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HumanitZ News

Experimental Branch 0.910

Hey Survivors, we are back with 910 experimental!

There will be missing translation with this update as we are in the middle of finishing our quest system update so all translation and localization will be included in that patch together with the quest system which will be update 911.

How do I get access to the Experimental branch?
We have added a guide over in our Steam Discussions on how to access the branch. Remember. we strongly recommend creating a new save for this branch to prevent losing your progress.


  • Building System Update, new upgrade system allowing the player to select different upgrade options for the walls, new building pieces, new stairs, standing torch, log store. When upgrading walls the HP increases with each upgrade added.
  • Chainsaw added. (Kills zeeks, chops down trees and cuts up logs)
  • Interactable Apple Tree added to map.
  • New interactable beehive (players can use empty jars to collect honey from.
  • New biker bar POI added.
  • New Pharmacy Building added.
  • Heatpack item added. (Use and get a 5 minute heat buff).
  • Hardcore HUD mode. (New clean HUD mode for more immersive gameplay or for RP)
  • Player built roofs now hide more than one.
  • Vitals are updated when consuming at the end of the animation
  • M1 garand ping sound added on last shot.
  • Letter destroys self on drop.
  • Extended time that the generator lasts.
  • Roof now hides when driving also works for passengers.
  • Added some missing Japanese Localization.
  • Small UI polish and alignment changes.
  • Fix for boxer profession finisher bug.
  • Fix for locked vehicles not being able to be lock picked or crowbar.
  • Power line structure collision issue fixed.
  • Fixed collision issues with walls at storage yard.
  • Fixed player not saving correctly when abruptly exiting the game.
  • Harvest detection improvements.
  • Improvements to stop zombie sliding (yoz spotted this again in single player on 4x)
  • Fixed Crafted Bottle Suppressor coming out at 0 durability
  • Quest system.
  • Steam Deck development.
  • Improved controller/gamepad support.


[hr][/hr]
For those playing HumanitZ right now, your feedback is INCREDIBLY important to us - we take notes on everything you tell us. If you would like to leave us feedback in the form of a Steam review, it helps us tremendously. You can also join our Discord below to connect with other players and follow along with our development.

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Humanitz is part of the Steam Spring Sale!

Hi everyone!

If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Spring Sale! From March 14th until the 21st, the game will be on sale for 25% off! Make sure to check out Freedom Games' Steam Spring Sale page to pick up some great games to play.


https://store.steampowered.com/app/1766060/HumanitZ/

Outlast and Outrun Update

[h2]Hey Survivors![/h2]

Are you ready to challenge your own ability to survive?

The Outlast and Outrun Update brings new threats, new challenges, a new game mode, and so much more. Find yourself a brand new muscle car and scavenge through multi-story buildings to get the supplies you need to stay alive or put yourself to the test by outlasting endless waves of zeeks.


  • Scenario game mode unlocked This is the first scenario map called Swamp Survival where you have to defend waves of zeeks each day.
  • Multistory Buildings Multistory buildings added to parts of the map, and new POIs created
  • Brand new Vehicles (muscle car, rally car, luxury car, new suv)
  • Brand new Zeek threat
  • New Zeek models (Runners, Medical, Police, walkers and more)
  • New base building stairs.
  • New in game challenges to complete.
  • Base defence health increased
  • Improvised Axe will now lose durability faster.
  • Changes to the map and new locations.
  • Added server settings for cleaning up items on the ground and white building blueprints.
  • ClearAllFakeBuildings command should now work in dedicated if admin.
  • Stats page UI updated.
  • List of servers will place favourites on top
  • Crafted items should now stack if possible
  • Logs that spawn from cutting down a tree now spawn in random locations not in one pile.
  • Added additional check when using the unstuck command to prevent teleport cheating.
  • Added check to cancel zombie bite when dead.
  • Fixed weapon attachment not installed when equipping through the right click menu.
  • When in water, interaction of actors/vehicles etc takes priority over collecting water.
  • Fixed drag and drop from trader glitch (stops you stealing from Buck!).
  • Fixed dismantle not refunding items (max stack issue)
  • Fixed durability not updating visually when swapping items in container
  • When you have a stamina boost and you drop weight your stamina will now regen as normal.
  • Fixed connect to IP (Use steam query port).
  • Fixed issue with cooking stove in the campervan.
  • Fixed dogs spawns so they don't get stuck and cannot be claimed.
  • Fixed facial hair colour not respected when selecting a preset.
  • Fixed issues with Japanese localization.
  • Map optimization and level streaming to improve performance.
  • Quest system.
  • Steam Deck development.
  • Improved controller/gamepad support.
  • Food Spoiling.


[hr][/hr]
For those playing HumanitZ right now, your feedback is INCREDIBLY important to us - we take notes on everything you tell us. If you would like to leave us feedback in the form of a Steam review, it helps us tremendously. You can also join our Discord below to connect with other players and follow along with our development.

[hr][/hr]


909X Experimental Update

909X Update

Here is the hotfix/update for the experimental branch for you all to enjoy!

  • When you have a stamina boost and you drop weight your stamina will now regen as normal.
  • Updated multi story house props for dismantling.
  • Barricading multi story houses now fixed.
  • Fixed connect to IP (Use steam query port).
  • Fixed rain collector not working in scenario map.
  • Fixed issue with cooking stove in the campervan.
  • Character backpack and items now hide correctly in multi story houses.
  • Stats page UI updated.
  • Improvements to all dogs spawns so they don't get stuck and cannot be claimed.
  • Logs that spawn from cutting down a tree now spawn in random locations not in one pile.
  • Time increased for items dropped and white blueprint buildings despawning is now set to 50 hours (2 days roughly on dedicated servers)




Thanks
HZ Team

Experimental Branch 0.909

[h2]Hey Survivors![/h2]

It's time for another Experimental Branch update! There are some really cool features included in this build and we are looking forward to hearing your feedback on each one!

How do I get access to the Experimental branch?
We have added a guide over in our Steam Discussions on how to access the branch. Remember. we strongly recommend creating a new save for this branch to prevent losing your progress.


  • Scenario game mode unlocked This is the first scenario map called Swamp Survival where you have to defend waves of zeeks each day.
  • Multistory Buildings Multistory buildings added to parts of the map, and new POIs created
  • Brand new Vehicles (muscle car, rally car, luxury car, new suv)
  • Brand new Zeek threat
  • New Zeek models (Runners, Medical, Police, walkers and more)
  • New base building stairs.
  • New in game challenges to complete.
  • Base defence health increased
  • Improvised Axe will now lose durability faster.
  • Changes to the map and new locations.
  • Added server settings for cleaning up items on the ground.
  • ClearAllFakeBuildings command should now work in dedicated if admin.

  • List of servers will place favourites on top
  • Crafted items should now stack if possible
  • Added additional check when using the unstuck command to prevent teleport cheating.
  • Added check to cancel zombie bite when dead.
  • Fixed weapon attachment not installed when equipping through the right click menu.
  • When in water, interaction of actors/vehicles etc takes priority over collecting water.
  • Fixed drag and drop from trader glitch (stop you stealing from Buck!).
  • Fixed dismantle not refunding items (max stack issue)
  • Fixed durability not updating visually when swapping items in container

  • Map optimization and level streaming to improve performance.
  • Quest system.
  • Steam Deck development.
  • Improved controller/gamepad support.
  • Food Spoiling.


[hr][/hr]
For those playing HumanitZ right now, your feedback is INCREDIBLY important to us - we take notes on everything you tell us. If you would like to leave us feedback in the form of a Steam review, it helps us tremendously. You can also join our Discord below to connect with other players and follow along with our development.

[hr][/hr]