couple of bugs have been fixed.
0.101a. Tiny update fixing a couple of bugs in the movement phase map.
A couple of bugs have been fixed.
Update 0.1a. Movement phase map and a couple of other changes and bugfixes
Commanders for custom battles and missions now have a random level and professional qualities.
Added map UI for the movement phase.
Settings UI has been redesigned.
A couple of changes have been made to the Artillery firing history UI, including the addition of ‘Bearing’ column.
A couple of other minor UI changes.
Changed the flooding model to completely eliminate flooding through undamaged bulkheads.
Reduced flooding speed.
Slightly reduced the structural damage multiplier for penetration cases.
Slightly changed the AI distance estimation logic when aiming artillery.
Artillery bearing and elevation keys can now be held to repeatedly perform corresponding actions.
Underwater transmission colors have been slightly changed to make the underwater environment less blue.