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The Last Hero of Nostalgaia News

PATCH UPDATE (2.0.25)

The team are pleased to report fixes/updates for the following issues:
  • Fixed issue where in MP, clients could not level up at the reservoir of pain under certain circumstances.
  • Fixed a few small typos and UI issues.
  • Added an accessibility option to turn off automatic camera follow - this must be hacked into the save file. find the value "lockCameraRotation" and set it to "true"
  • Fixed an issue where killing an enemy with greatswords would leave the camera a little too high. It now pans back down.
  • Increased "tap roll" time to .4 seconds from .15 seconds.
  • Fixed an issue where a quest trigger wasn't saving it's state, so if players re-entered the NPC city from the NPC tunnels, the Old Man's quest state would be set backwards.
  • Added a few code checks to detect the above broken save game state and fix it.
  • Fixed a design flaw with achievement unlocking that would sometimes result in the game thinking you got an achievement without getting confirmation from the server.
  • Added a double check for the "Sword of Source" achievement every time the game starts.
  • Made it so that D.R.Y's hand could be used in the hand scanner if it's unburdened.
  • Created a warning message from the maiden if you progress too far into the castle without finding the Innocent.
  • Fixed a few small pathfinding and region visibility issues

Thank you as always for your feedback. We really appreciate your help.

Now, GO FORTH ADVENTURER!

If you experience any other bugs, please use our bug reporting channel in the Coatsink Discord Server with the template provided. This helps us get the information we need over to the team quickly.

Patch Notes - Steam - 2.0.24

Hi everyone!

Huge release today. The game has had many updates as a consequence of the DLC being released.

The base game has been updated to be compatible with the DLC content - IN FACT - if two players want to play MP, and only one person owns the DLC, they can both play it!

[h3]New Features[/h3]
- Sweeping performance upgrades & build size reduction
- Many general lighting improvements for visual quality and readability
- Multiplayer death no longer results in a disconnect.
- Respec via items (two exist in the game)
- Added support for custom localizations by exposing loc docs (forum post to come)
- Owners of the base game can play DLC content in multiplayer if one player owns it.

[h3]Bug Fixes[/h3]
Fixed issues where:
- PvE achievement was sometimes not triggering.
- Fish Enemy would get stuck on walls easily.
- There was a gap between a floor and a wall in Keep of the Stolen Crown.
- The player's weapon would suddenly be unequipped.
- Player could sometimes get stuck in the throwing animation.
- Martyrdom penalties would be applied before giving innocent the gift.
- Old man would sometimes not appear to teach the going flat ability.
- Pressing UP on the D-PAD while in the process of buying access in the shop would return memory to you.
- There was an area in Festivity Row where the player would be able to drop down Into the LOD version of Oreshaft.
- There was low FPS when near Gnom's boss arena.
- Nhero would sometimes refuse the Unburdened Shield of Inspiration.
- The fog in the Wilds would not Leave when returning from Staging Rooms.
- On the Steam Deck, intro cutscene would be multicoloured or not showing.
- Nhero and Sco would not help with Arachnid.
- Controls would break whereas the player would be unable to go to the next quick slot item.
- Locking on while aiming could cause the game to soft lock.
- An occasional white screen soft lock would happen after ending at the well.

[h3]Multiplayer Bug Fixes[/h3]
Fixed issues where:
- Client was attacked by an enemy that wasn't present.
- Some players where unable to interact with the Shopkeeper after opening his door.
- The required distance between host and client for activating elevators was too big.
- Some enemies and bosses would heavily prioritise the host.
- Client's UI couldn't be exited if hosts accessed the beacon while client is in blacksmith menu.
- Sometimes a dead enemy's weapon would not disappear, potentially blocking a player.
- Client would be able to stand off the elevator as the host activated it.
- Sometimes in Oreshaft, the shortcut elevator to Festivity Row would disappear for the client.
part of the world would unload when the host progresses, causing the client to fall into the void.
- There were serious desyncs that blocked progress that could occur in Oreshaft Village.

As always we appreciate your feedback - and if you experience any bugs, please refer to the pinned discussion thread on how to provide information to us or visit our Discord server:
https://discord.gg/coatsink

Happy Adventuring!

The Rise of Evil DLC OUT NOW!

Unearth the chilling tale of the fallen heroes entangled in the clutches of corruption as you discover the missing fragments that eluded the old-fashioned ways of the past.

The Rise of Evil DLC adds two new areas to the game: Easymaker’s Retreat and The Builder’s Sanctuary.

Your new quest will also require you to defeat three new bosses that will put the skills and abilities you’ve acquired through the main game to the ultimate test.

  • Get crafty in the all-new areas awaiting adventurers.
  • Obtain new armour and weapons like the Abomination Spear or the Degraded Shield to aid in your quest.
  • Face off against powerful new foes and epic new bosses.
  • Invite your friends to join you for free in multiplayer if you own this DLC.

We're counting on you, brave adventurer!



[h3]The Last Hero of Nostalgaia Deluxe Edition[/h3]

The Last Hero of Nostalgaia Deluxe Edition comes to Playstation and Nintendo Switch today alongside The Rise of Evil DLC coming to Xbox and PC. The Deluxe Edition will be available to all new would-be heroes on all platforms and includes the base game with the brand new DLC.

[previewyoutube][/previewyoutube]

The Last Hero of Nostalgaia originally launched on Xbox and Steam last year and is set in a world that celebrates video game nostalgia. It blends the complex systems and dark aesthetics of its Souls-like inspirations with a reference-packed comedy tale told by a cynical narrator never short of a sharp put down.

The game delivers tough but fair combat, challenging bosses for you to overcome, engaging narrative mechanics rich in lore and a shockingly-rich character creator (kind of).



Drawing on the best of the games that inspired it - while delivering a humorous and innovative twist on the genre with a boatload of nudge and wink references - The Last Hero of Nostalgaia offers players the chance to enjoy tackling the game’s tough battles and laugh at its funny moments with friends thanks to an online co-op mode.

Nostalgaia is fading away to nothing: even the memories of our proud, cherished video games are being lost. Now, with our fidelity all but gone, at the very brink of extinction, hope emerges to fight back.

You are that hope.

The Last Hero of Nostalgaia: The Rise of Evil DLC

Coming to PC, Xbox, Playstation and Nintendo Switch - 20th June 2023!

Get ready, Adventurer...

Alongside The Rise of Evil DLC, The Last Hero of Nostalgaia will also be released on Playstation and Switch for the first time!

Join the Official Coatsink Discord

Wishlist Now:

https://store.steampowered.com/app/2132750/The_Last_Hero_of_Nostalgaia__The_Rise_of_Evil/

[previewyoutube][/previewyoutube]

Steam 1.0.5 Patch Notes

Build 1.4.01

Bugs Repaired:

- Fixed a bad bug where tethering at NPCs for boss "quick loads" didn't work.
- Fixed an issue where players were unable to scroll through the list of their own written messages.
- Fixed an issue where access would reset its self down to 20 when picking up more.
- Fixed an issue where door connecting NPC city to Heartflow Altar could be used twice after a saved game is loaded.
- Fixed an issue where hammering roll while out of stamina could cause the player to briefly glide forward without animating.
- Fixed an issue where Unburdening 30 items doesn't update your equip load until reloading the game.
- Fixed an issue where cinematics made all messages appear, even if players had chosen to hide all messages
- Fixed an issue where killing The Grinder in multiplayer awarded double memory.
- Fixed an issue where item pickups dropped from enemies didn't process the lucky bonus chance of giving you an extra item.
- Fixed an issue where backstabbing Sco would cause her to freeze.
- Fixed an issue where you could cast spells from your inventory regardless of how much access you had.
- Fixed an issue where Wunderschoenenberg could not navigate around Sco properly, leading to occasional freezes in her behavior.
- Fixed an issue where Nhero and Sco wouldn't help with the Arachnid in The Depths
- Fixed an issue where the intro cutscene wasn't properly playing on Steam Deck

Updated:

- Added new key rebinding options for "Select Next Item" and "Switch Stance"
- Added an accessibility option for "Hold Roll to Sprint."
- Added "Controller recommended" screen on new game.
- Friendly combatant NPCs are not much more likely to draw agro durring boss fights.
- Fogwall after Wunderschoenenberg now stays up until you go into the king's room. to fix an issue where some players were getting lost.

Happy Adventuring!