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Spirit of the North 2 News

Hotfix #9 | March 2026 Update

[h2]Greetings, Guardians![/h2][p]Time for an update! Our goal with this update was to tie up some loose ends so the game is in a really solid spot before adding anything further. So this is mostly bug fixes, performance improvements and quality of life additions.[/p][p][/p]
Hotfix #9
[h3]March 2026 Update[/h3][p]Screenshot by "smol birby" on Discord[/p][p][/p][h2]Hotfix #9[/h2][h3]Bug fixes and improvements for all platforms
(Live on Steam, Coming Soon to all platforms)[/h3][p]Be yee warned it's a long list!! [/p]
  • [p]Jump-scare" bug fixed. When camera shortens instantly you no longer see the inside of the fox for a single frame. [/p]
  • [p]Hats now have their own slot in the character customization tab. (No longer share slot with head runes) [/p]
  • [p]Hat materials, meshes, and textures optimized. [/p]
  • [p]Hat now fade with character when camera is near. [/p]
  • [p]Player home portals no longer cost money to access. [/p]
  • [p]Fix for Raven Groom that caused it to be strangely shiny. [/p]
  • [p]Optimized many problematic textures that were taking up too much memory. -Optimized several meshes(like Grimnir corpse in cell) so they use less memory. [/p]
  • [p]Optimized various SK Meshes with better LODs (things like portals, levers, guardians, etc) -Optimized Spyglass. -Added something secret... we'll never tell [/p]
  • [p]Wisp fix. Many wisps didn't follow their paths as intended. They now do. [/p]
  • [p]Wisp Fix. Wisp sometimes used incorrect particle color. [/p]
  • [p]Massive optimization for structure assemblies in Stormvale and other parts of world. This improvement reduce the hitching that happens when new chunks of the world are streamed in when exploring. These hitches were most severe in Stormvale. [/p]
  • [p]Game credit images optimized.[/p]
  • [p]Loading screen polished. Shader text now matches color, fades implemented. General clean up so it isn't blip-blooping. [/p]
  • [p]Grimnir Ending Encounter handling changed to make crashes less likely. (Offloads world fully before loading next level) [/p]
  • [p]Desert and Cinder Fox Skins now have glowing tails like all other foxes.[/p]
  • [p]Items that shouldn't ignite no longer ignite. Such as the small stone statues, turtle, and metal relics.[/p]
  • [p]Items that do catch fire now ignite in the proper location and not in their center.[/p]
  • [p]Splashes for breaching or submerging in ocean water now spawn at correct height.[/p]
  • [p]Spirit Antlers now have near camera fade.[/p]
  • [p]Optimization for Raccoon Cleaners. Raccoon Cleaners no longer spawn when items are resetting IF the player is not near the item. In these case the item resets without the raccoon appearing. Raccoon Cleaners also properly destroy/unload themselves after hiding into the ground.[/p]
  • [p]Particle spawning on Grimnir now works as intended.[/p]
  • [p]Bear Boss portals now teleport the player character slightly higher to avoid "dancing bug".[/p]
  • [p]Water height fog turned off due to some places underground being below sea level and it was causing issues.[/p]
  • [p]Fixed up lighting Post Bear Boss (it was pitch dark before).[/p]
  • [p]Stag now properly animates in end encounter cutscene for Grimnir[/p]
  • [p]Many other small misc optimization that are too boring to list out. [/p][p][/p]
[p][/p][p]Screenshot by "G.M.S" on Steam[/p][p][/p][h3]Whats next?[/h3][p]We have more optimizations, quality of life and overall improvements in the works for Spirit of the North 2 and maybe some additional content?!

We are dedicated to making to making the game the best it can possibly be as well as starting on some new projects in the background.

Thank you all so much for supporting Infuse Studio![/p][p]Jacob Sutton (Co-Founder, Technical Director)[/p][h2][/h2][p]Screenshot by "scc" on Discord[/p][p][/p][p]If you'd like to share your feedback & help us keep improving the game, please join our community Discord. Thank you for your support, as always, Guardians ^^
[/p][p]Infuse Studio & Silver Lining Interactive[/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]

Hotfix #8 | Stability improvements!

[p][/p][p][/p][h2]Greetings, Guardians![/h2][p]Unfortunately we introduced some bugs with our last update, but as always there's a fix for them! Some of these were pretty hard to track down, but we managed! A huge thank you to our Discord community for being so helpful with bug reporting and the amount of detailed feedback. [/p][p][/p]
Hotfix #8 Stability improvements!
[p]Screenshot taken by Belstone on Discord[/p][p][/p][h2]Hotfix #8[/h2][h3]Bug fixes and improvements for all platforms
(Live on Steam, Coming Soon to all platforms)[/h3]
  • [p]New waterfalls have LODs. Related to game crashing around End Boss. [/p]
  • [p]Loading Screen no longer enables improper controls for End Level (player was able to more than intended in final level. No spoilers.) [/p]
  • [p]Savegame Change to reduce hitching for autosaves: Reduced memory usage of map fog. File size now depends on the uncovered area of the map and how continuous it is. Should save >90% of storage in most cases. [/p]
  • [p]Autosaves no long trigger during Shader Compilation. To prevent save data loss. [/p]
  • [p]Map Fog Render Target handling changes to prevent map fog from getting wiped. [/p]
  • [p]Light Essence color now effect various rune effects color. Such as dash, air jump and spirit sprint.[/p]
  • [p]War Paint style Light Essence no longer emit tail light embers. [/p]
  • [p]Gold Light essence no longer turns black when character uses certain rune abilities. [/p]
  • [p]River mesh LOD fix. [/p]
  • [p]Cave mesh missing material fix. [/p]
  • [p]Misc environment misaligned meshes and map hole fixes. [/p]
  • [p]WPO motion vector change, should propagate to TSR now.[/p]
  • [p]Fix for Draggable bags simulation in Mosswood Vaults and Sunfire Passage. [/p]
  • [p]Material Quality setting fix.[/p]
[p][/p][p][/p][p]Screenshot by G.M.S[/p][p][/p][h3]Whats next?[/h3][p]We still have a lot planned as far as performance and stability improvements in the coming months and maybe even some fresh new content!

Thank you all so much for supporting Infuse Studio![/p][p]Jacob Sutton (Co-Founder, Technical Director) [/p][h2][/h2][p]Screenshot by Kathryn on Discord!!!!!!! [/p][p][/p][p]If you'd like to share your feedback & help us keep improving the game, please join our community Discord. Thank you for your support, as always, Guardians ^^
[/p][p]Infuse Studio & Silver Lining Interactive[/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]

Hotfix #7 | Winter Event!

[h2]Greetings, Guardians![/h2][p][/p][p]Hotfix #7 is officially here, bringing a bundle of polish, fixes, and improvements to keep your journey feeling smooth in this cool season! But that's not all, the Festive Trader is back, and with him a winter celebration![/p][p][/p][p][/p][p]Grab a warm drink, wrap up in something warm, and dive back into the frosted wilds with us. Wishing you all a warm, bright, and very festive holiday season! 🎄✨[/p][p][/p][p][/p][h3][/h3][h3]Winter Event [/h3][h3]A free seasonal update. Live Dec, 19th - Jan, 16th[/h3][p][/p]
  • [p]New Seasonal Main Menu [/p]
  • [p]New Seasonal decor around player homes [/p]
  • [p]New Trader visiting player homes with exclusive holiday themed cosmetics![/p]
[p][/p][p][/p][h2]Content Update [/h2][h3]Free content for all. Now part of base game.[/h3]
  • [p]Sledding! - Located in the mountains year round.[/p]
[p][/p][p][/p][h2]Hotfix[/h2][h3]Bug fixes and improvements for all platforms [/h3][p][/p]
  • [p]Engine Update from UE5.4 to UE5.6 - Giving slight performance gains and stability improvements. Over 400 changelists were submitted for this update![/p]
  • [p]Shader Precaching Added[/p]
  • [p]Light Weaver now visits island for Saturday and Sunday. Location and inventory improvements.[/p]
  • [p]Turtle Island Home no longer shows Locked Turtle Port locations.[/p]
  • [p]Mountain Raccoon Trader #1 move to Wolf Temple. No longer sell Air Jump(only obtainable from Glacier Raccoon Trader). Level Design change to prior trader location, New perk point obtainable.[/p]
  • [p]Raven Temple Lighting Overhaul.[/p]
  • [p]Wisp Migration random event fixed.[/p]
  • [p]Spirit Fox is no longer white for low and med material quality. This wasn't intentional.[/p]
  • [p]Reset Graphics button no longer makes unintended changes to settings.[/p]
  • [p]Lighting tweaks in dark dungeons in various parts of the world, mainly Ashlands.[/p]
  • [p]Cutscenes and other camera switches now reset Niagara particles when finished.[/p]
  • [p]Lightning VFX optimized[/p]
  • [p]More chances to get cosmetic rewards in Misthaven and Mosswood.[/p]
  • [p]Snow now accumulates on Fox fur![/p]
[p]We know optimization is a big concern for many and the majority of our focus was on improving quality settings. Graphics settings should have more predictable results and FPS is all around more stable. Beta players have reported 3-5 extra frames, and in some cases 10 extra fps. Results will vary, but we hope our efforts allow a smoother experience for many.[/p][p][/p][p][/p][p][/p][p][/p][p]If you'd like to share your feedback & help us keep improving the game, please join our community Discord. Thank you for your support, as always, Guardians ^^

Happy Holidays and a Happy New Year everyone!
[/p][p]Infuse Studio & Silver Lining Interactive[/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]

Your Support Means Everything

[h2]Greetings, Guardians![/h2][p]We're truly grateful for all the support you've shown us thus far. Your experiences, feedback and the stories you've shared are engrained in our memories. [/p][p][/p][p]We are asking for your support once more. Of course, it's completely optional but, if you feel Spirit of the North 2 deserves to win or even get a nomination the Infuse Team would be sincerely humbled. [/p][p][/p][p]Any nomination is wonderful but, if you agree, the team have suggested the categories Best Soundtrack, Outstanding Story-Rich Game and Sit Back and Relax.[/p][p]Thank you all once again for your support and have a lovely weekend.[/p][p][/p][p]Watch YouTube Video[/p]

Hotfix #6 | Fall Event!

[h2]Greetings, Guardians![/h2][p]
Hotfix #6 is on the horizon! We hope everyone’s been having plenty of fun with their new colossal turtle friend! We’re curious… what did you name yours? 🐢[/p][p] With spooky season upon us, let's take a look at all the new things coming your way in the latest update, as well as patch notes![/p][p][/p][p][/p][h3][/h3][h2]Fall Event [/h2][h3]A free seasonal update. Live Oct 14th through Oct 31st[/h3][p][/p]
  • [p]New Seasonal Main Menu [/p]
  • [p]New Seasonal decor around player homes [/p]
  • [p]New Trader visiting player homes with exclusive holiday themed cosmetics![/p]
[p][/p][p][/p][p][/p][h2]Content Update [/h2][h3]Free content for all. Now part of base game.[/h3]
  • [p]New "Tragedy of Veyska" side story. [/p][p]Including new relic, rune, and lore to unlock. [/p][p]Begin the story near Misty Home after cleanse the Misthaven Guardian.[/p][p][/p]
[p][/p][p][/p][h2]Hotfix[/h2][h3]Bug fixes for all platforms [/h3][p][/p]
  • [p]HLOD rebuild [/p]
  • [p]Minor translation changes [/p]
  • [p]Fixed Lore Scroll UI Filter [/p]
  • [p]Red Marble character Skin: Fixed Spirit Fox Material. [/p]
  • [p]TOD is now saved. Fast traveling, dying, or quiting/reloading won't reset Day-Night cycle. This bug was causing most eveyone to play the majority of their games during the day. Enjoy the night![/p]
  • [p]UI fixes for Trader menus. Holding "Buy" now animates again. Buying an item no longer causes the menu to break. [/p]
  • [p]Fixed floating Spyglasses in a few places. [/p]
  • [p]Misc environment fixes (map holes, floating and misaligned geometry, etc) [/p]
  • [p]Pause Menu Async Load [/p]
  • [p]UI Customization Slider snapping fix. [/p]
  • [p]Removed duplicate Eona Statue. [/p]
  • [p]UI Lore Scroll "ALL" category added. [/p]
  • [p]Fixed Home Mirror resetting character customizations.[/p]
[p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]If you'd like to share your feedback & help us keep improving the game, please join our community Discord. Many thanks to everyone once again for contributing and being a part of this wonderful community! Have a Spooky time![/p][p][/p][p][/p][p]Infuse Studio & Silver Lining Interactive[/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]