Empires 2.28.4 Released!
We're happy to announce version 2.28.3 which is live on Steam right now. Changes include:
[h2] Glycencity [/h2]
Bug fixes
- Fixed a server bug relating to angle modifier that caused a crash on servers.
- Fixed a typo on the new commander health text, added a space between the display and player name.
- Fixed an issue with NF repair station's collision mesh being offset slightly as of last patch.
Script/Game Balance
- Squad artillery changes:
- Moved spawn position from slightly below skybox to 4000 units above target, so it's a lot more consistent to use.
- Damage per shell 100->150
- Damage type : KineticArt -> SquadArt (This change means only walls and non-CV vehicles will actually take 50% more damage.)
- Explosion force : 2000->20000
- Moved spawn position from slightly below skybox to 4000 units above target, so it's a lot more consistent to use.
Map changes
[h2] Glycencity [/h2]
- Tweaked first BE spawns so players face the vehicle factory
- Added two level 2 ML turrets defending each vehicle factory
- Non-essential capture point resource gain reduced from 1.0 to 0.8 per second
- Fixed displacement seam in C2
- Minor displacement adjustments around middle NF spawn
- Fixed power line connections around NF 2nd flag
- Restored missing overlays from a structure in B5
- Fixed lighting origins on building flag icons
- AI-related optimisation