1. Warlordocracy
  2. News

Warlordocracy News

Warlordocracy Early v17.6

Fixed a ton more bugs thanks to Badger on the forums. I need to fix a couple of them in the next patch: https://lcsoft.freeforums.net/thread/7/double-whammy-spoilers.


Also included one final track that won't be used until the finale in Ch.5, thanks to Sonic Kitchen. The soundtrack should now be officially complete with 58 tracks, most by Sonic Kitchen.


Complete list of changes:

-Fixed MAJOR bug where major battle would begin prematurely before Ch.1 finale.
-Word Scramble minigame will no longer display unscrambled word by coincidence.
-Fixed bug where click sounds would play twice when you examine inventory objects.
-Fixed a TON of typos and encyclopedia entries, improved some dialogue.
-Fixed a few travel messages in Chapter 1 with the wrong map name.
-Fixed terrain collision issue in Mud Flats map in Chapter 1.
-Fixed Noble District spawns in Ch.2 depending on faction.
-Disabled HUD tooltips when HUD is hidden (default H key).
-Fixed wandering Coachman in Eastern Docks in Chapter 2.
-New rock objects and sprites: rockC, rockCBig, rockCHuge.
-New track from Sonic Kitchen: finale.ogg.

Warlordocracy Early v17.5


Implemented tall grass that snakes can hide in for Ch.4. Also fixed a major bug with AI pathfinding around water tiles along with a bunch of other little bugs. Added the option to pass time in the ESC menu, and made TONS of progress on Ch.4 maps.

Here's a video of the Sea of Snakes:

https://www.youtube.com/watch?v=yNbLuHTcovs


Complete list of changes:

-Fixed pathfinding AI around water tiles (major improvement).
-Changed ESC menu to include "Pass Time" option (also changed "Wait" tooltip to "Pass Time").
-Script command "mapSlow" can now be set to 2 to obscure sprite but not slow movement (tall grass and wheat).
-New script Boolean: "if_objInGrass" to test if object is on a grass tile (mapSlow=2).
-Snake AI scripts now conceal snakes when on tall grass tiles.
-Officer's Journal in Ch.3 now mentions the Venompiercer Bow.
-Fixed bug where step sounds would sometimes loop annoyingly.
-Fixed bug in world editor that returned "-1" on ESC.
-Fixed transition arrow sprite animation.
-New map tiles: grassTall, wheat.
-TONS of progress on Ch.4 maps.

Warlordocracy Early v17.4

Another giant list of bug fixes. Thanks to Caco on Discord for beating Chapter 2. A couple major bugs included using henchmen contracts, using the Move command without interacting, and hitting ESC to cancel get/drop amount prompt. Also replaced the leather armor sprite for male appearance #1, and a ton of other little fixes.

Complete list of changes:

-Fixed Move command (moving over objects without interacting).
-Fixed major bug where contracts would summon henchmen in map corner.
-Added more Autosaves in scripts after completing main quests.
-Replaced player sprite for Male Appearance #1 wearing leather armor.
-Cancelling Defensive Stance now recharges the 20 Meta it costs (but you still need 20 Meta to keep things moddable).
-Escaping from a string input window now returns "-1", which registers as none for Boolean purposes.
-Escaping from get/drop amount input now cancels instead of getting/dropping all items.
-Fixed Ch.2 story file: arbalists with arrows instead of bolts, crossbow up for grabs.
-Fixed major bug in Ch.2 where Keep Basement Door wouldn't unlock (shortcut purposes).
-Fixed bug where Levos in East Market in Ch.2 was player faction.
-Fixed a lot of Ch.2 dialogue bugs (thanks to Caco).
-Fixed some windows not having AI blocks in Ch.2.

Warlordocracy Early v17.3

Improved the ESC menu so you can now do named saves and access all settings menus. Planning to improve the UI a little bit more in the next patch. Also, thanks to Caco on Discord for reporting a ton of minor bugs that should now be fixed.

Complete list of changes:

-Improved ESC Menu (Save/Load, Settings).
-Fixed a lot of Chapter 1 dialogue mistakes (thanks to Caco).
-Fixed Lola's quest to destroy the wasp hives in Ch.1 (Caco).
-Fixed bug where shopping window wasn't working on hi res (Caco).
-Fixed bug where you could click on settings buttons in Objectives/Rep tabs of journal window (Caco).
-Select All button/hotkey now only deselects if all 5 main characters are selected (Caco).
-New script Boolean: "if_partyHave" (to test if any main party member has given item).
-Updated Builder's Manual.

Warlordocracy Early v17.2

Finally started on the Ch.4 maps, added some more object sprites for desert towns. Should have the store page up this weekend, along with screenies.

Also fixed some bugs, including a rare crash. Party members were eating raw meat and getting sick when Party AI was set to complex. They should only eat raw meat when Party AI is set to Jordan Peterson.


Complete list of changes:

-Chapter 3 maps now use the climateJungle script (more rain).
-Started on Ch.4 maps, which use the climateDesert script (less rain).
-New objects for Ch.4: desertBuilding(x5), desertCanopy(x2), rockWall(x4), cactusGiant.
-Changed use type of raw meat/fish so party members don't eat it automatically with "Complex" Party AI.
-Fixed bug where weather was being set twice in a row (also crashing game on rare occasion).
-Fixed problem with some town objects not blocking visibility (and hence ranged attacks).
-Fixed bug with party member dialogue after you dismiss them from party.
-Fixed another rare bug where party members would disappear on travel.
-New sprite variations for cactus and cactusTall objects.
-Camera now centers on player when you load a game.