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The Last Caretaker News

THE LAST CARETAKER: EARLY ACCESS - UPDATE 01 - HOTFIX

[p]Ahoy Caretakers,[/p][p]We’ve been reviewing save games, error reports, and feedback, and have just pushed a new hotfix focused on stability and persistence issues. This update continues our work to make The Last Caretaker more reliable with every patch.[/p][h3]Fixes & Improvements[/h3]
  • [p]Fixed save persistence issues that could corrupt stored zones.[/p]
  • [p]Improved boat stability during loading to prevent broken attachments.[/p]
  • [p]Fixed dismantling issues while on a moving boat.[/p]
  • [p]Corrected dismantle loot data for SoilForge Prime.[/p]
  • [p]Fixed door-related issues.[/p]
  • [p]Improved object restoration and validation to prevent unintended deletions.[/p]
  • [p]Fixed several forklift, attachment, and level-loading edge cases.[/p]
[p]As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.[/p][p]More improvements coming soon.
Channel37[/p]

THE LAST CARETAKER: EARLY ACCESS - UPDATE 01 - LAST HUMANS

[h2]Whats New[/h2]
  • [p]New locations and quests: The Warehouse opens for business, a new Hangar, caves, Habitat Nodes and secrets to uncover.[/p]
  • [p]New items and modules: Forklift DONK-LIFT 3200 “Not your first choice. But the one you’re stuck with”, Compost Modules (Mark I & Mark II) and updates to recycler systems, Binoculars, Telescope, Night Vision Goggles, Health Injector, Underwater water-functional glowsticks, basketball game, horn with tunes.[/p]
  • [p]New enhancements & achievements.[/p]
  • [p]Round of fixes: tuning, crash fixes, stability and performance improvements.[/p]
[previewyoutube][/previewyoutube][h2]More Details[/h2][p][/p][h3]The Big Fixes[/h3]
  • [p]Fixed multiple boat issues, including engine audio mismatches, loading problems, and collisions.[/p]
  • [p]Fixed dismantle/repair targeting errors and walls blocking actions.[/p]
  • [p]Fixed consumable behavior, resource usage, and checks for batteries, injectors, and other items.[/p]
  • [p]Fixes to door-blocking logic, teleport cheats, ability releases, and grouped actor consumption issues.[/p]
  • [p]Fixed fabricator placement detection and issues with modules failing to connect or disconnect properly.[/p]
  • [p]Fixed NPC physics welding issues, dismantle logic, corpse collisions, and AI spawner problems.[/p]
  • [p]Fixed save-related issues, including continue game selection and auto-save detection.[/p]
  • [p]Fixed unlocking issues in some of the achievements.[/p]
  • [p]Fixed collisions for props such as chairs, boat interiors, rubber trash, flashlights, and others.[/p]
  • [p]Fixed water-zone buoyancy problems and related physics issues.[/p]
[h3]New Systems[/h3]
  • [p]Compost system for food generation with temperature control and methane output.[/p]
  • [p]The recycler now outputs raw biomatter.[/p]
  • [p]New skills: Base Compost, Methane Compost and temperature tuning.[/p]
[h3]New Gameplay[/h3]
  • [p]Basketball mini-game in the hangar.[/p]
  • [p]Speakers and horns with tone control (C–D–E–G–A–B) and volume adjustment.[/p]
  • [p]Night vision goggles.[/p]
  • [p]Drivable forklift. Donk. did we mention that?  (Heavy-duty, extremely loud, extremely polluting)[/p]
  • [p]Electricity-to-health conversion device.[/p]
  • [p]Two new underwater torches.[/p]
  • [p]"Money as trash" resource loop.[/p]
[h3]New Quests[/h3]
  • [p]Secret of Habitat Nodes[/p]
  • [p]One Before Me[/p]
  • [p]Secret of Warehouse[/p]
[h3]New Locations[/h3]
  • [p]New hangar. Familiar but new.[/p]
  • [p]NDN Grid Opens. (micro size locations)[/p]
  • [p]The Quiet Archive. Secret underwater caves[/p]
[h3]Tools, Modules and Boat Improvements[/h3]
  • [p]Binoculars/scope.[/p]
  • [p]Updated box icons.[/p]
  • [p]Cable connector build highlight now shows red when placement is blocked.[/p]
  • [p]Heavy underwater torches.[/p]
  • [p]Visible pipes for permanent tanks and batteries.[/p]
  • [p]Engine switches relocated to the bridge.[/p]
  • [p]Power and diesel sockets added to the upper deck.[/p]
  • [p]Speaker modules.[/p]
[h3]UI, UX and Localization[/h3]
  • [p]New languages, quick actions and flags.[/p]
  • [p]Cleaner prompts and improved slider visuals.[/p]
  • [p]Input remapping now saves properly.[/p]
  • [p]Fixed focus widget behavior in menus.[/p]
[p][/p][h3]In-Game Bug and Issue Reporting Tool[/h3][p]Send bug and issue reports directly to the development team through the new in-game reporting tool.[/p][p][/p][h3]And a mountain of bug fixes[/h3][p]Buoyancy, elevators, ladders, cables, glow-stick duplication, fabricator logic, memories sinking, platform stability, UI issues, localization, save slot detection, nav manager, shader cache, ocean masking and more.[/p][p]Detailed patch notes can be found here[/p][p][/p][p][/p][h3]WHAT'S NEXT[/h3][p][/p][p]The team is already working hard on our next update, Ocean: The Final Frontier. Which will bring more new content, features and improvements:[/p]
  • [p]New vehicle: Jetski[/p]
  • [p]Lightning rods[/p]
  • [p]Fishing with net launcher and SONAR[/p]
  • [p]Boat customizations[/p]
  • [p]More weather variations.[/p]
  • [p]And much more![/p]
[p]We’ve received lots of feedback so far and we truly appreciate every comment, suggestion and report you’ve shared. Your input helps us shape the game in meaningful ways, so please keep it coming. We’re listening![/p][p]Update 01 - Last Humans is not just a milestone. It is a signal: the mission is progressing and humanity still has a chance![/p][p]Prepare your tools. Upgrade your systems. The next phase of the mission is approaching.
Together, we will rebuild. Together, we will save humanity.[/p][p][/p][p]> STATUS: UPDATE 01 - LAST HUMANS INITIATED
> DIRECTIVE: SAVE HUMANITY
> OBJECTIVE: MASTER DONK-LIFT & COMPOST WASTE, DISCOVER SECRETS
[/p][p][/p][p]—Channel37[/p]

Steam Awards 2025 >> INCOMING DIRECTIVE: Nominate The Last Caretaker

[p]Ahoy, Caretakers, [/p][p]
We hope this broadcast finds you safe among the waves! [/p][p]
We have a small (but important) mission for you. The Steam Awards are fast approaching and we would really appreciate your nominations for the following category: [/p][p]
Sit Back and Relax[/p][p]
Our community has been loving chilling out as their ships bob gently on the waves - and we’ve loved hearing about it. Saving humanity is a daunting task and it’s awesome to see so many Caretakers out there taking moments to stop, breathe (as much as a robot can), and enjoy the world we put so much care into.[/p][p]
We’re a small team that are building our dream game in a small office in Helsinki so it would mean the world to us to have your support throughout these awards! [/p][p][/p][p]You’ll find the nomination link attached to this post and on our Store page.[/p][p]
Until next time, take care,[/p][p]Team Last Caretaker [/p][p][/p]

The Last Caretaker - Early Access Accolades Trailer

[p]Ahoy, Caretakers!
[/p][p]The Last Caretaker has been out in Early Access for nearly two weeks now and we just want to thank every Caretaker out there for their hard work toward saving humanity! [/p][p]We’ve been working hard toward the next content release and have released two hotfixes already with a third on the way! [/p][p]The Last Caretaker’s Early Access period will feature regular content updates including new vehicles, essential new items to build, world expansion, lore and story. Check out the content roadmap here.
[/p][previewyoutube][/previewyoutube][p]
In the meantime, the team would like to share some stats from the first two weeks and a brand new accolades trailer to celebrate.[/p][p]Since launching into early access, The Last Caretaker has amassed: [/p]
  • [p]Over 15 million views across TikTok. [/p]
  • [p]Over three million YouTube views. [/p]
  • [p]Over 1.2 million hours watched on Twitch - that’s nearly 140 years of humanity-saving exploration!  [/p]
[p]Like our Caretaker, players that take to the seas to save humanity tend to stick around. The data shows that the average playtime of The Last Caretaker is over 16 hours and it has since become the 10th most wishlisted game on Steam in the last two weeks.
[/p][p]We’re so happy to see so many Caretakers uncovering the mysteries of our lovingly crafted world. [/p][p]For now, please enjoy this brand new trailer to celebrate the first few weeks of our early access launch.
[/p][p]> STATUS: EARLY ACCESS INITIATED
> DIRECTIVE: SAVE HUMANITY
> OBJECTIVE: RESTORE SYSTEMS, GROW LIFE, LAUNCH TO ORBIT[/p][p][/p][p]


[/p][p][/p][p]
[/p]

Hotfix - 0.5.0.581999

[p]Ahoy Caretakers, we hope you've been enjoying your time among the waves saving humanity. It’s been so incredible to see the community come together, and your reports have already helped us quickly identify and resolve several early issues.

Today, we’re rolling out the next hotfix update, which addresses the following:
[/p]
  • [p]The human pod now correctly retains its properties after saving and loading.[/p]
  • [p]Fixed an issue where the bolt gun magazine caused unintended physics impulses on the boat.[/p]
  • [p]Corrected diminishing-return display for human growth results.[/p]
  • [p]Eggsack corruption no longer appears on hidden components.[/p]
  • [p]The elevator reliably moves downward when called.[/p]
  • [p]Weight-related speed penalties now correctly apply while crouching.[/p]
  • [p]Characters no longer fall off ladders when dropping items.[/p]
  • [p]Added sorting, filtering, and search features to the container dialog.[/p]
  • [p]Connecting the cable to yourself now uses a short hold gesture to prevent accidental connections.[/p]
  • [p]Fixed autosave not turning off properly.[/p]
  • [p]Fixed bug causing moving platforms to self-destruct incorrectly.[/p]
  • [p]Fixed the issue where objects would get stuck under elevators when the call button was pressed.[/p]
  • [p]Fixed the issue where a tool would cause holster slots to get stuck before swapping to another tool.[/p]
  • [p]Fixed low FPS issue caused by bolt weapon projectile trails.[/p]
  • [p]Fixed auto-save triggering immediately after loading a game; it now saves on a proper timer.[/p]
  • [p]Fixed NPC dismantle behavior and allowed characters to stand on NPC corpses.[/p]
  • [p]Fixed buoyancy effects being applied to skeletal meshes while the game is paused.[/p]
  • [p]Fixed the Lazarus progress screen showing some incorrect options.[/p]
  • [p]Fixed Lazarus rack state fallback issues.[/p]
  • [p]Fixed activation sphere count for certain interactions.[/p]
  • [p]Fixed some crash issues related to saving and loading the game.[/p]
  • [p]Fixed and optimized performance issues causing hiccups in the load game menu. Menu navigation should now run more smoothly.[/p]
  • [p]Fixed the fabricator continuously scanning nearby inventories unnecessarily.[/p]
  • [p]Fixed buoyancy not activating correctly after detaching objects.[/p]
  • [p]Fixed fabrication placement issues on ceilings.[/p]
  • [p]Fixed light collisions when built on boats.[/p]
  • [p]Fixed NPCs reacting to damage after death.[/p]
  • [p]Fixed missing texture references and actor destruction behavior.[/p]
  • [p]Fixed elevators getting stuck due to floor debris in “The Last Listener” location.[/p]
  • [p]Fixed locator for Habitat Node 06-3.5.[/p]
  • [p]Fixed platform buttons at the Black Vein location.[/p]
  • [p]Added scan text for the Human Seed that shows the current timer.[/p]
  • [p]Added a Load Game option to the main menu.[/p]
  • [p]Added a Continue option to the main menu, which automatically loads the most recent save.[/p]
  • [p]Improved boat collision handling to prevent getting stuck.[/p]
  • [p]Improved water hiding logic for exclusion volumes, such as the boat’s lower deck.[/p]
  • [p]Improved buoyancy system to ignore short out-of-water moments.[/p]
  • [p]Increased collision damage thresholds across multiple items and modules.[/p]
  • [p]Changed indoor flying AI behavior for more natural movement.[/p]
  • [p]Expanded room volume activation radius for smoother area transitions.[/p]
  • [p]Adjusted action prompts to improve clarity of target names.[/p]
  • [p]Updated action input key sorting for better readability in menus.[/p]
  • [p]General performance and stability improvements across multiple systems.
    [/p]
[p]We're only just getting started on The Last Caretaker. We'll continue refining the experience and squashing any remaining bugs as we move toward our next patch. In the meantime, please keep sharing your thoughts and feedback on our Discord or reach out to us here: [email protected]

Until next time, take care and thanks for joining us on this journey. [/p]