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Warlordocracy News

Warlordocracy Early v11.5

Added a new side quest to Ch.2, as well as a dude who sells cheese and dessert. Also, spiders now spin webs on the floor (for use in Ch.3), slimes now create acid puddles, and a bunch of bugs have been fixed.

Spiderwebs:
https://www.youtube.com/watch?v=sDbfACasYAs

Complete list of changes:

-Fixed rare crash related to status effects.
-Fixed bug where contacting black market with Streetwise ability crashed game.
-Fixed bug where selecting dialogue options with mouse would select entire party.
-Fixed bug where health/meta labels weren't updating in character window if damaged, etc.
-Added new side-quest for Lara in Ch.2 to gather festival supplies (wine, dress, cake, silver ring).
-New character: Cassos (cheese shop merchant in Eastern Jadenbury Market, buys milk).
-New floor object: Spiderweb (created by spiders, slows mobiles temporarily).
-Increased map puddle limit from 20 to 25, check moved to object ini script.
-Slimes now leave puddles of acid when they die, and 10% chance on attack.
-Improved lots of encyclopedia entries.

Warlordocracy Early v11.4

Added bottles of acid, which you can throw to make acid puddles (or use in crafting). Stepping in puddles of petrol now makes mobiles slowed for 3 seconds, and both petrol and acid puddles now have a 20 count limit on each map (if a new one appears after x20, a random one will disappear), and stepping in puddles now has a 5% chance of dispersing the puddle (disappear). Lots of other little fixes.

Also, two new units and contracts, Moon Reavers and Izari Agents, for a total of 26 unit types you can summon on the battlefield. Below a list of unit types for each faction. Still not sure about which faction get mage contracts (last group).

Lockdell Militia: soldier, archer, elite
Bearded Bandits: bandit, hunter, assassin
Jadenbury Nobles: guard, arbalist, champion
Third Moon Pirates: pirate, markswoman, reaver
Owl Clan Krugen: raider, bowmate, berserker
Trog Confederacy: scout, mechanic, female
Izar Empire: mercenary, officer, agent
Mages: biomancer, pyromancer, cryomancer, neuromancer, necromancer

Complete list of changes:

-New item: bottle of acid (throw to make puddle).
-Puddles of petrol now slow mobiles that step in them (very briefly).
-Limit of 20 puddles of acid/petrol per map (random one gets deleted), and 5% chance of dispersing when stepped in.
-Fixed bug where line of sight checks would go one tile past blocked map tiles (object blocking worked fine).
-New Pirate unit (for later): Moon Reaver (high Vitality and Physique, Mad Dash and combat abilities).
-New Izari unit (for later): Izari Agent (high Cunning and Education, social and stealth abilities).
-New script command: "encyclopedia" (displays encyclopedia entry of given title string).
-Improved henchmen contract scripts, allowing option to view encyclopedia entry first.
-Lots of new henchmen contracts, for a total of 26 unit types you can summon.
-Placed flint and steel in crate in Tutorial Dream (for blast bombs).

Warlordocracy Early v11.3


Added tons of new food and recipes. Sophistication ability is now much more useful, allowing crafting with fabrics at a loom, as well as cooking quality meals and crafting jewelry when combined with other abilities. You can now make sushi, rice, bread, sandwiches, pies, and more.

Also, changed light damage to acid damage. It only existed for vampires, and I'm not even sure I wanna use vampires yet (outside the Patreon Stories). Having a whole type of damage for one baddie was a waste, so now it's acid damage (which used to be a combination of heat+body, like in Brigand). I'll have bottles of acid you can throw with the next patch. Lots of other fixes.



Complete list of changes:

-Changed Light damage to Acid damage (slime, acid puddles).
-New food: apple, banana, wheat, rice, corn, sandwich, pie, seaweed, sushi.
-Lots of new cooking recipes for the Naturalism ability: grains, bread, meals.
-Crafting clothes/rope at a loom is now done with Sophistication ability, not Naturalism.
-Forging coins with Smithing ability now requires a counterfeit plate (obtainable in Ch.2).
-Sophistication ability now required to forge jewelry (Smithing) and cook quality meals (Naturalism).
-Mobiles now turn to face items when getting them, and play use animation if used immediately (grazing).
-"TimePass" command no longer restores party Meta (assume party is working while crafting).
-Replaced hole objects with cracks (holes looked too similar to puddles of petrol).
-Gorbo now asks for 10 meadow berries instead of 5, doubled wealth reward.
-New objects for Ch.3: treeBanana, raft.
-Added more food to Chapters 1+2.

Warlordocracy Early v11.2

Animals now eat nearby food (both carnivores and herbivores). Replaced ratfolk faction with Izar Empire because it's much more influential (sorry, ratfolk). Rest assured there will still be a recruit-able ratfolk party member. Added some new units for future chapters, including City Champion, Izari Officer, and Horned Trog.

Also improved lots of Chapter 2 dialogue: Ireyna sells leather armor, you can flirt with Stormeye, you can use social abilities on Troimus and Iole, more.

Also, redesigned the Chapter 3 world map of Moonshade Isle a little. Gonna start working on the alpha soon.

New Chapter 3 world map:


Kitty eating meat:
https://www.youtube.com/watch?v=isBlV9AS3eQ

Complete list of changes:

-Now only mobiles of "human" species are diseased by eating raw meat.
-Using "objMobTarget" commands on items now has mobile go and pick up the item.
-Animals now eat food in AI scripts, both carnivores and herbivores, set max load to 0.
-Mobile AI now stops on collision if not in party and main destination is blocked.
-Izari Empire is now a faction, and Izari units have their own folder (replaced ratfolk faction).
-Updated map of Moonshade in Atlas and in-game map (updated names, moved Humming Vault north of swamp).
-Fixed bug where mobile targets wouldn't get reset when changing maps in world editor.
-New Noble unit (for later): City Champion (high Vitality and Physique, heavy armor).
-New Izari unit (for later): Izari Officer (high Vitality and Physique, Leadership).
-New Trog unit (for later): Horned Trog (high Vitality and Physique, Whirlwind).
-Updated trog sprites (including scouts, mechs, females, added horned trogs).
-Improved lots of Ch.2 dialogue (Stormeye, Troimus, Clovia, Iole).
-Ireyna now sells leather armor in Western Market (Ch.2).
-Added inventory to merchant in Western Docks (Ch.2).
-Fog and haze weather effects now move again.
-Added some encyclopedia locations.

Warlordocracy Early v11.1

Fixed a few bugs, including one where archers wouldn't stop moving after moving within range, added a "not yours" label to the tooltip if an object belongs to a non-hostile faction. Included lots of jungle assets for Chapter 3 (not used yet). Other minor improvements.

Complete list of changes:

-Improved combat framerate slightly.
-Fixed bug with commanding party members to attack.
-Fixed bug where unpausing would reset mobile animations.
-Fixed bug with Chapter 2 endings in scripts (3 possible endings).
-Added a "not yours" label to tooltips for items and objects that belong to a non-hostile faction.
-New jungle objects: treeBig, treeBig2, treeBig3, branch, root, rootBig, treeBigCave (for Ch.3).
-New script to decrease gas duration and move 1 tile immediately if outdoors.
-Thump sound now plays when mobiles get knocked unconscious.