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Zeek Feed 007

☣️ Zeek Feed News – More 1.0 info! ☣️
[p]Before we dive into this latest Zeek Feed, just a heads-up: this episode contains quite a few spoilers. If you’d rather discover everything fresh when 1.0 drops, now’s the time to click away![/p][p]Alright, with that out of the way let’s jump in.
[/p][p]We’ve been working harder than ever since the last Zeek Feed, and we’ve got plenty to show and discuss. Let’s start with Infection.
[/p][p]Our goal was to make the Zeeks feel like more of a threat and to overhaul how infection works in HumanitZ. With the new character progression and skills system, losing a survivor should now feel more impactful than ever before.

🧬Infection System Overhaul 🧟[/p][p]We’ve introduced a brand-new infection system.[/p][p]Now, each time you get hit by a Zeek, you’ll take on a small amount of infection. This will slowly build up over time. Once your infection meter hits 10%, it will display on your player HUD so you can keep track of it.[/p][p]The infection meter ranges from 0 to 100 but beware: a single bite adds 50 to that meter, so things can go bad fast. If the meter hits 100, you’re dead. 💀 (when you die you will lose all accrued XP.) [/p][p]🧪 How to Combat Infection[/p][p]Clothing and armor now help reduce infection damage.[/p][p]You can still craft an infection treatment like before, but it now reduces infection by 50% and is tied to an unlocked skill.[/p][p]We’ve also added a new homebrew medicine that can be crafted at the chemistry station. It suppresses infection gradually, a sort of poor man's version of the full infection treatment and this isn't locked behind a skill you just need the resources to craft it.[/p][p]So while the system is kind of similar to before, you can manage infection and prevent death. It is now more dangerous and requires more careful planning. So far feedback from all our testers on this has been overwhelmingly positive!

🎯 Why We Made the Change[/p][p]Our vision for HumanitZ has always been to make zombies something you genuinely fear. Being careless or making poor decisions about when to run or fight should now have real consequences and with this change to the infection system you can really feel it now.


Lets continue with making the game harder…If you want to?

We’ve added a new feature to HumanitZ: Afflictions.[/p][p]These are optional modifiers you can choose before starting a game to make survival even more challenging. For example:
[/p][p]ACL – Reduces movement speed[/p][p]Bad Back – Lowers carry weight[/p][p]Fumble – Slows reload speed
[/p][p]Afflictions are perfect for roleplay scenarios or for survivors who want to push themselves to the absolute limit by stacking an extra challenge on top of max difficulty.[/p][p][/p][p][/p][p]On the topic of difficulty and settings we have revamped the Settings Menu and created some Predefined Game Settings to get you up and running.. Whether you're a brand new player or a seasoned veteran we’ve got you covered. [/p][p][/p][p]We also have new improved custom settings allowing more options like setting loot rarity of different item types.[/p][p][/p][p]In the last Zeek Feed, we shared some early images of the new Custom Characters, and progress has been moving along really well since then.[/p][p]We’ve added new clothing that can become worn, dirty, or blood-covered over time, plus new beards and hairstyles that look far better than our earlier versions. We’re really pleased with how it’s all shaping up![/p][p]Over the next few weeks, we’ll be working on new player faces and beginning development on the female character.
💥 New Special Ammo Types[/p][p]We’ve also introduced new ammo types for those who like to customize their firepower:[/p]
  • [p]Armor Piercing – Punches through armoured enemies.[/p]
  • [p]Dragon’s Breath – Shotgun rounds set targets on fire[/p]
  • [p]Shredder (Bleed) Rounds – Causes bleeding damage.[/p]
  • [p]Hardcast – Heavy impact rounds for larger threats.[/p]
  • [p]Incendiary – Ignites enemies on impact.[/p]
[p][/p][p]We’ve finally updated Guns and Ammo![/p][p]Now, when you load a firearm, the ammo is taken from your inventory and stored directly in the weapon — just like in pretty much every other game out there.[/p][p]In short: if you load rounds into a gun, drop it, and someone else picks it up, the ammo will still be in the gun. This also accounts for storing the weapon in your pack, a container, and the ammo will stay in the weapon when logging out so no more reloading everything when you hop back in![/p][p][/p][p]We’ve been busy creating new and improved Challenges, along with a cleaner, easier-to-track UI.[/p][p]These challenges will reward you with the XP you need for the new skill system, helping you unlock those all-important late-game skills!
[/p][p]There is lots of hard work being done on map and level design, lots of locations and towns are getting nice updates so here is a sneak peak on some of the work done so far. Many of these images are from locations still under construction but it's looking really good. We’ve added a Huddson High School, Historical Museum, City Bank and much more.  The whole of Huddson City is having a full make over.[/p][p]New Hide Grass Building System
When building certain items now the buildable will remove the grass for a cleaner look inside your base, this has been a heavily requested feature and it’s finally coming to the game.[/p][p][/p][p]
New Zeeks
We have added some new zeeks but we won't share all of them as we want to keep them a secret for the full release but here is a sneak peak of the new giant zeek.[/p][p]While we discuss Zeeks we've made some really good progress on performance and optimization allowing us to increase the amount of zeeks on screen, and with that we've been working hard on the sfx and different hit reacts to make the combat feel that bit more connected.
New locked storage unit with juicey building loot[/p][p]New bus stop signs that fit in the world of Humanitz. Check them out when you find them, they might have some information posted to guide you along the way, hint hint…
Here is a tease of a few new items coming to HumanitZ
[/p][p]Thanks for taking the time to read our latest Zeek Feed. We hope you're as excited as we are for the future of HumanitZ. From here on out, we’ll be bringing you more Zeek Feeds to keep you updated on progress and all the latest info as we move toward 1.0.

Link to all the 1.0 info from the last Zeek Feed: [dynamiclink][/dynamiclink][/p][p]Thank you for your support, Survivors.[/p][p]Stay safe out there.[/p][p]HZ Team
[/p]

Zeek Feed 006 (Big Announcement)

☣️ Zeek Feed News – 1.0 on the Horizon! ☣️
[p]Hello Survivors,[/p][p]It’s been a while since our last Zeek Feed and for good reason. We’ve been heads down, pushing out update after update, shaping HumanitZ into the game you deserve. Sometimes that means less time for news, but today? Today, we’ve got something big to share. So grab a coffee, sit back, and let's dive in.
[/p][h3]🧱 Marching Toward 1.0[/h3][p]We’re excited to officially announce that the Dev Team is now working full-steam ahead toward the 1.0 build of HumanitZ!
[/p][h3]But let’s be clear: 1.0 is not the end... It's just the Beginning.[/h3][p]This milestone represents a more refined, polished experience packed with major quality-of-life improvements, community-driven changes, and as few bugs as humanly possible. It’s the version that defines our vision, solidifies the core of the game, and sets the stage for the future. [/p][h3]🚧 What 1.0 Really Means[/h3]
  • [p]A more stable, optimized foundation[/p]
  • [p]Key systems and mechanics polished based on our vision and your feedback[/p]
  • [p]Continued content and support beyond launch[/p]
  • [p]The start of a longer journey not the final chapter [/p]
[h3]🙌 Thank You, Community[/h3][p]To every single one of you who’s played HumanitZ over the past two years, submitted feedback, reported bugs, or just shared the love, thank you. Your support has meant everything, and it's helped shape what HumanitZ is and will become.[/p][p]We’re building this world with you, and 1.0 is only the first big step in what we hope will be a long, undead journey together.
[/p][p]Here is a list of some of the main things coming to HumanitZ 1.0.[/p]
  • [p]Brand new Skills and Professions [/p]
  • [p]New Island to discover and explore (end game content)[/p]
  • [p]Game Performance and improvements[/p]
  • [p]Fix as many bugs as possible[/p]
  • [p]Zeek Update: performance, movement and mechanics[/p]
  • [p]Human AI update: Bandit Sniper, more realistic movement/tactics and actions[/p]
  • [p]Improved building system and negate the sky base issues[/p]
  • [p]Guns and ammo change: ammo will be stored in the weapon when dropped, sold etc.[/p]
  • [p]Weapon sway and recoil[/p]
  • [p]Special ammo (Armour piercing for example)[/p]
  • [p]Lore! (more lore about how the outbreak began and world lore)[/p]
  • [p]Full main map overhaul (Including Huddson City full rework)[/p]
  • [p]In-game map update[/p]
  • [p]Full Controller Support[/p]
  • [p]Steam Deck Support[/p]
  • [p]Loads of new quests[/p]
  • [p]New World Quests[/p]
  • [p]Rebalancing of XP acquisition[/p]
  • [p]QoL / Polish / Standardization[/p]
  • [p]Motorbikes[/p]
  • [p]PvP Balancing[/p]
  • [p]Changes to hunting system[/p]
  • [p]Healing other players[/p]
  • [p]More cooking options/recipes[/p]
  • [p]Holdable shields[/p]
  • [p]Basic swimming[/p]
  • [p]Updates and improvements to the UI[/p]
  • [p]New custom characters[/p]
  • [p]New Weapons[/p]
  • [p]New Zeeks[/p]
  • [p]And more!![/p][p][/p]
[p]Things to come post 1.0[/p]
  • [p]Mod Support[/p]
  • [p]Console release[/p]
  • [p]Recruitable NPCs[/p]
  • [p]Vehicle trailers[/p]
  • [p]Maximum players on server increased[/p]
  • [p]More things to come via official post 1.0 Road Map[/p]
[p][/p][p]So now that is all out of the way let's talk about what we’ve been working on over the last few weeks and months.[/p][p][/p][h3]Skills & Professions Overhaul[/h3][p]This new overhaul might be the most significant update to the game we've ever made since launching in Early Access back in September 2023.[/p][p]The old system has been completely reworked. We're introducing three major skill tree archetypes, each with branching trees inside them.[/p]
  • [p]Weapons Tree (Melee, Firearms, Bows, Traps and Explosives)[/p]
  • [p]Survival Tree (Movement, Health, Crafting and Building, Hunting)[/p]
  • [p]Profession-Specific Trees (all new added professions)[/p]
[p]Each profession will now have its own unique skill tree, featuring unlockable abilities tailored to that path.[/p][p]We’re also excited to announce the addition of multi-classing. As your character progresses, you’ll be able to select up to three distinct classes over time, allowing for more flexibility and deeper customization in your build.[/p][p][/p][p][/p][p]Each tree will have goals that you need to complete to unlock that tree, earning extra XP along the way.[/p][p] [/p][p]We’ve recently hired a talented character artist and work is well on the way to create completely new customer characters and clothing, there will be different body types for both male and female (regular, skinny and bulky)[/p][p][/p][p]Sneak peak at some of the work we've been doing with weapon sway and recoil[/p][p][/p][p][/p][p]Here is just a small taste of the new stuff we’ve been working on and adding, new weapons, new ammo types, new food items, new crafting items, crafting stations and buildings. This image is not all encompassing, so stay tuned for more info in the future! [/p][h3]📣 Final Words[/h3][p]Thanks for taking the time to read our latest Zeek Feed. We hope you're as excited as we are for the future of HumanitZ. From here on out, we’ll be bringing you more Zeek Feeds to keep you updated on progress and all the latest info as we move toward 1.0. [/p][p]And yes we know the big question on everyone’s mind:

“When will 1.0 drop?” We can’t reveal the exact date just yet… but trust us it’s coming sooner than you think.
[/p][p]Thank you for your support, Survivors.
Stay safe out there.[/p][p]HZ Team [/p]

HumanitZ Hotfix .918.ZX4

[p][/p]
HumanitZ Hotfix .918.ZX4
[p]
Dear, Survivors

We decided to release another small patch to fix some issues and improve the playing experience.
[/p][p]Server Info: Please restart servers to pull the latest patch
[/p]
  • [p]Fix for fuel indicator issues (UI will update after exiting/entering hood)[/p]
  • [p]Fix for white building on load issue[/p]
  • [p]Fixed berry bush replication issues[/p]
  • [p]Fixed vehicle armour breaking weight calculations[/p]
  • [p]Fixed barn wall collision exploit[/p]
  • [p]Fixed in hand weapon taking durability when harvesting animals[/p]
  • [p]Log storage will no longer accept vehicle modifications[/p]
[p][/p][p]Regards
HZ Team[/p]

HumanitZ Hotfix .918.Z3

[h3]
HumanitZ Hotfix 918.Z3


So we compiled a list from our awesome community and got to work on a big hotfix to improve the experience and fix a lot of issues.

Thank you for your support!


Server Info: Please restart servers to receive the new server patch as well

[/h3]
  • [p]Great Scott quest: Doc pathing issue fixed for the 14th time!!!![/p]
  • [p]Fixed hacking device cool down timer not resetting on failure[/p]
  • [p]Added EVEN MORE STONES!!! to beach areas as well[/p]
  • [p]Added visual proximity icon to destructible scrap vehicles (Help new players)[/p]
  • [p]Fixed AI Event slider function, and added two more settings for those who are masochistic[/p]
  • [p]Vehicle Claim settings for server owners when set to 0 now allow infinite vehicles to be claimed[/p]
  • [p]Reported “Infinity Bushes” removed from map…there may be more out there!!![/p]
  • [p]Quests requiring multiple items can be turned in now[/p]
  • [p]Quest givers no longer steal full stacks of quest items[/p]
  • [p]Big Mac Quest fixed[/p]
  • [p]Bobby’s Quest fixed[/p]
  • [p]Tommy doesn’t wander around like an idiot any longer when escorting[/p]
  • [p]Quests requiring building do not place multiple blueprints when logging in/out anymore[/p]
  • [p]Adjusted quest pop-up text running off the bottom of the screen[/p]
  • [p]CTRL+Click stacking issues rectified[/p]
  • [p]Aim Controls no longer bug out when getting out of vehicles[/p]
  • [p]Camera rotation fixed when exiting vehicles[/p]
  • [p]Player-built beehives can now be dismantled[/p]
  • [p]Crafted Storage Cupboards match blueprint placement when built[/p]
  • [p]Half roof tiles now snap to the outer portions of walls[/p]
  • [p]Changed the durability of resources when returned from dismantle to avoid exploiting[/p]
  • [p]Blueprints wont drop additional resources when logging out or leaving the render area[/p]
  • [p]Dismantled item resources can’t be seen through the 2nd floor any longer[/p]
  • [p]Fire barrels no longer give the prompt to disassemble[/p]
  • [p]Buck no longer has trader issues, we promise…sort of…[/p]
  • [p]Empty cans can be picked up[/p]
  • [p]Fixed lockpicking/hacking of chests in PvP[/p]
  • [p]Fixed reported bunker issues[/p]
  • [p]Dog Kennel wont have snow texture when built indoors[/p]
  • [p]Fixed counter vaulting issues (just press crouch or use /unstuck function)[/p]
  • [p]Royale with Cheese restaurants lighting now works with generators[/p]
  • [p]Corrected gun description and ammo info tooltips for the P90 and 50cal ammo[/p]
  • [p]Vehicles no longer steal fuel when siphoning more than one can[/p]
  • [p]Triviar Borderlands truck fuel tank accessible[/p]
  • [p]No longer lose control when opening doors in SuperAdmin[/p]
  • [p]Can no longer vault through the boardwalk in Sunrise (thanks PepperCat!)[/p]
  • [p]Fast Food building doors are no longer backwards[/p]
  • [p]You can now drop items directly from backpacks on the ground[/p]
  • [p]Fixed berry bush horse collision issues[/p]
  • [p]Can no longer clip through door of new tanker ship[/p]
  • [p]Zeeks and player wont get stuck on shop stairs[/p]
  • [p]Zeeks can’t activate their camo at the tanker ship anymore (no more invisible zeeks)[/p]
  • [p]Zeeks wont eat zombie bears anymore[/p]
  • [p]Roof Storage of vehicle UI fixed[/p]
  • [p]Famous floating tree has been brought back to the ground (RIP, if you know you know)[/p]
  • [p]HUGE shoutout to Aeros on Discord for the last second bug fix mention: Boxtruck windows are clean again![/p]
  • [p]Minor map and terrain fixes of reported issues

    [/p]
[p]Thank you
HZ Team[/p]

HumanitZ Hotfix .918.X2

[p]Dear Survivors

From recent feedback and bug reports we have pushed a hotfix to fix some issues found by the community. Thank You!

Server Info: Restart required to pull lastest patch


- Fixed Backpack issues on servers
- Fixed Car tire equip menu option and control click fixes
- Fixed Pad/advanced lock stack consume issue
- Fixed RV cooking stove replication issues
- Fixed Charms not unequipping in single player
- Fixed Vehicle added storage UI refresh issues
- Fixed Building actor dropping items when it shouldn't
- Fixed Minimap cursor missing while in car
- Fixed Name tag color issue
- Fixed some minor UI issues

Regards
HZ Team[/p]