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Warlordocracy Early Access v4.2

HEY! I managed to release version 4.20 on 4/20, the day famous for the start of the Spanish-American war and the discovery of radium chloride. Much better performance and more random map generator functions.

Complete list of fixes:

-Greatly improved performance with multiple party members moving.
-Fixed bug where contracts wouldn't work if you had a full party (now able to recruit 20 additional henchmen).
-Fixed bug where explosions would cause mobiles to attack random objects if object disappears in script.
-Added river and more road options to mapRandom command (no bridges yet).
-Now forbidden to have more than 20 henchmen per map.

Warlordocracy Early Access v4.1

Huge update, adding a very useful command. In the world editor, use the "mapRandom" command to bring up a list of options to generate a random map with wildlife, etc. Still working on it, so expect more options in the future for biomes, rivers, buildings, etc. Also other little fixes.

Video:
https://www.youtube.com/watch?v=va93RGNEfBw

Complete list of fixes:

-Added new function and script command: "mapRandom" to make a randomized map after a series of questions.
-Decreased henchman contract range from 2 to 1, added faction respect requirements.
-Finished scripts and stats for explosive boar, leaper, lupulu, and eberan.
-Added lots of new jungle and swamp trees and foliage (not in Ch.1).
-Added undead AI script to prevent mental status, etc.
-Increased chance for slimes to divide in AI script.
-Added more music tracks, decreased some music size.
-Updated credits and Builder's Manual.

Brigand: Oaxaca Version 11.6

Made it so teammates will ask if you want them to leave their inventory behind when they leave you at certain parts. Also, player now accelerates very briefly before reaching max speed to make it easier to move around ledges and look a little smoother.



Complete list of fixes:

SOURCE CODE:
-Player now accelerates slightly when starting to move to make movement look a little smoother.

SCRIPTS:
-When teammates leave the party, they now ask if you want them to drop their inventory first.
-Improved one gravestone epitaph on plantation, as well as some dialogue.

Warlordocracy Early Access v4.0

Doing an update from my burner laptop since the wifi card completely burned out on my good one.

Complete list of fixes:

-Fixed bug with ability requirements at trainers.
-You now have access to all 10 of a character's abilities when he/she trains you (instead of just 5).
-Game messages are now displayed at the top of the screen during dialogue and shop windows.
-Fixed objectives to eliminate enemies in Ch.2 Demo, contracts now given as rewards.
-Added character sprites and objects: Cultist, Valani (not in Ch.1).
-Adjusted prices of water, boomdust, and petrol.
-Added another two in-game texts (not in Ch.1).

Warlordocracy Early Access v3.9


Complete list of updates:

-Changed "Ranger" class to "Hunter" and added new class system to Chapter 2 character creation.
-Added new variable and script command: "weatherAim" to set aim modifiers for ranged combat (-500 to 500).
-Added new weapons: Sword of the Skies, Goldmason Hammer, Ancient Culian Bow, Venompiercer Bow (not in Ch.1).
-Added town sprites and objects: printingPress, target, stockade, lightHanging, statue, fountain (not in Ch.1).
-Added character sprites and objects: Mantios, Jora, Jonoros, Mikus, Thomoron (not in Ch.1).
-Fixed bug where Tycho family wasn't dead on Scorched Farms, added dead kid, updated journal.
-Decreased required Willpower for Deep Sleeper and Berserk abilities (from 4 to 3).
-Updated Player's Manual and Builder's Manual, converted to PDFs.
-Increased City Guard Vitality from 5 to 6.