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Warlordocracy News

Warlordocracy Early v8.8

Been workin on pathfinding nonstop for a few days. I still have a couple ideas but I'm gonna get back to the story for now. Trying to release Chapter 2 by Halloween. Other minor fixes.

https://www.youtube.com/watch?v=B_RB_ZKOgHk

Complete list of changes:

-Improved pathfinding checks for cutting corners across blocked tiles.
-Fixed combat checks for travel and rest, beds now also check for combat.
-Interacting with a hostile now automatically attacks.
-Fixed music repeatedly restarting when changing maps.
-Fixed bug where AI would attack massive bones.
-Fixed sound effect when dropping/giving items.
-Fixed pathfinding around blocking map tiles.

Warlordocracy Early v8.7

Doorways are not automatically waypoints. Now there are waypoints placed over doorways to fix a bug that was happening with double doors. Also improved AI waypoints and general pathfinding.

Complete list of changes:

-Doorways are no longer automatic AI waypoints (fixes double door pathfinding bug).
-Added waypoints over every door in Chapter 1 and Chapter 2, and some extras in narrow corridors.
-Fixed bug where waypoints wouldn't work if destination is immediately south of blocked tile.
-Fixed bug where crates did not have a proper use script (now useExam).
-Improved a couple maps in Chapter 1.
-Updated manuals.

Warlordocracy Early v8.6

Pathfinding should be a lot better, and archers should now change to melee weapons when their targets are close. Other minor AI fixes.

Also, I erote an article on why I'm using a chapter system for Warlordocracy, which you can read on the blog: https://blancaster45.blogspot.com/2023/09/chapter-system-vs.html

Complete list of changes:

-Improved waypoint AI (doorways and invisible waypoint markers).
-Increased pathfinding avoidance max distance changed from 3 to 5.
-AI now checks two paths: diagonal movement first and diagonal movement last (greatly improving pathfinding).
-New script commands: "objMobEquipMelee" and "objMobEquipRanged" to switch to melee or ranged weapon respectively.
-AIUseItems.wsl script now switches between melee and ranged weapons.
-Gave melee weapons to most archers and hunters in Chapter 1.
-Updated Builder's Manual.

Warlordocracy Early v8.5

Added a couple new reputations in Chapter 1 that will give you a couple benefits in Chapter 2, improved the dialogue, fixed an important party AI combat bug. Also, I have a plan to improve pathfinding, which I'll try to implement in the next patch.

Meanwhile, here's a video of the vampire you can kill in the alpha version up on Patreon (not gonna be in the final version):

https://www.youtube.com/watch?v=gx8_gasgNN8&t=1

Patreon: https://www.patreon.com/lcsoftware

List of changes:

-Fixed bug where party members would auto-switch targets when attacked, even if they already had a target.
-Two new reputations in Chapter 1: Smuggler (do Brayna's quests), and Krug Slayer (kill Gug).
-Increased max encyclopedia entries from 999 to 9999 (currently over 650 entries).
-Updated Mr. Beaves tutorial text, improved some Ch.1 dialogue.

Warlordocracy Early v8.4

Been working on the central encyclopedia so that each separate object doesn't have to repeat the description in the save files. Also a great way to organize information. So far there are 426 entries (species, characters, items, etc.). Entries are now also displayed on character screen.

Two new abilities. The Analyze Character ability reveals stat screen of target character. The Leadership ability makes all party members besides the user Focused and Inspired. Also, two new status effects: Inspired, and Resist Pierce.



Complete list of changes:

-Added status effects: Inspired, Resist Pierce.
-Added abilities: Analyze Character, Leadership.
-Confused status effect now prevents characters from using abilities.
-Looms now let you craft with fabrics using the Naturalism ability (and only looms).
-Encyclopedia searches now automatically remove articles and "bottle of" prefixes to entry titles.
-New achievement script commands: "achieveTag", "achieveName", and "achieveDesc".
-Changed "steam" script command to "achieve" and added in-game achievement list.
-New objects: dungeonB3+4 (catacomb inlets), doorAncient (Hargate), sarcophagus.
-Character screen now displays encyclopedia entry and equipped item.
-Improved lots of encyclopedia entries, added main characters.
-Updated Player's and Builder's Manual.
-Fixed Pocket Sand ability script.