1. Warlordocracy
  2. News

Warlordocracy News

Warlordocracy Early v11.9

Implemented some shit for Ch.3: slingshots, sharks, turtles that can hide in their shells, and caulk that you can craft with sinew. Also, improved some dialogue and fixed some bugs. Gonna do another patch and post some screenshots late Sunday night.

Complete list of changes:

-New weapon and weapon animation: slingshot (shoots stones).
-New crafting recipes: slingshot, paddle, wagon wheel, caulk.
-Crafting ability scripts now have a "Back" option in sub-menus, fixed sound bugs.
-Fixed huge bug in Basillo's dialogue script in Chapter 1 after wagon wheel quest.
-Fixed extinguish.wsl script, torches are now extinguished if outside in wet weather.
-Fixed bug where attacking with a bow without ammo would damage target slightly before AI switches weapons.
-You must now answer 3 riddles before you can become a student of Jadenbury University in Ch.2, fixed Alvaria's dialogue.
-Finished AI scripts for sharks swimming and turtles hiding in shell (for Ch.3).

Warlordocracy Early v11.8

I wanted to do one more patch before I start on Chapter 3. There are now torches that you can extinguish/ignite. Also fixed a couple bugs and added a warning prompt about being flagged a cheater when saving in world editor. I will now officially begin work on Chapter 3.

https://www.youtube.com/watch?v=ZLUNBQyV95c

Complete list of changes:

-Igniting and extinguishing fires have been condensed into two scripts in the "misc" folder, called by other scripts.
-New object: torch, torchWall (can be ignited/extinguished with flint and steel or flames).
-Using Chilling Touch with Cryomancy gemcrack now extinguishes flames and torches.
-Fixed script bug where rope would not get deleted from inventory after use.
-Game now asks before saving in editor mode and getting flagged a cheater.
-New alternative ship sprite for pirate faction (used in Ch.3 Demo).
-New objects: turtle, shellTurtle (for Ch.3).
-Added some torches to Chapters 1 and 2.

Warlordocracy Early v11.7

A while back I allowed mobiles to cut across blocked corners diagonally just to make movement easier, but I forgot to adjust the pathfinding. This update should greatly improve pathfinding by simply checking for adjacent diagonal movements when moving non-diagonally.

Also, improved magic gemcrack sprites and scripts a bit (3 of 18 finished and implemented in Ch.2).

Finally, fixed a couple bugs, including one where weather wouldn't change when "timePass" command was called in scripts for resting, travelling, crafting, etc.


Complete list of changes:

-GREATLY improved non-diagonal pathfinding with adjacent diagonal checks.
-Fixed rare crash bug when certain animals would phase in/out on sunrise/sunset.
-Fixed bug where map script wouldn't run during "timePass" command (so there was no weather change on travel or crafting).
-Changed "Novice Bio Gemcrack" to "Novice Zoo Gemcrack" (Biomancy now subdivided like Thermomancy).
-Updated and finished gemcrack objects and sprites (18 total, 3 working in scripts).
-Disabled all hotkeys except scrolling and unpause in editor mode.
-Updated encyclopedia and Player's Manual.

Warlordocracy Early v11.6

FACK! A patch or two ago I disabled party member checks for convenience and forgot to re-enable them (banter, hunger, dialogue, etc.). Also fixed a huge bug where importing a party would sometimes screw with other objects on map.

Party members now get pissed off when they get too tired or hungry, and their relationship variable declines in a dialogue script. Also threw in a few more respawns and ambushes into Chapter 2 because it needed some more action in the first half. Finally, added some sick farm animals that you can treat with Naturalism for karma in both chapters, and made it so you can distill spirits from 3 bottles of wine using a potstill.



Complete list of changes:

-Fixed HUGE bug where importing party sometimes deleted other objects.
-Fixed HUGE bug from last patch where party checks/dialogue were disabled.
-Increased total damage of large explosions (boom bombs) from 80 to 100.
-Added sick animals to Ch.1+2 that you can treat with Naturalism for 1 karma.
-Finished Oakia and Minax party scripts (friend+companion reputations, etc.).
-Party member scripts now have starvation/fatigue dialogue that decreases relationship variables (starting in Ch.2).
-Brewing liquids with Naturalism or Alchemy ability now lets you distill spirits from 3 bottles of wine with potstill.
-New item: potstill (required for distillation, placed 3 in Ch.2).
-Added a few ambushes/respawns to Ch.2, improved some dialogue.
-Improved waypoint pathfinding in doorways.

Brigand Version 12.8 to 13.1

Added a new challenge map to Brigand: Battles DLC. Defend Echo's brewery from an army of Kalfu pirates, juicers, and mambos on the Panama farms. New achievement is unlocked if you manage to save 4 of the 8 brew tanks. Also, Battles now has a completely original soundtrack thanks to Sonic Kitchen and Daniel Estay.

Sonic Kitchen: soundcloud.com/sonic_kitchen
Daniel Estay: estayproductions.com/music

Finally, snow effects are now working for modders (not used in main stories). Just use the "snow" command in the map scripts.

Snow Effects:
https://www.youtube.com/watch?v=JAJUdLX7LSw

New Battles Map:
https://www.youtube.com/watch?v=49UoRu7xjJg


Version 13.1:

SOURCE CODE:
-New command: "snow" (creates snow weather effect, not used in main stories).
-"AITargetName" script command is now ignored if object is already targeting an object of the given name.

SCRIPTS:
-Master Techie ability can now fix "Sabotaged Androids" (used in BATTLES DLC).
-Removed Bartender dialogue about infinite Baroque weapon recharge stations (outdated hint).
-(PANAMA) Fixed use script for Cyber Demon in Ciudad del Saber, improved some Cooper dialogue.
-(PANAMA) Decreased lifespan of restless loa by waterfall from 10 to 8 (Possessed status effect).
-(PANAMA) Map script for farms now removed restless loa during daytime (instead of just AI scripts).
-(BATTLES) Fixed script bug that prevented objectives from being set.

RESOURCES:
-(PANAMA) Replaced Jungle.mp3 track (Kevin MacLeod) with original music from Sonic Kitchen.
-(BATTLES) Four new original tracks for BATTLES maps (thanks to Daniel Estay and Sonic Kitchen, 2 still unused).
-New characters for modding: Borrador, Manik (thanks to giwake, used in new BATTLES map).
-Updated credits, copyright dates, and Builder's Manual.

STORY FILES: (requires starting a new game)
-(BATTLES) Added new map to BATTLES DLC: Fire in the Water Hole.
-(PANAMA) Updated Panama Farms map a little bit (interior collision in Osito's house, cig vendor, new blocked exits).


Version 13.0:

SOURCE CODE:
-New command: "waterGhost" to make water level transparent.
-Setting effect infravision to 2 lets player see through walls (for modders, not used in main stories).
-Setting object flying to 2 disables up/down camera bobbing.

SCRIPTS:
-Added new status effect: Loavision (allows you to see baddies through walls, not used in main stories).
-Teammates no longer open alloy doors on collision (prevents skipping Ch.2 screen by shoving team through door).

RESOURCES:
-Changed bean can label to Spanish ("frijoles magicos").
-Added special title screens to the 3 DLCs.
-Updated Builder's Manual.

STORY FILES: (requires starting a new game)
-(DEMO) Updated Demo story file (you can now safely copy demo characters to the full game, I think).


Version 12.9:

SOURCE CODE:
-"Damage" command now cancels source object if source and target are both player faction (fixes starvation damage bug).

SCRIPTS:
-Fixed Acidic Corrosion causing Ricardo's dialogue to reset.
-Fixed bug where Ramirez would crap out when you try to buy radiation pills.
-(NIGHTMARE) Fixed fishing rod script in NIGHTMARE story that caused Ricardo's dialogue to reset.

RESOURCES:
-Improved 2D bubbles.bmp animation (holding breath).


Version 12.8:

SOURCE CODE:
-New script command: "copyMapFrom" (to copy map from a different story file).
-Fixed bug where rocket launchers would make a bullet tracer when used by baddies.
-If shoot command is set to 1, sentient object will now instantly turn to face target.

SCRIPTS:
-Fixed bug where using Man's Best Friend ability would reset Ricardo's dialogue.
-Fixed bug where Tio would disappear from party in Pochutla Markets late in game.
-Teammates no longer drop inventory at the end of Ch.8 (before going to Polyphonic).
-Teammates no longer leave the party in Beneath the Ruins map after it's cleared (Ch.8).

RESOURCES:
-Fixed building5.DBO UV mapping (thanks to Smashzone).
-Updated Builder's Manual.