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Tormentis News

Update V0.4.2 - Minor Bugfixes

Dear community,

Today's update V0.4.2 contains a few minor bug fixes, which we nevertheless consider urgent and should be implemented immediately.

Thanks to an attentive player, it was reported that the hero's damage calculation was incorrect in offline mode. This has been fixed immediately.

Furthermore, a bug was reported on Discord regarding issues with the windowed display mode.

[h2]Full changelog[/h2]
  • Fixed hero damage calculation in offline mode
  • Fixed windowed mode in the settings


Tormentis is currently on sale for 30% OFF!

https://store.steampowered.com/app/1782480/Tormentis/

Your Tormentis Team
Oliver and Andrea

Update V0.4.0 - Balancing & Boss Arena

Dear Community,

The new update V0.4.0 primarily adjusts the balance in the endgame. There's also a new room that allows a second boss to be placed in the dungeon.


Boss Arena (new room concept)

We've collected a lot of feedback from you over the past few weeks and months, and one thing has caught our attention. Room placement is a problem, especially for touch input and future controller support.

We've therefore decided to test a new room concept that will allow for a checkerboard-like room placement in the future, as connection points from room to room will be consistently in the same places.

If the system works well, one of the next updates will include a complete overhaul of all rooms, including the addition of a mode for room arrangement.

The new room is already visible in the menu, but can only be purchased once all players on all platforms have access to the new version. The room is expected to be unlocked on Monday, April 7th.


[h2]Auto-aim for skills with non-mouse input methods[/h2]

Touch and future controller inputs have an initial auto-aim function, so skills begin on the targeted target instead of the hero's position.


[h2]Stacking Sound Effects[/h2]

With some traps and monster attacks, sound effects could overlap and become much too loud. We've improved this issue with a new sound effects management system, making it much more pleasant.


[h2]Preparing Achievements[/h2]

Unfortunately, you can't see any of this yet, but we've completed all preparations so that we can finally include achievements in the next update.


[h2]Balancing[/h2]

We're continuing to work on improving balance, especially for the endgame. We've slightly increased the damage of units starting at level 20 and adjusted the health of units, especially for the final levels.

We've also started adjusting some skills. With this patch, the Ice Storm now targets the hero's position instead of a radius, and we've increased the movement speed of lightning bolts.

We're closely monitoring the balancing and will continue to make further adjustments in the future. We'll adjust the defense points per room soon after the new room concept is complete. We already have some ideas on this, which we'll publish and share with you shortly.


[h2]General and Outlook[/h2]

In addition to the major issues, we've fixed most of the known and reported issues and implemented some of the Discord suggestions.

In the next major update, V0.5.X, we plan to implement achievements and rework skills so that they work equally well with all input methods (including controllers). We also plan to implement initial controller support for gameplay, allowing players to play dungeons with a controller.

Another important feature we'll like to add soon is be the ability to change and expand more than just the basic data in existing versions without official patches. This way, new game elements will be available to all players during ongoing operations by simply logging back into the live world.


[h2]Complete Changelog V0.4.0[/h2]
  • New boss arena room (new room concept)
  • Adjustments to damage and health for all units (balancing)
  • Auto-aim for skills (for touch and controller input)
  • Dungeon name and type displayed in gameplay
  • Confirmation window when purchasing stackable items in the auction house
  • Improved translations for skills with passive effects
  • Achievement preparation completed
  • Ice Storm skill is cast at the hero position
  • Electric Discharge skill moves faster
  • Fixed bed and lying barrel placement
  • Fixed room defense points in the adventure editor



Don't forget we have an ARPG bundle with Lindwyrm! You can get Tormentis and Lindwyrm at a discounted price!

https://store.steampowered.com/bundle/46990/Ultimate_Dungeon_Bundle/


We hope you enjoy the update!

Your Tormentis-Team
Oliver and Andrea

Update V0.3.9 - Creature Behaviour & Increased Security

Hi Community,

we actually wanted to include a lot more in the next update, but yesterday's events forced us to release an additional update. Yesterday morning, we discovered a player who had clearly manipulated the game client. This gave him some advantages when playing player dungeons, as skills behaved differently.

This issue was immediately resolved, and security measures were drastically increased so that hero, unit, or any other dungeon data cannot be injected anymore. It was only a matter of time before this happened, so it wasn't unexpected, and we had already prepared solutions that ultimately only needed to be implemented and tested.

We can individually configure all security mechanisms, which allows us to treat potentially problematic players with increased security, so that regular players don't experience any performance losses or have to undergo additional checks or data verification.

Nevertheless, in addition to the security features, there are a few features that are available a little earlier thanks to this additional update!

[h2]List of changes in V0.3.9[/h2]
  • ranged enemy AI
  • revised and adjusted attack distances of all creatures
  • increased security mechanics
  • watching adventure top replays is available
  • fixed reset to defaults in settings



[h2]Roadmap Updates[/h2]

On our Discord server (https://discord.gg/EzPs46vQBx) we regularly update our current roadmap so that you can always see what we are currently working on.

Our next short-term goals are:
  • secondary boss room (new room concept)
  • endgame balancing (level range 45-50)
  • dungeon data aggregation as preparation for Steam Achievements
  • simplified and more direct skill effects as preparation for controller and Steam Deck support



As Steam Spring Sale is going on, Tormentis is 30% OFF now!

https://store.steampowered.com/app/1782480/Tormentis/


Your Tormentis-Team
Oliver and Andrea

Update V0.3.8 - Hotfix

Dear community,

In the last update, two problems were discovered that urgently needed to be fixed. The update brings the following changes:
  • In the editor, correct placements of creatures, traps and decorations are now recognized as valid
  • When using directional movement and having movement speed >140%, the hero no longer moves stutteringly
  • Room preview image corrected, which showed one field too few


Have fun!

Your Tormentis -Team
Oliver and Andrea

Update V0.3.7 - Dungeon Defense Balancing

Dear community,

The new update V0.3.7 is a comprehensive balancing of the dungeon defense and implements many suggestions for improvement from our Discord server.


The recently revised talents have created an imbalance that we need to balance accordingly. There were also loud voices and requests to strengthen bosses and make them a real challenge. Tormentis is not a Soulslike - but we also think that a boss should feel like a final boss in the dungeon. Therefore, both elite creatures and especially boss creatures have been made stronger so that they survive longer and also cause noticeably more damage.


A big problem with the mixed construction of creatures and traps was pulling out individual creatures and defeating them far enough away from the traps. With the update 0.3.7, monsters run back to their original location and heal from a certain distance.


In addition, some suggestions for improvement have been implemented in this update. Above all, visual improvements to make it easier to read larger numbers for gold amounts, but also confirmation dialogs if you want to remove a filled room, for example.


[h2]Overview of all changes in update V0.3.7[/h2]
  • Increase in defense points per regular room by 32 points (max. 720)
  • Revision of creature values ​​(life points, damage)
  • only a maximum of 1 boss can be placed in a boss room
  • Damage from weak traps adjusted
  • Creatures run back and heal
  • Faster meteor effect after spell
  • Placement in the dungeon editor improved
  • Simplified increase of dungeon elements by holding the button
  • Confirmation when removing full rooms
  • Improved display of gold with thousands separator


[h2]What's coming next?[/h2]

For all players who like to see more bosses in dungeons... There will be a new room in the next update that can be added once and that allows the placement of a second boss in the dungeon.

Another important improvement will be the enemy AI, which we have also planned for the next update. This will mainly change the behavior of the creatures, so that melee and ranged fighters behave differently.


https://store.steampowered.com/app/1782480/Tormentis/


We hope you enjoy the update!

Your Tormentis team
Oliver and Andrea