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Spirit of the North 2 News

Art Competition Results!

[h2]Greetings, Guardians!
[/h2][p]A massive thank you to everyone who participated in our Guardian Design Competition! We all had a blast seeing what your imaginations created, and a big congratulations to the winners! It was amazing to see how much the SOTN2 games can inspire! Watch the Award Ceremony below![/p][p][/p][h3] [/h3][previewyoutube][/previewyoutube][p][/p][p]Order Signature Edition![/p][p][dynamiclink][/dynamiclink][/p]

Spirit Of The North 2 | Fan Art Gallery #1

[h3]Greetings, Guardians!
[/h3][p]We just wanted to take a moment to say thank you for the unwavering support you have showed us! It’s amazing to see how each of you connects with the game in your own creative way! We are thankful for the great community that has come together, and we wanted to show off a few of the fantastic pieces of art that have been shared with us!

Thank you for letting us see the world of Spirit Of The North 2 through your eyes :) [/p][p][/p][p][/p][carousel][/carousel][p][/p][p]MontyTH[/p][p][/p][p][/p][p][/p][p]Bl3iz-Du (commission by Infuse Studio)[/p][p][/p][carousel][/carousel][p]Discord: @kcrotst[/p][p][/p][p]TheRoseLocket[/p][p][/p][p]Viko_k[/p][p][/p][p]Bear47
[/p][p]Riiloo[/p][p]
Nova Galaxy // TikTok: novagalaxywolf // Instagram: nova_the_galaxy_wolf[/p][p][/p][p]Kythrie[/p][p][/p][p][/p][p]If you’ve been working on something or just feeling inspired, we’d love to see it! Come hang out and share your art over in the community Discord: it’s a chill, welcoming space where everyone’s creativity is celebrated.[/p][p]Thanks again for all the love and support. You’re the heart of this world we’re building. 🧡

- Infuse Studio & Silver Lining Interactive

Order Signature Edition Here! [dynamiclink][/dynamiclink][/p]

Your Own Guardian | Art Competition

[h2]Greetings, Guardians![/h2][h3]
Spirit of the North has several Animal Guardians but maybe there is room for one more! Take part in our Guardian Art Competition! [/h3][p][/p][h3]


Design Criteria
[/h3]
  • [p]Design your own original animal guardian that would fit into the world of Spirit of the North. [/p]
  • [p]Can be a real or fantasy species. [/p]
  • [p]Traditional and digital mediums welcome (no AI). [/p]
  • [p]Draw, paint, sculpt, or craft your Guardian how ever you like. [/p]
  • [p]Awards for 1st, 2nd and 3rd will be determined on 4 criteria: Artistic Skill or Craftsmanship, Creativity and Originality, Interpretation of Theme, and "Wow" factor. [/p]
  • [p]Optional: provide lore and details about your Guardian. Submit image of art below. [/p][p][/p]
[h3]Who Can Join? [/h3][p]Everyone! This competition is open to all ages and skill levels. It’s all about having fun and letting your imagination run free. [/p][p][/p][h3]Awards and Prizes[/h3][p]We're not just picking one winner-we're picking five! 1st, 2nd and 3rd place Awards will be picked by event judges (Developers and selected Guest Artists and Art Moderators). Two additional Fan Favourite Awards will be given by community vote.[/p]
  • [p]1st place Prize - Spirit of the North 2 Signature Edition and Discord "Contest Winner" Role [/p]
  • [p]2nd place Prize - Digital copy of Spirit of the North 2 OR Pins and Patches set[/p]
  • [p]3rd place Prize - Digital copy of Spirit of the North 2 OR Pins and Patches set [/p]
  • [p]Fan Favourite #1 Prize - Digital copy of Spirit of the North 2 OR Pins and Patches set [/p]
  • [p]Fan Favourite #2 Prize - Digital copy of Spirit of the North 2 OR Pins and Patches set Digital copy can be PS5, Xbox X, or Steam. [/p][p][/p]
[p]Winners must proved valid address to receive mailed prizes. [/p][p]The Community Favourite Winner will be chosen by popular vote on our Discord, where anything goes. [/p][p]All submitted designs will be showcased in an epic recap video, celebrating your artistic talent. [/p][h3][/h3][h3]Rules [/h3]
  • [p]Art must be done by you. [/p]
  • [p]Tracing over real life references is allowed (not other people's art) [/p]
  • [p]No Ai [/p]
  • [p]Be respectful of everyone's art, regardless of experience level, we want all people to be welcomed. [/p]
  • [p]Try to make guardians original, not based on other games or media.[/p]
  • [p]Don't be scared to use the same animals as other people, but do not copy other contestant's main ideas.[/p]
  • [p]Minors must have parental or guardian consent to join seeing as rewards will be mailed. [/p]
  • [p]Must provide valid Email. [/p]
[p][/p][h3]Join the Fun [/h3][p]All styles and approaches are welcome. Whether you draw, paint, sculpt or use digital tools, we can’t wait to see what you create. Don’t miss your chance to share your unique vision with our community. Dive in, design your masterpiece. Ready, set, create! [/p][h3][/h3][h3]DEADLINE July 7th 2025! [/h3]
  • [p]The competition runs from June 23rd through July 7th (Midnight GMT-7). [/p]
  • [p]Submissions will be accepted through this Google form. [/p]
  • [p]Voting Submission will be uploaded to Competition Gallery on our community Discord for viewing and Community Voting (Approval style voting).[/p]
  • [p]Community Voting will start immediately and continue through the duration of the event until the start of the Award Ceremony.[/p]
[p][/p][p]Submission Form[/p][p]Join Discord![/p][p]Order Signature Edition![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Hotfix #3 | Month 1 Update

[h2]Greetings, Guardians,[/h2][p]Thank you for you patience and ongoing feedback. We’ve been listening closely, reading every report, and working hard behind the scenes to deliver a more stable, immersive, and beautifully optimized experience. Today, we’re rolling out Hotfix #3 the Month 1 Update - live now![/p][p]Here’s what’s included![/p][p][/p][h3][/h3][h3]🔄 SAVE SYSTEM UPDATES[/h3]
  • [p]Backup Save System: The game now automatically creates a backup save every 25 minutes (max 10 backups). You can rollback to these if your main save is corrupted or soft-locked. Access this via Manage Save Data menu.[/p]
  • [p]Save Game Naming: Simplified save file names (no special characters); Names are shorter to fix issues caused by file names becoming to long for some devices.[/p]
  • [p]Save Name Auditing: Long or invalid save names are now automatically corrected to conform to new system.[/p]
  • [p]Save Copy Fixes: Copying an original save multiple times during different play sessions no long causes new copies to overwrite existing copies. New save names are now unique.[/p]
  • [p]Offline Achievements: Now properly tracked.[/p]
[p][/p][p][/p][h3]💆 QOL UPDATES[/h3]
  • [p]Keybinds on PC: "M" opens map, "Esc" opens Exit Menu. "Tab" still returns to your last visited tab.[/p]
  • [p]Panning Map: Smoother and no longer clamped.[/p]
[p][/p][h3]🕹️ GAMEPLAY & UI BUG FIXES[/h3]
  • [p]D-Pad Input Adjustments: D-pad up/down are no longer zooms the camera as these inputs are mapped to Fat Travel Home and Photomode. Zooming remains a PC-only feature (mouse wheel).[/p]
  • [p]Pressure Plate Fixes: Now reset properly if associated objects despawn or reset, fixing several soft-lock issues.[/p]
  • [p]Lava River Platforms: now spawn properly when you load game already in proximity.[/p]
  • [p]Destructible Ram Door: Now retains its broken state after being destroyed.[/p]
  • [p]Stormy Home Key Fix: No longer unlocked by unlocking Stormvale Portal.[/p]
  • [p]Tomb of Heilda: Stone elevator fixed.[/p]
  • [p]Ashlands Snake Shrine: puzzles fixed.[/p]
  • [p]Statue of Eona in Fox Island Cave: No longer overrides Home location when activated if main story is completed.[/p]
  • [p]Map Waypoint Fix: Waypoints now correctly place on grave icons.[/p]
  • [p]Scroll Pop-up: Scroll count display fixed.[/p][p][/p]
[h3]🔧 OPTIMIZATIONS[/h3]
  • [p]Reflection Quality Fix (Low Settings): PC visuals now look as intended. Low settings can now enjoy better visuals with no performance impact.[/p]
  • [p]Adjust World Position Offset Disable Distance 100s of game actors (Hazel Bushes, various plague meshes, flags, etc). These actors would invalidate shadow cache a extreme distances.[/p]
  • [p]Static mobility now applied to non-moving components (chests base, door frames, standing stones, etc.). Prevents Shadow cache invalidation.[/p]
  • [p]Static mobility now applied to non-moving actors (Destructible pottery, Audio/trigger/blocking volumes, VFX, Spline paths (wisps, rivers, slides),Flag poles, hero skeletons, etc, etc). Actor that need mobility override this. Prevents Shadow cache invalidation.[/p]
  • [p]Rogue and hidden foliage cleaned up to improve performance.[/p][p][/p]
[h3]🌿 ENVIRONMENT & LEVEL FIXES[/h3]
  • [p]Trial of Elders, City of Mosswood, Ashlands Snake Shrine, Mulfara Falls, Fox Village, and more cleaned up.[/p]
  • [p]Glide Cavern: Collision and mesh fixes.[/p]
  • [p]Pine Forest Rock and other Misc Meshes: Now has proper collision.[/p]
  • [p]Player home misc fixes.[/p]
  • [p]Skylight and Dungeon Hole Fixes: Closed off areas accessible via late-game abilities.[/p]
[p][/p][h3]✨ VISUAL POLISH [/h3]
  • [p]Unique NPC Foxes: No more unintended tail glow during the burning village scene.[/p]
  • [p]Grimnir Encounter Visuals: Light particles and FX improved.[/p]
  • [p]Spirit Antlers & Fox Tail Embers: Now match your Light Essence colour for better visual consistency.[/p]
  • [p]Thorned Plague Vine Attacks: Now respond visually to Thorn Walker Rune.[/p][p][/p]
[h3]🎵 AUDIO POLISH[/h3]
  • [p]Various music stinger and layers that were broken on PC are fixed. This include "Kulning" vocals in Misthaven.[/p]
  • [p]Mossy Home Portal & Outro Music polish.[/p]
  • [p]Volume Slider SFX: Now affects raccoon and tortoise sounds.[/p]
  • [p]Console Music Bug: Fixed audio cutting in and out.[/p]
  • [p]Game Ending: Footstep SFX fixed.[/p][p][/p]
[h3]⚔️ GRIMNIR ENCOUNTER BALANCING[/h3][p]General[/p]
  • [p]Grimnir's plague projectile cooldown increased (2.5s → 4s).[/p]
  • [p]Knockback reduced by 50% and removed during dashes and targeted jumps.[/p]
  • [p]Ram Phase:[/p]
  • [p]Grimnir's Melee cooldown increased to 4s.[/p]
  • [p]Lightning visuals now match Cleansed Ram.[/p]
  • [p]Grimnir's Plague "Cage" resized and given a visual upgrade.[/p]
[p]Sun Wolf Phase[/p]
  • [p]Roots now deal only Thorn damage and no longer cause rapid multiple hits.[/p]
  • [p]Knockback behaviour adjusted.[/p]
[p]Moon Wolf Phase[/p]
  • [p]Platforms now appear when gliding or walking underneath with Sunken Rune.[/p]
[p]Bear Phase[/p]
  • [p]9 fireflies instead of 3. Platforming redesigned to be a recovery/breather phase.[/p]
[p][/p][h3]🐾 MISC CHANGES[/h3]
  • [p]Special Main Menu: Look for changes during the Light Weaver Event. 🦝[/p]
  • [p]Stag Temple Gate: Spirit vines now activate after unlocking Spirit Form Rune. This help guide player to use Spirit Form and progress in this area before leaving.[/p]
  • [p]Glide Cavern: Slight redesign to better guide player at start.[/p]
  • [p]Light Essence Icons & Descriptions: Updated to better reflect lore and Guardian themes.[/p][p]
    [/p]
[p][/p][p][/p][p][/p][p]If you'd like to participate and help this game continue to become better, please join our active community on Discord. Many thanks to everyone who’s sending in bug reports, sharing feedback, participating in discussions, and supporting our journey. Your continued love for Spirit of the North 2 helps us make the experience better for everyone! [/p][p]Stay tuned for more updates; and we’ll see you in the glades, on the cliffs, and beneath the stars. 🦊✨ [/p][p]Infuse Studio & Silver Lining Interactive[/p][p]

Order Signature Edition here!
[dynamiclink][/dynamiclink][/p]

Dev Deep Dive | Fox Mechanics

[h3]Greetings, Guardians,[/h3][p][/p][p]We’re thrilled to share something special from the development den: a brand-new Dev Deep Dive video has just gone live, and this one is all about the heart of Spirit of the North 2: the fox.[/p][p]In this behind-the-scenes look, Tayler walks you through how we brought the new fox mechanics to life and improved upon the first game's movements![/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][p][/p][p]Be honest - have you ever heard anyone compare a fox to a kite? 🦊🪁[/p][p][/p][p][dynamiclink][/dynamiclink][/p]