Preparing for New Game +
Welcome to Release Update v.1.0.1.6! ːhappychappyː
This update readies the game for the New Game+ mode, which will be releasing soon™. (actually in ~2 weeks)
The forthcoming NG+ update will add a number of variables, challenges and trials that the player may (or may not) select to give entirely new and differing gameplay on subsequent playthroughs. One of these options will be Endless Mode, which was previously unlocked upon game completion by beating Level 8, and which will now be rolled into NG+ as a selectable challenge option.
This update also addresses a few bugs which had krept into the late game state, and also provides balances, tweaks and changes - for instance; Infinite golden taels spawning all over the map was a little bit more of a reward than I had previously planned for ... ːareusureaboutthatː

Changelog:
(^._.^)
This update readies the game for the New Game+ mode, which will be releasing soon™. (actually in ~2 weeks)
The forthcoming NG+ update will add a number of variables, challenges and trials that the player may (or may not) select to give entirely new and differing gameplay on subsequent playthroughs. One of these options will be Endless Mode, which was previously unlocked upon game completion by beating Level 8, and which will now be rolled into NG+ as a selectable challenge option.
This update also addresses a few bugs which had krept into the late game state, and also provides balances, tweaks and changes - for instance; Infinite golden taels spawning all over the map was a little bit more of a reward than I had previously planned for ... ːareusureaboutthatː

Changelog:
- Release: Update v.1.0.1.6.
- New: Preparing for Release: NG+.
- New: ENDLESS MODE will now be available as a setting in New Game Plus, when NG+ is unlocked.
- New: Added a safety to prevent too many golden taels spawning on very high value kills.
- Change: Loot cash money reorganized for higher types to multiply in value.
- Fix: Rare Swag Defend Ability "BAN HAMMER" was supposed to be using 20% of maximum target HP to work out damage, but was wrongly taking the 80% remainder.
- Change: Rare Swag Defend Ability "BAN HAMMER" now takes player damage bonuses into account, so only the correct percentage is inflicted.
- Fix: Useable Swag Item "WEAKEN THE STRONG" was minusing damageLevel when it should have been multiplying from maxHP.
- Change: Useable Swag Item "WEAKEN THE STRONG" now takes player damage bonuses into account, so only the correct percentage is inflicted.
- Change: Useable Swag Item "STOCKMARKET" now decimates all enemies.
- Change: Level Bosses cash multipliers are standardized.
- Change: Increased Level Boss health by increments with level multiplier.
- Change: Added more safety for removing audio emitters.
- Change: Increased Final Level water viscosity by +25%.
- Change: Monsters are no longer slowed by water, only players.
- Change: Invisible monsters no longer leave a wake in water.
- Change: Inivisble monsters in final level now have increased final level specific stats.
- Change: Invisible elites in the Final Level (8) will not apply reskinning on spawn.
- Change: Re-admitted giant invisible spiders for final level.
- Fix: Final Boss Final Form now displays Level Boss info correctly.
- Change: Percentage related area damage now takes player damage bonuses into account, so only the correct percentage is inflicted.
- Fix: If the array is missing for checking multiple kills with Attack Swag powerups, a new array will be created for the check.
- Fix: If the array is missing for checking multiple kills with Useable Swag Items, a new array will be created for the check.
- Fix: Added more safeties for object checks.
- Change: Removed unneccessary textured objects from level preload groups.
- Fix: Removed wrongly set distortion skin setting on Final Level invisible enemies.
- Fix: Game Over victory save game cleanup no longer leaves broken entries.
- Change: Souvenir drop rate has been reduced for later levels.
(^._.^)