1. Tormentis
  2. News

Tormentis News

Update V0.4.3 - Gameplay & Security

Dear players,

Today's update addresses two major issues and one minor fix that was reported on Discord or in the Steam community.

[h2]Gameplay[/h2]

The first major issue is player and creature desyncs, which have been significantly improved through updates in recent months, but were still occasionally noticeable. Over the past few weeks, we've been working intensively on a final solution that completely resolves the sync issue. Hero control also feels significantly better and more direct now.

[h2]Security[/h2]

After the first changes were implemented a few weeks ago, which completed and encrypted all dungeon game data, there were further attempts to manipulate dungeon results. Additional security measures have also been implemented here, ensuring that the data is transmitted encrypted and securely, and an additional check is performed to verify data integrity.

Further security measures have already been implemented on a test basis and can be activated for players with suspicious activity.

At this point, we would like to address an important issue: we do not want to ban accounts. We would only take this measure if there is a threat to server operations. Nevertheless, we need reliable measures to combat deliberate manipulation and ways to maintain game balance.

In the future, these will be implemented through a penalty system that, in the event of multiple confirmed manipulation attempts, will temporarily influence various game factors: experience point gain, gold gain, trophies, loot quantity, and loot quality. Affected players will see a message in the game.

Even though Tormentis is played competitively against each other in League Mode, we want to ensure fair interaction and competition within the engine without manipulation.

[h2]Changes at a Glance[/h2]
  • Improved dungeon data security
  • Added target frame rate settings
  • Improved hero and creature sync
  • Fixed spirit selection in the auction house
  • Fixed wall transparency in the boss arena room


Tormentis is still on sale with a 30% discount!

https://store.steampowered.com/app/1782480/Tormentis/

Your Tormentis Team
Oliver and Andrea

Update V0.4.2 - Minor Bugfixes

Dear community,

Today's update V0.4.2 contains a few minor bug fixes, which we nevertheless consider urgent and should be implemented immediately.

Thanks to an attentive player, it was reported that the hero's damage calculation was incorrect in offline mode. This has been fixed immediately.

Furthermore, a bug was reported on Discord regarding issues with the windowed display mode.

[h2]Full changelog[/h2]
  • Fixed hero damage calculation in offline mode
  • Fixed windowed mode in the settings


Tormentis is currently on sale for 30% OFF!

https://store.steampowered.com/app/1782480/Tormentis/

Your Tormentis Team
Oliver and Andrea

Update V0.4.0 - Balancing & Boss Arena

Dear Community,

The new update V0.4.0 primarily adjusts the balance in the endgame. There's also a new room that allows a second boss to be placed in the dungeon.


Boss Arena (new room concept)

We've collected a lot of feedback from you over the past few weeks and months, and one thing has caught our attention. Room placement is a problem, especially for touch input and future controller support.

We've therefore decided to test a new room concept that will allow for a checkerboard-like room placement in the future, as connection points from room to room will be consistently in the same places.

If the system works well, one of the next updates will include a complete overhaul of all rooms, including the addition of a mode for room arrangement.

The new room is already visible in the menu, but can only be purchased once all players on all platforms have access to the new version. The room is expected to be unlocked on Monday, April 7th.


[h2]Auto-aim for skills with non-mouse input methods[/h2]

Touch and future controller inputs have an initial auto-aim function, so skills begin on the targeted target instead of the hero's position.


[h2]Stacking Sound Effects[/h2]

With some traps and monster attacks, sound effects could overlap and become much too loud. We've improved this issue with a new sound effects management system, making it much more pleasant.


[h2]Preparing Achievements[/h2]

Unfortunately, you can't see any of this yet, but we've completed all preparations so that we can finally include achievements in the next update.


[h2]Balancing[/h2]

We're continuing to work on improving balance, especially for the endgame. We've slightly increased the damage of units starting at level 20 and adjusted the health of units, especially for the final levels.

We've also started adjusting some skills. With this patch, the Ice Storm now targets the hero's position instead of a radius, and we've increased the movement speed of lightning bolts.

We're closely monitoring the balancing and will continue to make further adjustments in the future. We'll adjust the defense points per room soon after the new room concept is complete. We already have some ideas on this, which we'll publish and share with you shortly.


[h2]General and Outlook[/h2]

In addition to the major issues, we've fixed most of the known and reported issues and implemented some of the Discord suggestions.

In the next major update, V0.5.X, we plan to implement achievements and rework skills so that they work equally well with all input methods (including controllers). We also plan to implement initial controller support for gameplay, allowing players to play dungeons with a controller.

Another important feature we'll like to add soon is be the ability to change and expand more than just the basic data in existing versions without official patches. This way, new game elements will be available to all players during ongoing operations by simply logging back into the live world.


[h2]Complete Changelog V0.4.0[/h2]
  • New boss arena room (new room concept)
  • Adjustments to damage and health for all units (balancing)
  • Auto-aim for skills (for touch and controller input)
  • Dungeon name and type displayed in gameplay
  • Confirmation window when purchasing stackable items in the auction house
  • Improved translations for skills with passive effects
  • Achievement preparation completed
  • Ice Storm skill is cast at the hero position
  • Electric Discharge skill moves faster
  • Fixed bed and lying barrel placement
  • Fixed room defense points in the adventure editor



Don't forget we have an ARPG bundle with Lindwyrm! You can get Tormentis and Lindwyrm at a discounted price!

https://store.steampowered.com/bundle/46990/Ultimate_Dungeon_Bundle/


We hope you enjoy the update!

Your Tormentis-Team
Oliver and Andrea

Update V0.3.9 - Creature Behaviour & Increased Security

Hi Community,

we actually wanted to include a lot more in the next update, but yesterday's events forced us to release an additional update. Yesterday morning, we discovered a player who had clearly manipulated the game client. This gave him some advantages when playing player dungeons, as skills behaved differently.

This issue was immediately resolved, and security measures were drastically increased so that hero, unit, or any other dungeon data cannot be injected anymore. It was only a matter of time before this happened, so it wasn't unexpected, and we had already prepared solutions that ultimately only needed to be implemented and tested.

We can individually configure all security mechanisms, which allows us to treat potentially problematic players with increased security, so that regular players don't experience any performance losses or have to undergo additional checks or data verification.

Nevertheless, in addition to the security features, there are a few features that are available a little earlier thanks to this additional update!

[h2]List of changes in V0.3.9[/h2]
  • ranged enemy AI
  • revised and adjusted attack distances of all creatures
  • increased security mechanics
  • watching adventure top replays is available
  • fixed reset to defaults in settings



[h2]Roadmap Updates[/h2]

On our Discord server (https://discord.gg/EzPs46vQBx) we regularly update our current roadmap so that you can always see what we are currently working on.

Our next short-term goals are:
  • secondary boss room (new room concept)
  • endgame balancing (level range 45-50)
  • dungeon data aggregation as preparation for Steam Achievements
  • simplified and more direct skill effects as preparation for controller and Steam Deck support



As Steam Spring Sale is going on, Tormentis is 30% OFF now!

https://store.steampowered.com/app/1782480/Tormentis/


Your Tormentis-Team
Oliver and Andrea

Update V0.3.8 - Hotfix

Dear community,

In the last update, two problems were discovered that urgently needed to be fixed. The update brings the following changes:
  • In the editor, correct placements of creatures, traps and decorations are now recognized as valid
  • When using directional movement and having movement speed >140%, the hero no longer moves stutteringly
  • Room preview image corrected, which showed one field too few


Have fun!

Your Tormentis -Team
Oliver and Andrea