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Warlordocracy News

Warlordocracy Early v18.1

Balanced weapons a bit by increasing spear speed and damage, and bow damage. Fixed bugs with importing your party while carrying jewelry that fucked with your stats, plus some other minor bug fixes. New sound effects from Sonic Kitchen, and the objectives list in journal window now has multiple pages if necessary. Tons of other minor improvements.


Complete list of changes:

-Objectives window now has multiple pages.
-Increased bow and spear damage and speed.
-Reduced most stat bonuses for magic jewelry.
-Fixed major bug that boosted stats permanently if you import party while carrying magic jewelry.
-Stat window now updates automatically when party members get items like magic jewelry.
-Added tip about dismissing characters if you have too many main characters in party.
-New sounds from Sonic Kitchen: boat, cannonsReady, marching, foliage, construction.
-Training skills window no longer plays fail sound when you run out of points.
-Mantios now brings henchmen to vault if you let him escape basement in Ch.3.
-Decreased Deep Sleeper ability reqs for Focused and Inspired status effects.
-New boolean: "if_partyResponsive" to check if main party is conscious, etc.
-Travelling is now forbidden if main party member is unresponsive, etc.
-Party members no longer make select sounds while unresponsive.
-ESC key now works in main menu to go back.
-Finished new character classes for Ch.4.

Warlordocracy Early v18.0


Been crunching on Chapter 4, and it's still on track to release in December.

Meanwhile, big thanks to Badger for sending me a long bug list on Chapter 3, which have now all been squashed. I haven't had time to watch his Ch.3 play-through yet, but I'm sure I'll find some more in there.

https://www.youtube.com/watch?v=AZQ8DUe_Grg

Another major improvement is that save files now have a screenshot to go with them, and chapters also have a small cover of the same size. Plus a ton of other minor improvements.





Complete list of changes:

-TONS of progress on Ch.4 maps and scripts.
-Mobile AI now automatically faces away from walls.
-Save files will now have an accompanying screenshot.
-Fixed bug when hitting ESC during prompt to name your save.
-Whirlwind ability now knocks targets back ("objKnockback" command).
-Deleted more unnecessary objects from market maps in Ch.2 (improved framerate).
-Milphio now disappears after Peace Festival in Ch.2 (also now knows Power Slash).
-Fixed bug where HUD character image wouldn't show weapon if standing in sand/shallows.
-Fixed message at Berindal's Door in Ch.3 (said you needed different Key).
-Fixed a TON of script bugs and typos in Ch.3 (thanks to Badger).
-"ObjKnockback" command no longer works on mobiles with 0 Speed.
-Using raft in Ch.3 with a sail attached no longer drains Meta.
-Fixed bug where slaves would help Izaris in combat in Ch.3.
-Fixed bug where large encyclopedia images were off-center.
-Changed ambient sounds for dock maps (wood creaks).
-Moved paddle location on Nightsteam Reef in Ch.3.
-New reps: Nordus Died (Ch.1) Robel Died (Ch.3).
-Chickens and turkeys now drop more feathers.


Also improved Steam covers for all chapters so far.

Warlordocracy Early v17.9

Mostly just working on Ch.4 maps, so not much new in the patch. The Chapter 4 store page is now public, and it should release in December.

Chapter 4: https://store.steampowered.com/app/2498130/Warlordocracy_Ch_4/

Meanwhile, I'll be uploading the demos to the Patreon.

Patreon: www.patreon.com/lcsoftware


H key now hides editor info first so I can take better screenshots (gotta start getting trailer material).

Also added new script command to shift an entire map up/down/left/right in case you want to resize it. Added patrol routes in the Ch.2 Foreign District so doorways don't get clogged, plus a new track by Sonic Kitchen (who is still Amish with no online presence).




Complete list of changes:

-Published Ch.4 store page on Steam and itch.io, finished more maps.
-Hiding HUD with H key now hides just World Editor info first, then entire HUD.
-Added patrol scripts for militia and bandits in Ch.2 Foreign District so doorways don't get clogged.
-New command: "mapShift" (shift all tiles and objects up/down/left/right).
-New track from Sonic Kitchen: Untamed Wilderness.
-New ambient sound: chimes.
-New object: Keg of Water.

Warlordocracy Early v17.8

Had to rush out a quick update because I'm putting the first demo of Chapter 4 on Patreon tonight. Gonna wait till next Monday to make the store page public because I need more screenshots that capture the player and his droogs doing some more of that ultraviolence.

No screenshots this week, but the demo will be up on Patreon momentarily:
https://www.patreon.com/lcsoftware


Complete list of changes:

-New Chapter 4 Demo on Patreon (www.patreon.com/lcsoftware).

-Fixed major bug with pathfinding in slow tiles from a few patches ago.
-Disabled collision scripts for dead/destroyed objects (fixing auto-pause problem with Mantraps).
-Slow tiles now obscure bottom part of mobiles' equipment sprite as well.
-New equip sprites for short bow and mech bow.
-TONS of progress on Ch.4 maps and scripts.

Warlordocracy Early v17.7

Fixed a few more bugs, added a couple more reps and a locked chest. Mostly still working on Ch.4 maps. Steam store page is currently waiting for approval. Meanwhile, here is a screenshot.




Complete list of changes:

-Passing time no longer allowed during combat.
-Fixed bug with high speed setting not slowing down for combat.
-Fixed minor bug with City Gate transition in Ch.2 where random object would be displayed in window.
-Travelling in Ch.4 during daytime now requires a bottle of water for each party member (desert climate).
-Included locked chest with loot on House Mesali balcony in Chapter 2.
-New sound effects for Mighty Blow ability and knockbacks: mighty.wav.
-New reputations in Chapter 2: Snog Died, Hamchop Died.
-Mantrap AI script now cancels target if 2 paces away.