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Tormentis News

V0.1.4.2 - UI & Improvements

Hi Community,

There is a new patch V0.1.4.2, which is significantly larger and more extensive than originally planned. This patch fixes all known and reported problems and errors that were recently collected in the Steam community.

We are really pleased that the problems are becoming more and more cosmetic in nature and that we also have significantly more time for suggestions for improvement and requests from the community.

We are also very pleased that the community is growing steadily and more and more players are participating in discussions in Discord and on Steam.


[h2]Demo accounts[/h2]

Even though the issue has already been resolved in the last few days and we have taken appropriate measures, I would like to summarize the incidents and resulting consequences here.

Since we allow demo accounts to partipate in the live world we need to take special care on them. The demo accounts are limited to a maximum of level 10 and have an enormous selection of league dungeons, the opportunities to earn trophies are very good. Some players have managed to climb to the top of the leaderboard with demo accounts. In addition, other demo accounts have used the auction house very intensively.

Both the auction house and the league dungeons should remain open to demo accounts, albeit with restrictions. This means that there are now the following restrictions for demo accounts:
- selling items is no longer possible for demo accounts
- a maximum of 100 trophies can be collected

All other functions are also available to demo accounts so that they have the opportunity to test Tormentis intensively before buying the game.


[h2]More information for players[/h2]

In addition to bug fixes, we would like to show you more information in the game so that game functions are self-explanatory. For example, we have included a tooltip for the trophies that shows how many trophies you get with which rating (stars). We have also formulated a few rules in the adventure editor that you should follow so that submitted dungeons are also unlocked.


[h2]UI controls in the game[/h2]

Since a few errors were recently reported that menu windows could be opened multiple times with ENTER, we have standardized the behavior of all menu windows in Tormentis in this patch. This not only makes it easier for you to use the game, it also allows us to avoid errors and build in future controller support.

[h2]Full change log[/h2]

  • new filter options in the auction house
  • tooltip with trophy information added
  • adventure release rules added
  • synchronization of the hero's position corrected #46
  • monsters can no longer shoot through walls/obstacles #40
  • automatic task change corrected at day change
  • level of displayed skills corrected after increase
  • notice appears when maximum enchantment of items is reached
  • treasury only opens when there are no more monsters in the treasury #33/#65
  • all dungeon components that were placed in a room are correctly removed #31
  • hero level corrected when you give up a dungeon (problem #2)
  • dungeon rating in league and adventure dungeons is now displayed correctly #45
  • fixed bug that prevented treasure chests from being placed after they were removed from the map #32


Over the next two to three weeks we will be concentrating primarily on the mobile release. That doesn't mean that there won't be any updates. We will of course continue to make improvements, but we need to complete the functions for Mobile-Steam-Crossplay and test them extensively.


https://store.steampowered.com/app/1782480/


Your Tormentis-Team
Oliver & Andrea

V0.1.4.1 - Daily Tasks & Invalid Dungeons

Hi everyone,

we’ve another huge patch for you, especially taking care of the grind problem by adding daily tasks.


[h2]Daily Tasks[/h2]



There will be 4 random tasks and 1 bonus task for full completion. Each task gives experience and random rewards. The bonus task reward can be a stone of purity, a legendary material or medium gems!

By completing all daily tasks players can gain about 60% to 80% of current level experience. So casual players can progress well by playing a moderate amount of time.


[h2]Invalid Dungeons[/h2]



During the past updates we encountered some issues with hitboxes of decorative dungeon components and traps. After adjusting them some dungeons became impossible to complete. Our community created a list of those dungeons to create awareness.

Since version 0.1.4.0 dungeons store their walkable area together with the dungeon, so we won't get into the situation before even after adjusting hitboxes.

We've added a flag on the server side to be able to mark player dungeons invalid. These dungeons will not appear as opponents anymore and players will not be able to earn trophies until their dungeon has been changed and successfully validated again.


[h2]Lots of Changes[/h2]

This update contains lots of bug fixes and improvements that have been compiled together by the community. Thanks a lot for this, it helps so much taking the game to the next level of quality and usability. We’ve added numbers in brackets to the changelog for reference to the topics in the list.

https://steamcommunity.com/app/1782480/discussions/0/4632609289965452154/


Complete Changelog:

- daily tasks with rewards (#13)
- impossible dungeons can be marked as invalid by devs (#18)
- added filter options by rarity in auction house (#54)
- multishot can hit a monster only once (#7)
- reduce trap sounds far away from players, reduce overlay of trap sounds (#16)
- incorrect minimap view by pressing M multiple times is no longer possible (#23)
- fixed pagination in adventure load modal
- fixed statue collider reported in Bowder’s Gate adventure dungeon
- fixed cold ray fires endlessly when skill indicators switched off
- ESC can be used to close minimap (#37)
- fixed 4-digit values (e.g. armor) in hero stats (#36)
- fixed stacking modals in AH for buy and bid (#34)
- fixed sell not work when switching menus in AH (#38)
- fixed sorting in My-Auctions and My-Bids tabs (#39)
- fixed monsters around treasury prevent door unlock (#33)
- fixed text wrap on 5 digits critical strike damage numbers (#52)
- fixed friend/request status on league user details (#48)


Please share your ideas and suggestions. We look forward to your feedback and have a lot planned for the next days and weeks.

A little teaser: Tormentis will soon be cross-playable on mobile.

See you in the Steam community and on Discord!

Your Tormentis Team
Oliver and Andrea

Monster Elements & new Legendary Items

Dear players, another big topic that we planned for Early Access is finally finding its way into Tormentis with the latest update.

[h2]Monster Element System[/h2]



Creatures are now assigned to fixed elements. This means that all of a monster's attacks are from the corresponding element and the resistance to this element is high (max. 80% - from level 20).

Every element has a counter element, so that every monster has a very explicit weakness whose resistance is 0%. The other two resistances are average (max 40% - from level 20). The final resistances are reached with creature level 20. This prevents too much misbalancing in the first levels without appropriate skill selection.

(the large symbol on the left is the main resistance, the two small symbols to the right are the secondary resistances)

In gameplay, the resistances are now displayed under the selected monster, so that you can also use the skills accordingly.

While the counter element allows 100% of the damage to pass through, skills with monster element damage only receive 20%. At this point we would like to introduce new special properties on items, elemental penetration. This causes a fixed part of the damage to bypass the resistances.

Example Calculation:
200 damage (with 20% cold penetration) against a creature with 80% cold resistance

40 damage (20% cold penetration)
+
160 damage * 0.2 = 32 damage
=
72 damage

[h2]Legendary Items[/h2]

With this update we are introducing the first large bundle of legendary items, so that every slot can be filled with every type of armor. Each of the legendary items has at least one fixed property, which can be unique but does not have to be. Legendary items have 5 properties compared to rare (yellow) items with 4 properties and therefore already have an advantage.



[h2]Playability of Dungeons[/h2]

The corrections to hitboxes of dungeon decorations in the last versions caused problems in various dungeons, including mainly player dungeons but also campaign dungeons.

We would like to apologize for this error and will expand accordingly in future releases to ensure that the campaign dungeons work properly.

When validating player dungeons, the accessible path with the validated dungeon is now saved and also used when playing the dungeon instead of being recalculated. Even if hitboxes are optimized in the future, this will not affect already validated dungeons and their playability.

[h2]Bugfixes and Improvements[/h2]

In this update, we have mainly taken care of the errors that were reported via various channels. These mainly affect the controls using keys and a critical error that was caused by lightning pillars in dungeons and had a variety of side effects - including the general functioning of traps or creatures.

At this point we would like to thank all players who are so keen to collect errors and make so many good suggestions for improvement. It is so helpful to get these impressions of the game from you, what you like, what bothers you and where you see potential for improvement.

[h2]Full changelog[/h2]
  • creatures assigned fixed elements that determine attack types and resistances
  • campaign dungeons in act 3 fixed
  • searching and buying stackable items in the auction house fixed
  • player information in the league now shows whether you are friends or a friend invitation is open
  • fixed skill preview interrupted when moving with key controls
  • fixed channeling skills interrupted when moving with key controls
  • skill preparation (while on cooldown) can be turned on or off now in the settings
  • fixed lightning pillars bug and side effects
  • pressing ESC to close the gameplay menu is possible now
  • fixed bug that shows the entire map when spamming the minimap key
  • reset player selection after sending friendship gifts
  • fixed second dodge in the wrong direction when the mouse cursor has been fixed
  • improved tooltips in the campaign dungeons to make it clear that features, traps and creatures are unlocked
  • more than 30 new legendary items



[h2]A special Offer[/h2]

Tormentis is now available in an Ultimate Dungeon Bundle together with the new ARPG Lindwyrm.

https://store.steampowered.com/bundle/46990/Ultimate_Dungeon_Bundle/



We hope the changes make the dungeons more exciting and varied and offer new strategic options.

We would also like to mention at this point that we have heard your feedback that the leveling area from the middle of Act 2 is very grindy. We will correct this problem in the next updates so that leveling becomes smoother and more enjoyable. Thanks again for the many ideas and suggestions!

Your Tormentis-Team
Oliver and Andrea

Tormentis Patches V0.1.3.3 & V0.1.3.4

Yesterday we released patch V0.1.3.3, which fixes the collision box of decorations. Since another issue with the lightning pillars has been reported yesterday, we've summarized the patch log.

  • improved room corner colliders
  • fixed blocking dungeon decoration (skeleton on throne)
  • added level up panel informing about the additional mastery point, new skills, new max skill levels
  • fixed campaign dungeon 3.10
  • fixed colliders for all round traps

Patch Version 0.1.3.2

There is another small patch that simplifies some processes, especially the screen changes between gameplay and dungeon editor, depending on what you have played.

[h2]Changes in V0.1.3.2[/h2]

  • Fixed a rare error that prevented the chapter from changing
  • Screen changes after incorrect dungeon validation back to the dungeon editor with the previously played dungeon
  • Screen changes after playing your own dungeon back to the dungeon editor for the previously played dungeon
  • Screen changes after playing a self-created adventure back to the dungeon editor for the previously played adventure
  • Fixed an error that showed a saved dungeon as changed
  • Back button added to adventure selection when an adventure is selected