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Warlordocracy News

Warlordocracy Early v12.4

TWO PATCHES IN TWO DAYS??? You're God damn right.

Swimming is working. Here's a video of some siliki swimming out from Nightsteam Reef to electrocute a shark. Player characters can also learn swimming as an ability starting in Ch.3 (new alpha going up on Patreon shortly).

Patreon: https://www.patreon.com/lcsoftware

Video:
https://www.youtube.com/watch?v=N5kB3iVU5z0

Complete list of changes:

-Implemented swimming!
-Expanded "objMobAquatic" command to have 6 settings (see Builder's Manual, crocs can now swim).
-Replaced "Smash Object" ability with "Swimming" ability (changes aquatic status in party checks script).
-Object check scripts are now called immediately after map loads (so birds starting moving immediately, etc.).
-New script boolean: "if_objMobDir" to test which direction mobile object is facing.
-Calling game credits in scripts now properly exits script and returns to main menu.
-Player can no longer command henchmen to talk (only main party can talk).
-Lots of new floor and ground tiles.
-Updated all manuals.

Warlordocracy Early v12.3

Improved framerate a little, fixed a couple bugs, expanded Ch.3 Demo (included in Ch.2 DLC). Gonna upload a new Ch.3 Alpha to Patreon tomorrow night (late). Here's a video of a random-ass battle outside Berindal Estate.

[previewyoutube][/previewyoutube]

Complete list of changes:

-Improved framerate while large player party is moving, and when player is clicking to give orders.
-Improved framerate by keeping track of scissored sprites so it's not set repeatedly (walking through sand, etc.).
-Fixed unseen party roster bug where main party (slots 1-5) got listed again repeatedly in henchmen slots (6-25).
-Door collision script now makes mobiles that can't open doors cancel destination (fixes major framerate drop).
-New item: sail (attach to raft in Ch.3 to reach more destinations, craft at Loom with Sophistication).
-New ratfolk spawn in Ch.2 on Peninsula at night after speaking to Lord Mesali.
-Increased speed of rats and sewer rats from 2 to 3.
-Fixed some object encyclopedia description tags.
-Updated Chapter 3 Demo (for Chapter 2 DLC).
-Expanded Chapter 3 Alpha (for Patrons).

Warlordocracy Early v12.2

Damn, it's been a week since the last Warlord update? I've been busy with the day job and patching Brigand.

Put a progress indicator when time passes for resting, crafting, travelling, etc. Cranked up the price of weapons, major bombs, and potions, fixed a big crash bug from a couple patches ago, and added a dialogue cutscene after beating Chapter 2. Other minor changes.

Also improved the sprite for the pirate ship, the Omen.




Complete list of changes:

-Finished henchmen sprites in encyclopedia.
-"TimePass" command now shows hour progress at top of screen.
-New command: "camPos" (positions camera at given coordinants).
-Significantly increased prices of weapons, potions, and major bombs.
-Fixed major crash bug when rats died (animation frames screwed up in recent patch).
-Added dialogue cutscene and map after beating Chapter 2 (still unfinished).
-Improved ship2 sprite to be more unique (pirate ship "The Omen").

Warlordocracy Early v12.1

Fixed a MASSIVE bug where party wasn't being automatically exported/imported when loading the next chapter. Also, added sprites to the encyclopedia, which now has 706 entries, added a final cut-scene when you beat Ch.1, and made it so fires cook nearby meat+fish.

Also, I was spelling "plebeian" wrong (shut your God damn mouth), so that has been fixed.

Finally, I'll be uploading a new alpha of Ch.3 to Patreon later tonight: https://www.patreon.com/lcsoftware

Complete list of changes:

-Fixed HUGE bug where party was not importing into next chapter automatically.
-Finished sprites in encyclopedia for usable objects and fixed a search bug (currently 706 entries).
-Added dialogue cut-scene and map after beating Chapter 1, fixed some Ch.1 script bugs.
-Fire effects now have a 10% chance of cooking nearby meat and fish.
-Fixed spelling of "plebeian", improved some dialogue.
-New object: brazier (stone, can be lit/extinguished).
-Expanded Ch.3 alpha (for Patrons).

Brigand Version 13.2 to 13.4

Last Brigand cross-promo for a while. Gonna focus on getting Warlordocracy Chapter 3 out in time for 4/30, when we all get high and celebrate Hitler blowing his brains out. Added AI that scavenges for items and meat to the NIGHTMARE DLC, fixed some script bugs, and improved framerate a couple FPS, maybe.

Also, put some extra objects and a skybox for modders in the EXTRAS DLC: building26-28, hill1-7, briefcaseBomb, boat2 (motorboat), stormy (skybox).

[previewyoutube][/previewyoutube]


Version 13.4 Changes:

-Improved framerate by streamlining HUD text plugin commands.
-HUD now shows while zoomed in with scope, exit message now shows in top right corner.
-Removed "HUD hidden" text while HUD is hidden.
-Fixed default Steam Deck controls.


Version 13.3 Changes:

SOURCE CODE:
-Sentients with no grip limb (no inventory, like hounds) will now immediately use items (like meat) if targeted in scripts.
-Fixed "if_itemNear" boolean to ignore objects with tag "coin" or "money".

SCRIPTS:
-Fixed Leon dialogue and healing side quest in Ch.5.
-Fixed black juice damage resistance (changed outdated "blunt"+"pierce" damage with "melee"+"bullet").
-(NIGHTMARE) Fixed script bug in NIGHTMARE where Fingers wouldn't leave the Scumlands when Lilly dies.
-(NIGHTMARE) Hounds and demons now eat nearby meat/fish on the ground (up to 300 units away).
-(NIGHTMARE) Implemented AI picking up items in the Spanish translation of NIGHTMARE DLC.
-(NIGHTMARE) Decreased distance for ghouls to pick up items from 300 to 50.

RESOURCES:
-Set default Steam Deck control configuration in Steamworks.
-(EXTRAS) Added new objects, textures, and skybox to EXTRAS assets for modders.
-(BATTLES) Corrected some cliff+ground terrain in Panama Farms BATTLES map.


Version 13.2 Changes:

SOURCE CODE:
-Fixed bug where some variables wouldn't reset when loading new objects.
-Fixed bug with spawning sentients beneath terrain elevation and then using the "give" command.
-Fixed bug with "if_objNear" command so that it no longer selects objects in a character's inventory.
-Fixed bug with "if_objNear" and similar booleans where last object was not saved for "pickLast" command.
-Fixed bug where sentient objects wouldn't get targeted obtainables if they didn't have a weapon equipped.
-New script boolean: "if_itemNear" (test if useful unowned item is nearby, ignore objects with targetType=none).
-New script boolean: "if_haveSpace" (test if object has an empty slot in inventory).
-New script command: "aiTargetLast" (target previously-selected object).
-ESC key will now automatically choose "No" choice in windows.

SCRIPTS:
-New option to kiss hookers for 5 jink to heal 5 points (not in NIGHTMARE).
-Fixed Recruit Soldiers ability script in DEFAULT assets, removed from other asset folders (now adjusts object name).
-Fixed script bug where Subz Juicers and Fluffy weren't abandoning party before gauntlets (teamLeaves2.bsl).
-Added failure message when not targeting a Hooker for Lady's Man ability.
-(NIGHTMARE) Some AI scripts now get useful items on the ground.
-(BATTLES) Fixed FarmAI script for 4th BATTLES map.

RESOURCES:
-Updated Builder's Manual.

STORY FILES: (requires starting a new game)
-(BATTLES) Added a hooker and another bed (behind Osito's house) to the Fire in the Water Hole challenge map.