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Warlordocracy News

Warlordocracy Early v14.5

Beefed up the Power Cleave ability since axes are so slow. Removed the Boat Owner reputation from Ch.2 (Iole now just sells you a paddle so you can use the rowboat for cheap). More guards now spawn if you go for the secret ending in Ch.2. Added some new resources for Ch.3, which is coming in 10 days.

Gonna upload the new Ch.3 Alpha to Patreon in a minute: https://www.patreon.com/lcsoftware

https://www.youtube.com/watch?v=6_M05-KbfXk


Complete list of changes:

-Finished raft script for Ch.3.
-Updated names of Chapters 1+2 (showed in screen PNGs only).
-Small pause window is no longer displayed behind messages at top of screen.
-Six more guards now spawn at Jadenbury Bridge if Asemius is assassinated in Ch.2.
-Removed Boat Owner rep in Ch.2, Iole now just sells you a paddle for 10 wealth.
-Made Power Cleave ability much more powerful, because axes are slow.
-Expanded Chapter 3 Alpha (for Patrons), updated manuals.
-Fixed sprite for table2 so it can go against walls.
-New characters: Lars, Ragtop, Jawala (for Ch.3+4).
-New voices: woman13, woman14 (for Ch.3+4).

Warlordocracy Early v14.4


Using Mad Dash and Defensive Stance abilities simultaneously is now verboten. Fixed some other minor exploits and bugs (thanks to Badger again), and added new objects, items, and characters for Ch.3. Also, save/story files are now *.war instead of *.gam (to distinguish from Brigand saves), but *.gam files will still load.

The Chapter 3 store page is now public, and the release date is now 16 May to celebrate the beginning of Mao's Cultural Revolution. Eat the rich, everyone.

Chapter 3: https://store.steampowered.com/app/2498120/Warlordocracy_Ch_3/


[previewyoutube][/previewyoutube]

Complete list of changes:

-No longer allowed to use the Mad Dash and Defensive Stance abilities simultaneously.
-Fixed bug where player could still use inventory and interact with objects while berserk/confused.
-Selection circles no longer drawn under objects with draw priority set to "bottom" (rugs, puddles, etc.).
-Changed save/story file format from *.gam to *.war (to distinguish from Brigand saves).
-Improved sprites and scripts for Mantraps and Shamblers (plant baddies in Ch.3).
-New object: big hole (smaller species can fit through, baddie spawn points).
-New items: cooked lobster, cooking pot (now required for most recipes).
-New characters: Robel, Savvas (for Ch.3).
-Expanded Chapter 3 Alpha (for Patrons).

Warlordocracy Early v14.3

Fixed almost everything reported by Badger here, mostly Ch.2 bugs: https://steamcommunity.com/app/1748160/discussions/0/4353368163565543116/


The only thing I still gotta work on is the pit fighting in the basement of the Drunken Compass. There's a couple bugs with it, and I plan on expanding it after I finish Ch.3 in two weeks.


Complete list of changes:

-Removed "objMobNoInv" command (replaced with setting max load to -1).
-Party members with no inventory now automatically use food, etc. when targeted.
-Wealth and Karma no longer displayed on character screen if not a party member.
-Party member dialogue scripts now get updated immediately after being imported into Ch.2.
-Fixed bug where party wasn't transferring status effects over ID#20 when changing maps.
-Fixed bug with Tyracho's pleasure permit quest in Ch.2, skipping a dialogue scene.
-Fixed script bug where city gate wouldn't close in Ch.2 after Peace Festival.
-Fixed bug with targeting indestructable containers like metal chests.
-Fixed weird fucking bug where all ratfolk suddenly had 30 Cunning.
-Fixed script bugs with the Falling Star Inn key and door.
-Fixed a lot more typos and objectives not getting erased.
-Spotting no longer decreases movement speed.

Warlordocracy Early v14.2

Good news, everyone! Bodies will now explode in blood if killed with enough damage. Also just lots more blood splatters in general. Other minor fixes/improvements.

Ch.3 release date had to be pushed back to May 14th, but the alpha is on Patreon: https://www.patreon.com/lcsoftware

[previewyoutube][/previewyoutube]


Complete list of changes:

-New blood splatter animations!
-New sound effects: guts (1-3), used when corpses explode with high damage.
-Most mobiles now explode with blood in death scripts if killed with 40+ damage.
-New effect objects for blood: bloodSplat (1-5), bloodSplatBig, created in damage and death scripts.
-New script boolean: "if_damage" to test for damage level in damage and die scripts.
-Expanded smoking pipe script from 5 smokable herbs to 8, now requires flint+steel.
-Improved some in-game texts, added new text (Voidstone).
-All gemcracks and hargates are now "voidstone" material.
-Fixed bug where Pitfight Door didn't exist in Ch.2.
-Hamchop now finds truffles thrice per chapter.
-Added a few more lockpicks to Ch.1+2.

Warlordocracy Early v14.1


Mostly updated scripts for the next Ch.3 Alpha on Patreon, which I will upload right after this. Also fixed a major bug when someone gives you a key and your inventory is full, thanks to Badger's Youtube videos.

Patreon: https://www.patreon.com/lcsoftware

Badger Vid:

[previewyoutube][/previewyoutube]


Complete list of changes:

-New map tile: dirtPit (used under loose dirt).
-New mobiles: Ostello (mine overseer), Slave (5 sprites).
-Finished scripts for plant baddies: Mantraps and Shamblers (used in Ch.3).
-Fixed major bug when given a key in dialogue script and inventory is full (key wouldn't be renamed).
-Fixed unarmed attack delay always being 30 (half second), even if longer or shorter cooldown is set in script.
-Expanded Chapter 3 Alpha (for Patrons), updated manuals.
-Player can no longer drop items on water tiles.