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SWORN Early Access | Roadmap Update 1

Soulforged,

We’re delighted to reveal the SWORN Early Access near-term Roadmap! Thank you for being a part of our valuable community, we appreciate the support and excitement. The launch has been an overwhelming experience – we are blessed – and love seeing all the content and reading your feedback.

We want to keep the momentum going by delivering a roadmap focused on three core steps: quality-of-life improvements, expanding the game, and deepening the gameplay experience.



More balancing and fixes are on the way, followed by a minor update to add pausing in solo runs, WASD rebinding and an Ultimate ready indicator.

Improving the foundations of SWORN is a priority – we have four weapon revisions planned, blessing revisions; and more control on randomness. We also hear you on matchmaking, so we’re looking into the possibility of a lobby browser.

Camelot grows! As you can see, the asset features a work-in-progress look at Biome 5, permeated with a lunar surface. We’ll reveal more about the location and its bosses on the journey to releasing Major Update 1.

To enrich community value, we’d also like to implement a competitive mode with challenges and leaderboards. The end goal is to release SWORN as a finely-tuned roguelike experience that offers deep, polished gameplay with tons of replay value.

Community feedback is immensely important to us, so the content stipulated is by no means exhaustive. We will continue to refine and craft SWORN with your feedback in mind.

Thanks again,

The journey through Camelot continues!

https://store.steampowered.com/app/1763250/SWORN/

SWORN Patch #4 is LIVE (v0.50.4.0.510)

[h3]UI & Settings[/h3]
- Escape Menu: Now pauses the game while playing in Solo mode
- Settings: Added support for rebinding Move (WASD) on Keyboard
- Settings: Add an accessibility option to show an extra indicator on the ground below your local player
- Settings: Add “Hold to Attack” option which will enable holding for most attacks that do not have it on by default
- Settings: Split Controller and Keyboard rebinding into separate menus
- Settings: Removed additional lock-on binding on Middle Mouse Button
- Settings: Change default Lock-On control to be “Left Alt” instead of “Alt”
- Scoreboard: Now shows the Scoreboard when defeated in a run other than the Tutorial run
- Reroll: Adjust Reroll button to prevent accidentally Rerolling multiple times

[h3]Art and Animation[/h3]
- Deep Harbor: Polished some environmental VFX
- Fae Lords: Polished some Dialogue, Blessing Selection, and Ultimate animations

[h3]General[/h3]
- Bosses now have a 25% resistance to Chill in addition to Weak
- Fix an issue where you could pick up the same Roundtable Blessing multiple times
- Fixed bug where the wrong button was shown in the prompt when interacting with single Fae Blessing rewards
- Updated pick up prompt and Shop text for clarity
- Adjusted Blessing Banner text sprite to have more spacing
- Some small performance optimizations

[h3]Blessings[/h3]
- Fix triggering Shatter (Beira/Gogmagog duo) with a Quake doing far more damage than intended
- Fix Devastating Quake blessing not functioning - now scales quakes multiplicatively
- Tweaked Stony Companion to have the same damage and scaling as Mighty Dash
- Updated Fury and Flow keyword text to make blessing effects more clear

[h3]Events[/h3]
- Updated event objective text to be more clear about how rewards are earned

[h3]The Source[/h3]
- Devotion Tree: Updated descriptions to make percent chance more clear
- Wealth Tree: Updated Treasury upgrade text to display the correct value

[h3]Bugfixes[/h3]
- Fixed an issue where the player could get stuck with the Blink visual after dying and using a Resurrection Token while using Blink
- Fixed an issue where after multiple Fae Gifts are purchased in the shop, you could get locked out of collecting them
- Fix an issue where damage numbers would show during a cinematic cutscene even though no damage was happening

SWORN Patch #3 is LIVE (v0.50.3.0.503)

[h3]Bugfixes[/h3]
  • Fix issue where health and mana bar would sometimes be missing their fill graphics
  • Fix issue where the Inventory Menu was inaccessible on connected clients when first joining a game
  • Fix an issue where occasionally the Inventory Menu would be off center during combat
  • Removed the fire in Guinevere’s hands that had graphical issues


https://store.steampowered.com/app/1763250/SWORN/

SWORN Patch #2 is LIVE (v0.50.2.500)

[h3]Crashes and Major Bugfixes[/h3]
- Fix a crash in the Deep Harbor biome
- Potential fix for issues with the Inventory menu
- Fixed an issue where you could lose your roundtable blessing upon picking up or leveling up another blessing.
- Fix the display of single blessing rewards on doors while playing in languages other than English
- Fixed an issue where sometimes, dying to Arthur's flame mortars, Raving Blight’s poison, or a fire brazier trap would prevent Carmarthen from loading correctly
- Fixed an issue where hitting a trap with a projectile as you moved into a new level would cause the level to fail to load correctly
- Potentially fixed an issue where charging an attack and then entering a new room would cause a level to fail to load correctly
- Fixed an issue where leaving too quickly in a room with a hazard corruption would cause the next level to fail to load correctly

[h3]General[/h3]
- Added more options for FPS limit
- Increased Mana recharge time from 5s to 6s

[h3]Sword In The Stone Blessings[/h3]
Vigilante - Assassins Dagger
- Vigilante’s Mark: Bonus Damage reduced from 25% to 20%
- Veteran’s Blade: Max Damage reduced from 150 to 125
- Ricochet Blade: Bonus Damage reduced from 25% to 10%
- Ricochet Blade: Bounce Count increased from 3 to 5

Vigilante - Blade Rush
- Vampire Dash: Health Per Hit reduced from 1 to 0.5

Vigilante - Dagger Flurry
- Splintering Blade: Fixed a bug preventing Splintering Blades from being visible.
- Splintering Blade: Now has homing on nearby foes

Vigilante - Shadow Strike
- Marked for Death: Damage Increase reduced from 25% to 20%
- Marked for Death: Healing reduced from 3 to 2
- Shadow Dancer: Evasion Chance reduced from 75% to 50%

Rook - Bull Rush
- Finale: Damage increased from 50 to 75
- Finale: Added new VFX
- Raging Bull: Damage Damage per Hit increased from 20 to 30
- The Horns: Fixed description to read “Your Spell deals can wall slam foes for bonus damage”
- The Horns: Knockback Modifier increased from +20% to +50%
- The Horns: Wall Slam Damage increased from 75 to 100

Rook - Counter
- Bloodlust: Duration reduced from 4s to 2.5s
- Bloodlust: Health per Hit reduced from 1 to 0.5
- Adrenaline: Fixed description incorrectly stating it gave damage resistance
- Adrenaline: Duration reduced from 4s to 3.5s
- Adrenaline: Attack Speed Bonus reduced from +35% to +30%

Specter - Blink
- Shadow Dancer: Evasion Chance reduced from 75% to 50%

Specter - Dragon Dive
- Deft Dive: Turn Speed Multiplier increased from 1.0x to 1.5x
- Gathering Flames: Max Bonus Damage increased from 85 to 100

Monk - Storm Call
- Storm Surge: Flat Damage reduced from +5 to +3

Monk - Crystal Turret
- Dual Core: Bonus Duration decreased from 75% to 50%
- Rapid Fire: Attack Speed Bonus increased from +200% to +250%
- Rapid Fire: Damage Reduction increased from 25% to 45%

Monk - Black Hole
- Collapse: Bonus Damage increased from 15 to 20
- Supermassive: Damage Increase reduced from +25% to +15%

Monk - Arcane Shield
- Midnight Pulse: Damage Interval reduced from 1.5s to 1.0s
- Midnight Pulse: Damage reduced from 25 to 18

[h3]Fae Blessings[/h3]
Mab
- Leech: Now requires one of either Venomous Touch, Strike Flourish, or Infecting Dash
- Hibernator: Reduced healing
- Feast: Reduced Max Health that can be earned

[h3]Events[/h3]
- Luna Blossom: Changed so you no longer need to hold Interact when delivering Luna Drops
- Luna Blossom: Required Luna Drop count increased from 5 to 6
- Luna Blossom: Changed spawn position in certain maps to not overlap with mushroom traps

[h3]Known Issues[/h3]
- Midnight Pulse: Incorrectly states that the shield pulses 1.5s instead of 1.0s
- Inventory Menu: On Connected clients, the Inventory Menu will not open in Carmarthen when they first connect to a game.
- Inventory Menu: Occasionally the Inventory Menu will be off center during combat

SWORN Hotfix Patch #1 [NOW LIVE]

Soulforged,

We want to thank our community for all your support since our Early Access launch yesterday. We feel incredibly blessed to be given the opportunity to work directly with our community. We're listening to all your feedback and suggestions, so we can learn from your in-game experience and gather insight to continue to improve SWORN during our Early Access period.

We've heard your feedback already on implementing WASD binding, allowing pausing in single-player runs, and fixing tab menu issues that some players are experiencing. We will be addressing these in a future hotfix patch.

This is the very start of our continual improvements to our balancing and polishing throughout Early Access!

[h3]Hotfix #1 is now available - Patch Notes[/h3]
  • Optimize UIs so they are disabled when not in use. This should result in a noticable performance gain.
  • Damage Tuning:
    • Increased "Blade Rush" damage 75 -> 100
    • Increased Arcane Blade Light Attack damage 12 -> 15
    • Reduced Arcane Blade Heavy Attack speed
    • Increased Armillary Sphere Light Attack damage and reduced attack speed
    • Adjusted "League of Shadows" damage scaling
  • Fix Golden Hand event balancing
  • Fix emote stuck on screen during loading
  • Misc emote UI fixes
  • Changed default emotes for new saves
  • Fix "Total Shade Damage" stat string on "League of Shadows" blessing
  • Remove "Reaper" Scythe Blessing from game
  • Update Credits
  • Fix issue where blessing seal rooms would remove roundtable blessings
  • Add dither to Arthur arena entrance
  • Add collider in tutorial level to prevent walking inside rocks
SFX
  • Added harbor bell SFX to Deep Harbor ambience
  • Added Ultimate Ready SFX
  • Fixed Percival Intro SFX
  • Fixed Post Level Shop ducking UI SFX
  • Added Failed Interaction SFX to Post Level Shop, Architect UI, and Bounty Board
  • Added Show/Hide SFX to Skill Trees and Bounty Board
  • Fixed Unlock hint text
  • Turned off Door Closing SFX at the beginning of Arthur's Fight

We hope you are immersing yourself in our crafted comic world of Camelot and enjoying the start of our swift and exciting Early Access!