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Warlordocracy News

Warlordocracy Early v12.0

New Warlord PDF for patrons called The Shrouded Arts, detailing cosmology, myth, and magic, and including a complete list of spells (all subject to change). It contains minor spoilers as it's meant to be read only by the Viridi Senate and top officials.

Also uploaded a pre-alpha of Ch.3 for Patrons, but right now it's just a ship and two little islands with some stuff you can kill.

The in-game encyclopedia now includes sprites for most entries, plus lots of little bug fixes.

Patreon: https://www.patreon.com/lcsoftware

Slingshots and turtles:
[previewyoutube][/previewyoutube]

Complete list of changes:

-Uploaded first Ch.3 alpha for Patrons.
-Uploaded Shrouded Arts doc (magic guide) for Patrons.
-Fixed bug with HUD after travelling with coachman in Ch.2.
-Fixed bug where party AI setting would turn off every time a game was unloaded.
-Fixed bug where party use scripts wouldn't update after importing to next chapter (now updates in party scripts).
-New script command: "encSprite" to set sprites for encyclopedia entries.
-New sprite folder for encyclopedia entries, set most sprites in script.
-Improved siliki mobile sprites (gave them pointy ears).

Warlordocracy Early v11.9

Implemented some shit for Ch.3: slingshots, sharks, turtles that can hide in their shells, and caulk that you can craft with sinew. Also, improved some dialogue and fixed some bugs. Gonna do another patch and post some screenshots late Sunday night.

Complete list of changes:

-New weapon and weapon animation: slingshot (shoots stones).
-New crafting recipes: slingshot, paddle, wagon wheel, caulk.
-Crafting ability scripts now have a "Back" option in sub-menus, fixed sound bugs.
-Fixed huge bug in Basillo's dialogue script in Chapter 1 after wagon wheel quest.
-Fixed extinguish.wsl script, torches are now extinguished if outside in wet weather.
-Fixed bug where attacking with a bow without ammo would damage target slightly before AI switches weapons.
-You must now answer 3 riddles before you can become a student of Jadenbury University in Ch.2, fixed Alvaria's dialogue.
-Finished AI scripts for sharks swimming and turtles hiding in shell (for Ch.3).

Warlordocracy Early v11.8

I wanted to do one more patch before I start on Chapter 3. There are now torches that you can extinguish/ignite. Also fixed a couple bugs and added a warning prompt about being flagged a cheater when saving in world editor. I will now officially begin work on Chapter 3.

https://www.youtube.com/watch?v=ZLUNBQyV95c

Complete list of changes:

-Igniting and extinguishing fires have been condensed into two scripts in the "misc" folder, called by other scripts.
-New object: torch, torchWall (can be ignited/extinguished with flint and steel or flames).
-Using Chilling Touch with Cryomancy gemcrack now extinguishes flames and torches.
-Fixed script bug where rope would not get deleted from inventory after use.
-Game now asks before saving in editor mode and getting flagged a cheater.
-New alternative ship sprite for pirate faction (used in Ch.3 Demo).
-New objects: turtle, shellTurtle (for Ch.3).
-Added some torches to Chapters 1 and 2.

Warlordocracy Early v11.7

A while back I allowed mobiles to cut across blocked corners diagonally just to make movement easier, but I forgot to adjust the pathfinding. This update should greatly improve pathfinding by simply checking for adjacent diagonal movements when moving non-diagonally.

Also, improved magic gemcrack sprites and scripts a bit (3 of 18 finished and implemented in Ch.2).

Finally, fixed a couple bugs, including one where weather wouldn't change when "timePass" command was called in scripts for resting, travelling, crafting, etc.


Complete list of changes:

-GREATLY improved non-diagonal pathfinding with adjacent diagonal checks.
-Fixed rare crash bug when certain animals would phase in/out on sunrise/sunset.
-Fixed bug where map script wouldn't run during "timePass" command (so there was no weather change on travel or crafting).
-Changed "Novice Bio Gemcrack" to "Novice Zoo Gemcrack" (Biomancy now subdivided like Thermomancy).
-Updated and finished gemcrack objects and sprites (18 total, 3 working in scripts).
-Disabled all hotkeys except scrolling and unpause in editor mode.
-Updated encyclopedia and Player's Manual.

Warlordocracy Early v11.6

FACK! A patch or two ago I disabled party member checks for convenience and forgot to re-enable them (banter, hunger, dialogue, etc.). Also fixed a huge bug where importing a party would sometimes screw with other objects on map.

Party members now get pissed off when they get too tired or hungry, and their relationship variable declines in a dialogue script. Also threw in a few more respawns and ambushes into Chapter 2 because it needed some more action in the first half. Finally, added some sick farm animals that you can treat with Naturalism for karma in both chapters, and made it so you can distill spirits from 3 bottles of wine using a potstill.



Complete list of changes:

-Fixed HUGE bug where importing party sometimes deleted other objects.
-Fixed HUGE bug from last patch where party checks/dialogue were disabled.
-Increased total damage of large explosions (boom bombs) from 80 to 100.
-Added sick animals to Ch.1+2 that you can treat with Naturalism for 1 karma.
-Finished Oakia and Minax party scripts (friend+companion reputations, etc.).
-Party member scripts now have starvation/fatigue dialogue that decreases relationship variables (starting in Ch.2).
-Brewing liquids with Naturalism or Alchemy ability now lets you distill spirits from 3 bottles of wine with potstill.
-New item: potstill (required for distillation, placed 3 in Ch.2).
-Added a few ambushes/respawns to Ch.2, improved some dialogue.
-Improved waypoint pathfinding in doorways.