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Warlordocracy News

Brigand Version 12.8 to 13.1

Added a new challenge map to Brigand: Battles DLC. Defend Echo's brewery from an army of Kalfu pirates, juicers, and mambos on the Panama farms. New achievement is unlocked if you manage to save 4 of the 8 brew tanks. Also, Battles now has a completely original soundtrack thanks to Sonic Kitchen and Daniel Estay.

Sonic Kitchen: soundcloud.com/sonic_kitchen
Daniel Estay: estayproductions.com/music

Finally, snow effects are now working for modders (not used in main stories). Just use the "snow" command in the map scripts.

Snow Effects:
https://www.youtube.com/watch?v=JAJUdLX7LSw

New Battles Map:
https://www.youtube.com/watch?v=49UoRu7xjJg


Version 13.1:

SOURCE CODE:
-New command: "snow" (creates snow weather effect, not used in main stories).
-"AITargetName" script command is now ignored if object is already targeting an object of the given name.

SCRIPTS:
-Master Techie ability can now fix "Sabotaged Androids" (used in BATTLES DLC).
-Removed Bartender dialogue about infinite Baroque weapon recharge stations (outdated hint).
-(PANAMA) Fixed use script for Cyber Demon in Ciudad del Saber, improved some Cooper dialogue.
-(PANAMA) Decreased lifespan of restless loa by waterfall from 10 to 8 (Possessed status effect).
-(PANAMA) Map script for farms now removed restless loa during daytime (instead of just AI scripts).
-(BATTLES) Fixed script bug that prevented objectives from being set.

RESOURCES:
-(PANAMA) Replaced Jungle.mp3 track (Kevin MacLeod) with original music from Sonic Kitchen.
-(BATTLES) Four new original tracks for BATTLES maps (thanks to Daniel Estay and Sonic Kitchen, 2 still unused).
-New characters for modding: Borrador, Manik (thanks to giwake, used in new BATTLES map).
-Updated credits, copyright dates, and Builder's Manual.

STORY FILES: (requires starting a new game)
-(BATTLES) Added new map to BATTLES DLC: Fire in the Water Hole.
-(PANAMA) Updated Panama Farms map a little bit (interior collision in Osito's house, cig vendor, new blocked exits).


Version 13.0:

SOURCE CODE:
-New command: "waterGhost" to make water level transparent.
-Setting effect infravision to 2 lets player see through walls (for modders, not used in main stories).
-Setting object flying to 2 disables up/down camera bobbing.

SCRIPTS:
-Added new status effect: Loavision (allows you to see baddies through walls, not used in main stories).
-Teammates no longer open alloy doors on collision (prevents skipping Ch.2 screen by shoving team through door).

RESOURCES:
-Changed bean can label to Spanish ("frijoles magicos").
-Added special title screens to the 3 DLCs.
-Updated Builder's Manual.

STORY FILES: (requires starting a new game)
-(DEMO) Updated Demo story file (you can now safely copy demo characters to the full game, I think).


Version 12.9:

SOURCE CODE:
-"Damage" command now cancels source object if source and target are both player faction (fixes starvation damage bug).

SCRIPTS:
-Fixed Acidic Corrosion causing Ricardo's dialogue to reset.
-Fixed bug where Ramirez would crap out when you try to buy radiation pills.
-(NIGHTMARE) Fixed fishing rod script in NIGHTMARE story that caused Ricardo's dialogue to reset.

RESOURCES:
-Improved 2D bubbles.bmp animation (holding breath).


Version 12.8:

SOURCE CODE:
-New script command: "copyMapFrom" (to copy map from a different story file).
-Fixed bug where rocket launchers would make a bullet tracer when used by baddies.
-If shoot command is set to 1, sentient object will now instantly turn to face target.

SCRIPTS:
-Fixed bug where using Man's Best Friend ability would reset Ricardo's dialogue.
-Fixed bug where Tio would disappear from party in Pochutla Markets late in game.
-Teammates no longer drop inventory at the end of Ch.8 (before going to Polyphonic).
-Teammates no longer leave the party in Beneath the Ruins map after it's cleared (Ch.8).

RESOURCES:
-Fixed building5.DBO UV mapping (thanks to Smashzone).
-Updated Builder's Manual.

Warlordocracy Early v11.5

Added a new side quest to Ch.2, as well as a dude who sells cheese and dessert. Also, spiders now spin webs on the floor (for use in Ch.3), slimes now create acid puddles, and a bunch of bugs have been fixed.

Spiderwebs:
https://www.youtube.com/watch?v=sDbfACasYAs

Complete list of changes:

-Fixed rare crash related to status effects.
-Fixed bug where contacting black market with Streetwise ability crashed game.
-Fixed bug where selecting dialogue options with mouse would select entire party.
-Fixed bug where health/meta labels weren't updating in character window if damaged, etc.
-Added new side-quest for Lara in Ch.2 to gather festival supplies (wine, dress, cake, silver ring).
-New character: Cassos (cheese shop merchant in Eastern Jadenbury Market, buys milk).
-New floor object: Spiderweb (created by spiders, slows mobiles temporarily).
-Increased map puddle limit from 20 to 25, check moved to object ini script.
-Slimes now leave puddles of acid when they die, and 10% chance on attack.
-Improved lots of encyclopedia entries.

Warlordocracy Early v11.4

Added bottles of acid, which you can throw to make acid puddles (or use in crafting). Stepping in puddles of petrol now makes mobiles slowed for 3 seconds, and both petrol and acid puddles now have a 20 count limit on each map (if a new one appears after x20, a random one will disappear), and stepping in puddles now has a 5% chance of dispersing the puddle (disappear). Lots of other little fixes.

Also, two new units and contracts, Moon Reavers and Izari Agents, for a total of 26 unit types you can summon on the battlefield. Below a list of unit types for each faction. Still not sure about which faction get mage contracts (last group).

Lockdell Militia: soldier, archer, elite
Bearded Bandits: bandit, hunter, assassin
Jadenbury Nobles: guard, arbalist, champion
Third Moon Pirates: pirate, markswoman, reaver
Owl Clan Krugen: raider, bowmate, berserker
Trog Confederacy: scout, mechanic, female
Izar Empire: mercenary, officer, agent
Mages: biomancer, pyromancer, cryomancer, neuromancer, necromancer

Complete list of changes:

-New item: bottle of acid (throw to make puddle).
-Puddles of petrol now slow mobiles that step in them (very briefly).
-Limit of 20 puddles of acid/petrol per map (random one gets deleted), and 5% chance of dispersing when stepped in.
-Fixed bug where line of sight checks would go one tile past blocked map tiles (object blocking worked fine).
-New Pirate unit (for later): Moon Reaver (high Vitality and Physique, Mad Dash and combat abilities).
-New Izari unit (for later): Izari Agent (high Cunning and Education, social and stealth abilities).
-New script command: "encyclopedia" (displays encyclopedia entry of given title string).
-Improved henchmen contract scripts, allowing option to view encyclopedia entry first.
-Lots of new henchmen contracts, for a total of 26 unit types you can summon.
-Placed flint and steel in crate in Tutorial Dream (for blast bombs).

Warlordocracy Early v11.3


Added tons of new food and recipes. Sophistication ability is now much more useful, allowing crafting with fabrics at a loom, as well as cooking quality meals and crafting jewelry when combined with other abilities. You can now make sushi, rice, bread, sandwiches, pies, and more.

Also, changed light damage to acid damage. It only existed for vampires, and I'm not even sure I wanna use vampires yet (outside the Patreon Stories). Having a whole type of damage for one baddie was a waste, so now it's acid damage (which used to be a combination of heat+body, like in Brigand). I'll have bottles of acid you can throw with the next patch. Lots of other fixes.



Complete list of changes:

-Changed Light damage to Acid damage (slime, acid puddles).
-New food: apple, banana, wheat, rice, corn, sandwich, pie, seaweed, sushi.
-Lots of new cooking recipes for the Naturalism ability: grains, bread, meals.
-Crafting clothes/rope at a loom is now done with Sophistication ability, not Naturalism.
-Forging coins with Smithing ability now requires a counterfeit plate (obtainable in Ch.2).
-Sophistication ability now required to forge jewelry (Smithing) and cook quality meals (Naturalism).
-Mobiles now turn to face items when getting them, and play use animation if used immediately (grazing).
-"TimePass" command no longer restores party Meta (assume party is working while crafting).
-Replaced hole objects with cracks (holes looked too similar to puddles of petrol).
-Gorbo now asks for 10 meadow berries instead of 5, doubled wealth reward.
-New objects for Ch.3: treeBanana, raft.
-Added more food to Chapters 1+2.

Warlordocracy Early v11.2

Animals now eat nearby food (both carnivores and herbivores). Replaced ratfolk faction with Izar Empire because it's much more influential (sorry, ratfolk). Rest assured there will still be a recruit-able ratfolk party member. Added some new units for future chapters, including City Champion, Izari Officer, and Horned Trog.

Also improved lots of Chapter 2 dialogue: Ireyna sells leather armor, you can flirt with Stormeye, you can use social abilities on Troimus and Iole, more.

Also, redesigned the Chapter 3 world map of Moonshade Isle a little. Gonna start working on the alpha soon.

New Chapter 3 world map:


Kitty eating meat:
https://www.youtube.com/watch?v=isBlV9AS3eQ

Complete list of changes:

-Now only mobiles of "human" species are diseased by eating raw meat.
-Using "objMobTarget" commands on items now has mobile go and pick up the item.
-Animals now eat food in AI scripts, both carnivores and herbivores, set max load to 0.
-Mobile AI now stops on collision if not in party and main destination is blocked.
-Izari Empire is now a faction, and Izari units have their own folder (replaced ratfolk faction).
-Updated map of Moonshade in Atlas and in-game map (updated names, moved Humming Vault north of swamp).
-Fixed bug where mobile targets wouldn't get reset when changing maps in world editor.
-New Noble unit (for later): City Champion (high Vitality and Physique, heavy armor).
-New Izari unit (for later): Izari Officer (high Vitality and Physique, Leadership).
-New Trog unit (for later): Horned Trog (high Vitality and Physique, Whirlwind).
-Updated trog sprites (including scouts, mechs, females, added horned trogs).
-Improved lots of Ch.2 dialogue (Stormeye, Troimus, Clovia, Iole).
-Ireyna now sells leather armor in Western Market (Ch.2).
-Added inventory to merchant in Western Docks (Ch.2).
-Fog and haze weather effects now move again.
-Added some encyclopedia locations.