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Space Reign News

Chapter II - Major Update Preview

Hello Pilots & Commanders, with Chapter II on the horizon, let's take a quick look at what the next major update will bring to Space Reign. 🚀

[h2]Heavy Frigates and Destroyers[/h2]
Bigger ships = Bigger guns. Heavy frigates and destroyers are on their way to the battlefield with destroyers featuring the largest weapons in the game mounted on their S3 hardpoints. Heavy Frigates will offer more S2 hardpoints than all Light Frigates currently available.


[h2]Ship Experience system[/h2]
All player ships will be able to acquire combat experience, which will increase their rank, thus improving their combat skills, such as accuracy, afterburner usage, countermeasures, and more. A simple system of progression for your fleet, similar to many famous RTS games.


[h2]New Playable Ships[/h2]
Besides getting your hands on the Heavy Frigates and Destroyers, including the Taurus Heavy Frigate previously used by the Marshall Gang pirates, you will be able to expand your fleet with 2 more fighter-class ships. Finally, all those ships you have been seeing in the voting polls, all named by you, in the game!


[h2]Additional Weapons[/h2]
We have also been working on new weapons, which will significantly expand your arsenal options. Flaks, burst cannons, laser point-defence, rocket launchers, heavy railguns, cluster missiles and more, including the most powerful launcher in the game capable of destroying smaller ships in a single blow - the S3 Cruise missile silo. We can't wait for you to come up with crazy new loadouts while helping us test their balance.


[h2]New Enemy Faction[/h2]

No more fighting the pirates, it's time for a real challenge. You will face a new enemy - The Tyr Corporation, also known as Tyrcorp. Better trained and better quipped, this militaristic corporation seeks total control over the resource harvesting operations in the region.


[h2]New Sectors[/h2]
New Contract and Conquest sectors will be available for the second chapter, take a look at these new sceneries coming with the update.


[h2]Update When?[/h2]
Our plan is to release Chapter II within one month, since we are currently in the process of testing and tweaking new ships and weapons, as well as some bug-fixing we have to catch up with (including the live version of the game).

See you in the next Chapter & Good Hunting! 🫡

Adam & Daniel

Name a Ship poll #10

Hello Pilots & Commanders, time for another ship poll!

[h2]Poll #10 INFO[/h2]
Corporation: NovaTech
Ship class: Medium Destroyer
Name Theme: Animals/Mythology


VOTE AND PROPOSE NAMES HERE => https://strawpoll.com/w4nWWee2lnA


[h2]Poll #9 Final Results[/h2]

Name a Ship poll #9

Hello Pilots & Commanders, time for another ship poll!

[h2]Poll #9 INFO[/h2]
Corporation: NovaTech
Ship class: Light Destroyer
Name Theme: Animals/Mythology


VOTE AND PROPOSE NAMES HERE => https://strawpoll.com/e6Z2ADLV8gN


[h2]Poll #8 Final Results[/h2]

Name a Ship poll #8

Hello Pilots & Commanders, time for another ship poll!

[h2]Poll #8 INFO[/h2]
Corporation: NovaTech
Ship class: Heavy Frigate
Name Theme: Animals/Mythology


VOTE AND PROPOSE NAMES HERE => https://strawpoll.com/7rnzVMLPDnO


[h2]Poll #7 Final Results[/h2]

Update 0.4.7 - Pause & Command

Hello Pilots & Commanders, another smaller update is out, check out what's changed!

[h2]Features:[/h2]
[h3]Pause & Command[/h3]
Good News! You are now finally able to pause the game in Tacview and give orders to your fleet, maximizing its potential while minimizing..well..the enemy. Just enter the Tacview mode, press SPACE or click on the Pause & Command button, then take your time and assign targets, change stances, or adjust launcher usage - completely stress-free.
[previewyoutube][/previewyoutube]
[h2]Changes:[/h2]
  • REDUCED Miner Squadrons spawn rate

[h2]Fixes:[/h2]
  • Another Possible Fix for Contracts sometimes being instantly completed without rewards with enemies still spawning
  • Possible Fix for Freighter repair drones sometimes not spawning during the Freighter Rescue contract
  • FIXED Missiles sometimes bouncing off ships when hitting them after their parent ship was destroyed
  • FIXED Miner Delivery reward having the wrong info written in the log
  • FIXED Overlaying Ammo and Commander icons in the Fleet Tab
  • FIXED Point-Defense turrets causing the ship to have wrong range values in CQB stance
  • Other Minor Fixes


Come and join our community discord to discuss the upcoming features or your suggestions and feedback.

See you next time!

Adam & Daniel