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Warlordocracy News

Warlordocracy v2.4

[p]Fixed a bug where using combat abilities would inflict status effects even if target evades or is immune to the damage, and another bug where the trogs weren't surrendering in Ch.4. Using a grapnel will now throw the item to one tile above the hook. Aimed Jab ability now inflicts Crippled status. Also a bunch of other little bug fixes.[/p][p]Just a couple more patches before I start on Ch.6 (for real this time). It's gonna be a while because I need to make all the snow tiles, so it probably won't be out until March.[/p][p][/p][p]EDIT: Also I'm moving back to the city in December and I'm looking for a new day job. So it's gonna be a while until Chapter 6 and voice acting.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Sira Beroni now teaches Mechanics and Analyze Character abilities in Ch.2.[/p][p]-Fixed bug where combat abilities still inflicted status effects even if evaded.[/p][p]-Fixed bug with "if_damage" Boolean (checks damage in current attack or damage script).[/p][p]-Fixed bug where mobiles in sand/shallows weren't being drawn when cam repositions for dialogue windows.[/p][p]-Fixed bug where Cloudspill wouldn't surrender in Trog Caves in Ch.4.[/p][p]-Aimed Jab ability now has a chance to cause Crippled status effect.[/p][p]-You can now set "objPos" command to "default" or "target".[/p][p]-Grapnel is now thrown to tile above hook when used.[/p][p]-Updated all story files and removed temp fixes.[/p]

Warlordocracy v2.3

[p]Finished the Wendigo baddie, and I will upload the new Holiday Havoc challenge maps to the Patreon very soon. Also fixed a couple of bugs (thanks to Macabre again, of course). There was a broken achievement in Ch.3 and the reps "Crimson Died" and "Gorbo Died" were getting erased in Ch.2 scripts. If one of those characters died in your playthrough and you already started Ch.2, you're probably gonna see them again. It has been fixed if you haven't started Ch.2 yet.[/p][p][/p][p]The new Holiday Havoc challenge map is called Howling Hunger, featuring the Wendigo. I'll be using the monster in Ch.6 also. Get Holiday Havoc on Patreon (I'll upload the new map soon).[/p][p]Patreon: https://www.patreon.com/c/lcsoftware[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Fixed Friends in High Places achievement in Ch.3 (thanks to Macabre).[/p][p]-Fixed stupid bug that erased Crimson Died and Gorbo Died reps at the beginning of Ch.2.[/p][p]-Added new Holiday Havoc map for Patrons: Howling Hunger (Halloween).[/p][p]-New baddie for Holiday Havoc: Zombie Lupulu.[/p][p]-Finished scripts for new Wendigo baddie.[/p][p]-Updated the in-game Wendigo text.[/p]

Warlordocracy v2.2

[p]Fixed lots more bugs thanks to Macabre, including a rare crash if you killed a small animal (that doesn't leave a corpse) with a combat ability. Improved lots of dialogue and updated the manuals.[/p][p]Also started working on the Wendigo baddie for Ch.6, and added a new status effect, Ravenous, which makes you hunt down and murder your companions.[/p][p]I should have a Halloween map in the Holiday Havoc story for Patrons late tonight or tomorrow morning.[/p][p]Patreon: https://www.patreon.com/c/lcsoftware[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-New status effect that makes you hunt down and kill your companions: Ravenous.[/p][p]-Lars and Stormeye now give you an extra cannonball when you buy a cannon in Ch.3.[/p][p]-Added new side quest from Durolo in Ch.4 (he had a blank dialogue window when asked for a job).[/p][p]-Iron Spears and Steel Spears are now "metal" material so they can be repaired with Smithing.[/p][p]-Fixed rare crash when killing small baddies that don't leave corpses with combat abilities.[/p][p]-Fixed bug in Ch.3 finale where a few baddies would spawn on cliff and get stuck.[/p][p]-Fixed Raptor AI in Desert Fireworks map in Holiday Havoc for Patrons.[/p][p]-Removed party water checks from coastal map transitions in Ch.4.[/p][p]-Started on scripts for new Wendigo baddie for upcoming Ch.6.[/p][p]-Improved some more dialogue and updated manuals.[/p]

Warlordocracy v2.1

[p]Fixed a shit ton of bugs, mostly from recent patches. There was a bug with the Crypto gemcrack in Ch.3, tons of dialogue inconsistencies if you resisted enslavement at the start of Ch.3, a glitch preventing Izari Clerics from casting spells, and the entire Auto-Pause menu not working from the main menu. I apologize for fucking shit up so much and not noticing.[/p][p]Also fixed some bugs that have been there from the start, including a problem with saves not appearing in the list if they started with "Chapter", Dread Spiders dropping the wrong organ on death, and a cliff blocking grapnel use in Ch.3. Also added a way to get pirate respect in Ch.3 if they are hostile. Finally, improved a bit of dialogue. Thanks to Macabre again for reporting half of these issues.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Fixed bug with saved games that start with "Chapter" not appearing in list.[/p][p]-Fixed major bug in main menu where Auto-Pause settings menu wasn't working.[/p][p]-Fixed major bug in Izari Cleric scripts that prevented them from casting spells.[/p][p]-Fixed major bug where you couldn't target energy fields with Cryto Gemcrack in Ch.3.[/p][p]-Fixed some dialogue bugs in Ch.3 where characters assumed you were enslaved even if you resisted.[/p][p]-Fixed bug in Berindal Beach in Ch.3 that blocked vision at foot of scalable cliff (blocking grapnel).[/p][p]-Fixed bug where Dread Spiders would sometimes drop Blink Saccules instead of normal Spider Saccules.[/p][p]-Fixed Ostello's faction in Ch.3 story file, and added another 2 Izari Mercs to Berindal Beach map.[/p][p]-Robel now also grants you Pirate respect if you donate money to him in Ch.3 (as well as Noble).[/p][p]-Improved some more dialogue.[/p]

Warlordocracy v2.0

[p]Improved framerate a little with more efficient Boolean checks, especially on maps with lots of lights (like Berindal's Estate at night). You can now destroy lamp lights and hanging lamps. Also fixed a few bugs thanks to Macabre's reports.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Improved framerate a little on maps with lots of light effects (Berindal Estate at night).[/p][p]-New script Boolean: "if_objNearFast" (always picks object with lowest ID for faster processing).[/p][p]-New script Boolean: "if_objNearSightFast" (same as above boolean but also checks for line of sight).[/p][p]-Fixed major bug from recent patch that screwed up Ch.1 final cutscene (thanks to Macabre).[/p][p]-Fixed bug where missing encyclopedia entries crashed game, added Grapnel entry (Macabre).[/p][p]-Fixed bug where Commander Durolo didn't pay you for rescuing Lara in Ch.2 (Macabre).[/p][p]-Fixed bug where text description files weren't getting deleted with save.[/p][p]-Fixed bug where ratfolk in Keep Basement were not hostile.[/p][p]-You can now destroy lamps for stealth purposes.[/p][p][/p]