Update V0.3.7 - Dungeon Defense Balancing
Dear community,
The new update V0.3.7 is a comprehensive balancing of the dungeon defense and implements many suggestions for improvement from our Discord server.
The recently revised talents have created an imbalance that we need to balance accordingly. There were also loud voices and requests to strengthen bosses and make them a real challenge. Tormentis is not a Soulslike - but we also think that a boss should feel like a final boss in the dungeon. Therefore, both elite creatures and especially boss creatures have been made stronger so that they survive longer and also cause noticeably more damage.
A big problem with the mixed construction of creatures and traps was pulling out individual creatures and defeating them far enough away from the traps. With the update 0.3.7, monsters run back to their original location and heal from a certain distance.
In addition, some suggestions for improvement have been implemented in this update. Above all, visual improvements to make it easier to read larger numbers for gold amounts, but also confirmation dialogs if you want to remove a filled room, for example.
[h2]Overview of all changes in update V0.3.7[/h2]
[h2]What's coming next?[/h2]
For all players who like to see more bosses in dungeons... There will be a new room in the next update that can be added once and that allows the placement of a second boss in the dungeon.
Another important improvement will be the enemy AI, which we have also planned for the next update. This will mainly change the behavior of the creatures, so that melee and ranged fighters behave differently.
https://store.steampowered.com/app/1782480/Tormentis/
We hope you enjoy the update!
Your Tormentis team
Oliver and Andrea
The new update V0.3.7 is a comprehensive balancing of the dungeon defense and implements many suggestions for improvement from our Discord server.
The recently revised talents have created an imbalance that we need to balance accordingly. There were also loud voices and requests to strengthen bosses and make them a real challenge. Tormentis is not a Soulslike - but we also think that a boss should feel like a final boss in the dungeon. Therefore, both elite creatures and especially boss creatures have been made stronger so that they survive longer and also cause noticeably more damage.
A big problem with the mixed construction of creatures and traps was pulling out individual creatures and defeating them far enough away from the traps. With the update 0.3.7, monsters run back to their original location and heal from a certain distance.
In addition, some suggestions for improvement have been implemented in this update. Above all, visual improvements to make it easier to read larger numbers for gold amounts, but also confirmation dialogs if you want to remove a filled room, for example.
[h2]Overview of all changes in update V0.3.7[/h2]
- Increase in defense points per regular room by 32 points (max. 720)
- Revision of creature values (life points, damage)
- only a maximum of 1 boss can be placed in a boss room
- Damage from weak traps adjusted
- Creatures run back and heal
- Faster meteor effect after spell
- Placement in the dungeon editor improved
- Simplified increase of dungeon elements by holding the button
- Confirmation when removing full rooms
- Improved display of gold with thousands separator
[h2]What's coming next?[/h2]
For all players who like to see more bosses in dungeons... There will be a new room in the next update that can be added once and that allows the placement of a second boss in the dungeon.
Another important improvement will be the enemy AI, which we have also planned for the next update. This will mainly change the behavior of the creatures, so that melee and ranged fighters behave differently.
https://store.steampowered.com/app/1782480/Tormentis/
We hope you enjoy the update!
Your Tormentis team
Oliver and Andrea