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Warlordocracy News

Warlordocracy Early Access v3.8

Added a bunch of objects and weapons that are not in Chapter 1, but you can spawn them with the world editor. Press F1, left click to choose a tile, then right click for the command prompt. Type "make=(object path)". For example: "make=weapons\swordSaber" (no quotes). You can see a complete list of new objects below, and check the folders for all the objects. Attack animations finished for new weapons. Also tweaked combat a bit.


Complete list of fixes:

-Added new effect animations: shock, cold, leech (not in Ch.1).
-Added new equip animation: axeBattle, axeFrost, swordFrost (not in Ch.1).
-Finished equip attack anims: mace, scythe, axeBattle swordSaber, swordRapier, swordGreat, etc.
-Updated Smithing ability to include crafting maces, rapiers, sabers, greatswords, and battle axes.
-Added new special weapons: Everfrost Sword, Everfrost Axe, Stun Mace, Stun Spear, Bone Dagger (not in Ch.1).
-Added lots of new town and nature objects and sprites, also bottles of honey.
-Melee evasion now increases by 3% with each point of Cunning (up from 2%).
-Daggers now deal Pierce damage instead of Melee damage.
-Naturalism ability now also works at stoves.
-Improved sprite for wagon with no wheel.
-Fixed militia corpses on Whispering Way.
-Added some troughs you can drink from.


List of New objects:

weapons\swordRapier
weapons\swordRapierSteel
weapons\swordSaber
weapons\swordSaberSteel
weapons\swordGreat
weapons\swordGreatSteel
weapons\swordFrost
weapons\axeBattle
weapons\axeFrost
weapons\mace
weapons\maceSteel
weapons\maceStun
weapons\spearStun
weapons\daggerBone
weapons\staff
weapons\crossbow
items\bottleHoney
effects\cold
effects\shock
effects\leech
nature\plantJungle
town\beehive
town\silo
town\shed
town\shed2
town\piano
town\seat
town\trough
town\trough2
town\flowerbed
town\stove
town\labEquip

Brigand Version 11.5

Minor update, mostly fixing default HUD font size, and allowing player to press ESC to auto-select choices ending in (Cancel), (Continue), (Done), or (Back), like I did recently with Warlordocracy. Final update of all time or I will eat my own member.

Link: https://store.steampowered.com/app/652410/Brigand_Oaxaca/

Complete list of changes:

SOURCE CODE:
-Fixed minor problem with changing HUD font size, fixed default HUD font size.
-Pressing ESC key during windows will automatically choose options ending with "(Cancel)", "(Continue)", "(Done)", or "(Back)".

SCRIPTS:
-Fixed problem with Laughing Coyote gaining new abilities at the end of chapters: Pharmaceuticals, Stimulants, Speed Strike.
-Changed "Blunt" damage type in some scripts to "Melee" (didn't affect anything because it's damage type#0).
-(PANAMA) Fixed missing Mabel dialogue with Lady's Man ability (doubled point reward).
-(BATTLES) Game now auto-saves after character creation in BATTLES DLC.

Warlordocracy Early Access v3.7

With Spring Break officially over, I have a third major update for the week. Added lots of dialogue, texts, lore, and updated the Player's Manual with an extensive timeline of the history of Orinia. Fixed a lot of little bugs and balanced combat a little more. Added more full-screen art when entering certain maps for the first time. Gonna be a while before the next update, but I'm putting up a bunch of spoiler-heavy dev notes on my Patreon: https://www.patreon.com/lcsoftware

Complete list of fixes/updates:

-Increased all ability Meta costs.
-Finished Ch.2 initial dialogue with all three party members.
-Added Dabi, Sebastius, and Feluco to Ch.2 if not already in party and not dead from Ch.1.
-Decreased starting karma in Ch.2 Demo from 100 to 50 (player should gain about 20 karma/chapter on average).
-No longer able to unlock ability from trainer if insufficient max meta, included meta costs on trainer list.
-Added description image of default human species stats on character creation map.
-Added full-screen scenery art when player discovers certain new maps.
-Fixed bug with script command "pick" (picking specific object ID).
-Window notification now appears whenever you lose a reputation.
-Gave Ring of the Bear to Gug in Small Cave in Whispering Way.
-Finished timeline in Player's Manual, updated ability costs.
-Added 6 new character sprites and objects (not in Ch.1).

Warlordocracy Early Access v3.6

Lots of updates and fixes. Added walking animations for the stick weapon, the Power Bash ability can now knock targets unconscious, tweaked weapon stats a bit, and fixed lots of little bugs. Editor mode is now F1, not ALT. Also expanded on the Player's Manual a lot with info on religion and more pics. Beware the Ides of March, don't get your ass stabbed, be careful out there.


Complete list of changes:

-Fixed unconscious sprite frame (animation stops immediately).
-Fixed bug when mobs wouldn't auto-talk to the party during combat.
-Fixed bug where Favius didn't have a death script set (disables saving if killed prematurely).
-Continued updating in-game texts and Player's Manual (added section on religion and more pics).
-Attacking the bandits between Feluco and Favius conversations now fails main objective.
-Added tons of new weapons (mace, staff, rapier, saber, scythe, and more, not in Ch.1).
-Changed world editor key from ALT to F1 so you can use ALT+V to paste text.
-Power Bash ability now has 50% chance of knocking target unconscious briefly.
-Wood sticks now have a walking animtion while equipped.
-Lowered steel sword damage, increased steel axe damage.
-Grazing animal AI now runs from attackers.
-Fixed rare crash when exiting editor mode.

Warlordocracy Early Access v3.5

Walking bow animation finally looks decent, balanced difficulty and increased all base stats to make combat last a little longer, added more krug unit types, a lot more lore in texts, plus other fixes. Gonna keep working on Chapter 2 next.

Complete list of fixes/changes:

-Finally finalized bow walking animation!
-Quicksaving in ESC menu now disabled during combat.
-Sleeping in beds at night now heals an additional 20 health.
-Improved Sebastius sprite to distinguish him as a main character.
-Increased base stats of humans, krugen, trogs, and siliki (mostly max HE to increase battle length).
-Tweaked skills of main faction mobiles (soldiers, bandits, guards, etc.).
-Added multiple krug mobiles (krug exile, krug raider, krug berserker).
-Updated in-game texts in Ch.1 and added some new ones (not in Ch.1).
-Updated Player's Manual revised species stats and lore.
-Removed one bandit from Lurkwood.