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Warlordocracy News

Warlordocracy Early v23.3

[p]Fixed major bug from a recent patch that made travelling impossible because new characters started out in Major Battle mode (thanks to an email report).[/p][p]Finished the end-game slides and added 5 new achievements. Also, there is now an "Easy Mode" that removes the hunger mechanics but also disabled achievements.[/p][p]Plus a few other tweaks and minor bug fixes.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-New Achievements: Anarchy, Propagandist, Andresi Rescued, Lizardfolk Friend, Pigfolk Partner.[/p][p]-Finished Ch.5 endgame slides (Companion relationships and Quinn's Plot rep).[/p][p]-Added Easy Mode option to character creation to disable the Hunger mechanic.[/p][p]-Fixed sprite position when waking from unconscious status during dialogue.[/p][p]-New rooftop objects around Noble District roof edges to fix draw priority.[/p][p]-Amulet of the Self now makes wearer immune to mental effects.[/p][p]-Added a few Potions of Attunement to Jadenbury in Ch.5.[/p][p]-Added some aged mobiles and sprites for Ch.6.[/p][p]-Improved death script of Gazer monsters.[/p][p]-Updated all manuals.[/p]

Chapter 5! (and v23.2)

[p]Balanced a few combat stats and improved some combat abilities, and also FINISHED THE FUCKING STORY, MAN! You can now beat Warlordocracy.[/p][p][/p][p][/p][p][/p][p]Chapter 5 is out:[/p][p][dynamiclink][/dynamiclink][/p][p]Here's some screenies from near the finale (minor spoilers):[/p][p][/p][p][/p][p]I have not playtested from the beginning since Ch.2 was released. So balancing will be completely fucked. I'll spend all summer playtesting before leaving early access.[/p][p][/p][p]Complete list of Changes:[/p][p]-Finished Chapter 5![/p][p]-Physique skill now stops increasing Parry attribute after level 8.[/p][p]-Fixed bug where unexplored blackness didn't disappear on game load.[/p][p]-Fixed damage per second info in character info screen for unarmed attacks.[/p][p]-Fixed bug where corpses were getting resurrected on game load if they regenerated health in check script.[/p][p]-Aimed Jab and Crippling Strike abilities now ignore both evasion and parry (as stated in description).[/p][p]-Heavy weapons now cost more Meta to use (30+ stones costs 2 Meta, 40+ costs 3, 50+ costs 4).[/p][p]-Leadership ability now requires 8 Education like it says in the manual (instead of 5).[/p][p]-Increased stats of Admiral Zidas, disabled his training option in Ch.2 dialogue.[/p][p]-Item glimmers are now deleted when the "screen" command is called.[/p][p]-Updated all manuals.[/p]

Warlordocracy Early v23.1


Probably the last patch before Chapter 5 releases. Tons of little tweaks.

Attacking unconscious characters now only has a 50% chance of waking them up (instead of 100%), making sleeping gas more useful. Also, the Self-Attuned status effect now prevents other mental statuses like confusion, but you can still get knocked unconscious from a physical blow to the head.

Summoning plants like mantraps and shamblers with Phytomancy can now only be done outdoors on grass or dirt tiles. The Linguistics ability now extends the time limit in the persuasion minigame. Setting mobile's accuracy to 100 now bypasses evasion. Finally, added more lockpicks to the early chapters.

The final boss of Chapter 5 is looking disgusting (in a good way).


Complete list of changes:

-Setting "objMobAim" to 100 now cancels target's evasion.
-Self-Attunement status now grants immunity to most mental effects.
-Knock-backs are now ignored in scripts if target has sufficient Physique skill.
-Attacking unconscious characters now only has a 50% chance of waking them (not 100%).
-Summoning Mantraps and Shamblers with Phytomancy is now limited to dirt or grass tiles, outdoors only.
-Linguistics and Bluffing abilities now both extend time limit for persuasion minigame.
-Finished sprites and scripts for multiple stages of the final boss.
-New sprites for the destroyed Noble District fence in Ch.5.
-Added some more lockpicks to earlier chapters.
-Lots of progress on Ch.5 maps and scripts.
-Updated all manuals.

Warlordocracy Early v23.0

You can now set mobile species to "hidden" to make invisible missile sources that cannot be targeted (arrows from windows or from off-screen, etc.). Also, finished 3 new powerful Cryomancy spells: Arctic Winds, Ice Lance, and Hailstorm. Added some more high-level gemcracks to Chapters 3 and 4 (the things you need to cast spells).

Fixed a bug where some object properties weren't getting reset when deleted. Plus a few more minor tweaks. Still on track to finish Chapter 5 by June 8th.


Complete list of changes:

-Setting species to "hidden" now makes mobile non-targetable.
-New hidden missile sources for unseen hidden archers from windows, battlements, etc.
-New script command for modders to disable manual saving (for custom save systems).
-New optional parameter for "if_objNearMob" Boolean to skip LOS check.
-New missile sprite for powerful Ice Lance spell (master Cryomancy).
-Finished Cryomancy spells: Arctic Winds, Ice Lance, Hail Storm.
-Fixed object deletion omitting a couple of variables.
-Catapults now have 200 max health (up from 100).
-Added more high-level gemcracks to Chapter 4.
-Lots of progress on Ch.5 maps and scripts.
-New end-game slides for use in Ch.5.
-Updated Builder's Manual.

Warlordocracy Early v22.9

Tweaked a few script commands for the major battle AI, including allowing baddies to operate catapults (enemy cannons would be too overpowered and frustrating). Mostly just banging out Chapter 5 maps and scripts.

I'll upload the lastest Ch.5 Demo to Patreon soon: https://www.patreon.com/c/lcsoftware

This will probably be the last demo. I am on the road, and next week is the mod contest deadline for Brigand: Nukular Winter. I'm still hoping Warlord Chapter 5 will be finished before I catch a flight on June 8th.


Complete list of changes:

-Fixed bug where "pickParty" command wasn't working with full party.
-Fixed bug with attack ground command (auto-targeting nearby hostiles).
-Fixed bug where unexplored blackness wouldn't disappear immediately on map change.
-Added two more secret gemcracks to Ch.2 for players that want to use magic early.
-Lots of new sprites for broken town objects for Ch.5, as well as dry fountains.
-Tweaked Foreign District map in Ch.2 a bit so pathfinding is less annoying.
-Updated Items section in Player's Manual (potions and bombs).
-Lots of progress on Ch.5 maps and scripts.