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TECH TEST III - Patch Notes (NOW LIVE)

[h3]UPDATE[/h3]

Tech Test 3 is now live until Thurs Sept 15th at 2am BST UK

Some of you have suggested giving to all players some amount of Flash Bangs and Smoke bombs in order to test them for Tech Test 3.
And this is what we're going to do, to see those items in your inventory make sure to reboot your game!


[h3]Hello![/h3]

Who’s ready for a third round? Tech Test III is upon us! Thank you for taking the time to involve yourselves in the preceding tests, you’ve helped provide integral insight in our quest to launch into space – with as little turbulence as possible – this October.

Below you’ll find patch notes for TT3.

[h3]Tech Test III - Patch Notes[/h3]

  • Smoke and Flash Bombs have been introduced (Recipe Unlock)

  • Increased the amount of breach locations for the capital frigate

  • Terraformer has had another increase to loot, including locked industrial bins and locked security areas

  • Enhanced effects for when taking damage as a pod

  • Allowing clients with ping issues to matchmaking successfully


FYI - There will be a wipe to test our new wiping process.


[h3]Player Focus[/h3]

*Can we please ask that you test the Smoke & Flash Bombs when possible in Test III.

[h3]Calling all Raiders
[/h3]
We need as many players as possible to test server loads, so if you can try and make it for the test - we will greatly appreciate it!

It’s fantastic to see people playing successfully now that the login button is working! These tests help ensure Early Access starts smoothly. Your willingness to report has been invaluable.

Thanks again,
See you out there (watch your back)

Tech Test II (9th September)

[h3]We go, again![/h3]

Tech test part two is now live on Steam until Sat. Sept. 10 at 12:00 PM BST.

💻 Discord: discord.gg/marauders
💼 Bug Reporting: #bug-reports on Discord
▶️ Customer support (payments, purchases, receipts): https://help.xsolla.com/en/


This session, we focused on the cursed grey login button issue that would occur for those Steam accounts with special characters in their name. This should now be addressed, however to confirm this fix, we’ll be doing another wipe (including the leaderboard). This also means this next test will be a bit longer - we’re estimating around 20 hours.

[h3]During this next test, we ask that you focus on these parts of the game:[/h3]

  1. Breaching another ship while it is entering an airlock or extracting
  2. Testing out melee more as we have since buffed that system


[h3]And here’s a few more exciting changes to look forward to as well!
[/h3]
  • Special character name account creation - grey button fix.
  • Performance/optimisation pass (some systems will experience an additional 30FPS)
  • Screen percentage and frame rate cap graphical options (45,60,90,120,144)
  • Crew stability
  • Faction XP progression fix
  • New server regions (South Africa, Hong Kong, Mumbai, Tokyo.)
  • Keycard loss on extract fixed
  • Further exploit fixes
  • Terraformer loot buff (vault, new depot area, various new lootables)
  • Alt+Click transfer Items out of locked crates (into your inventory, for example Ration Crate to Stash)
  • Terminator Shotgun buff (more damage, unlocks earlier as a recipe)
  • Pirate Helmet is now craftable instead of the Civilian Helmet
  • Flaregun added to pistol loot pools
  • New various UI sounds


Please note* - The leaderboard will not work during Test II

CLARIFICATION | Technical Test Period

To clarify some questions, these tech tests are not daily but to be deployed as timed events within the broader testing window of Sept. 6th to Sept. 14th.

This means that throughout this aforementioned period, the team will be holding tests but they won't be set for each day. The team will then communicate in advance when the next round will be. This allows the team to fix some of the issues that were brought up during the previous session and prepare for the next one.

We'll definitely make sure for the future to be extra clear when something like this happens.
Thank you!

Main site: www.marauders.game
YouTube: https://www.youtube.com/c/Team17Ltd
Twitter: https://twitter.com/PlayMarauders
Facebook: https://www.facebook.com/PlayMarauders/
Instagram: https://www.instagram.com/team17ltd/
Discord: https://discord.gg/pXSDWuEfHA

Wishlist Marauders

https://store.steampowered.com/app/1789480/Marauders

Tech Test | Times & Patch Notes

[h3]🛠 Day 1: [/h3]

The Technical Testing will be starting today at 16:30pm and will end at 02:00am BST.
Anyone who pre-orders the game or has previously done so can participate in all tests!

The tech test's main focus is to iterate and improve the stability of our backend systems, this is to tackle any progression/save issues that occurred in the Beta playtest. That being said, we will continue to address any of these issues, so please reach out to our Discord if you have any.

[h3]Outside of hundreds of fixes and changes, here is a summary change list:
[/h3]

  • New Backend/Database System
  • Exploit Fixes
  • Crew Stability/Lobby System
  • Item/Inventory Stability
  • Received Hit Effects Enhanced
  • 24 Campaign Missions (Over 40 built for EA launch)
  • Recoil Rework & Vertical Camera Improvements
  • Melee Improvements (Now deadly and has headshot multipliers, Machete one tap…)
  • Ballistic Shields (Small and Large)
  • Frigate Rebalance (Speed has been “Squeezed” )
  • Pod Rebalance (faster longer boost but longer recharge. Pod also has larger collision)
  • Additional Cosmetics
  • Enhanced Main Menu Sounds (Item moving, scrapping sounds per material)
  • Additional Recipes (Hi-Grade Gunpowder and 7.62 Ammo)
  • Recipe Cost Re-balance
  • Depot Areas (Spaceport and Asteroid Mine)
  • Flamethrower BUFFFFFFFF


During these testing periods, we will be introducing new content to be demonstrated depending on their stability, so keep your eyes peeled for further announcements.

[h3]Bigger known Issues:[/h3]

  • Crew Voip is currently not supported in our new backend, hopefully this will return before EA launch.

  • Additional QoL has not yet been introduced, this is planned for Early Access launch but please feel free to leave feedback/ideas in our Discord.

Marauders early access launch includes 80 hours of mission content

When you're trying your hardest to be the Blackbeard of space, sometimes you'll need to go a little off the beaten track to complete your zero to hero path. Well, that's exactly what Small Impact Games is trying to encourage with its new upcoming Marauders missions.


The missions, which were first introduced in the last closed beta run, added more depth to the extraction looter shooter game, forcing players to use different weapons or loot a specific location. However, with the beta racking up more than two million games in just five days, players were quickly running out of things to do, meaning they often got stuck into a cycle, raiding maps without any real mission to focus on.


However, Small Impact Games is looking to tackle that once the game launches in early access in October, with lead developers James Rowbotham and Cameron Small telling The Loadout exclusively that there'll be 40 missions for players to enjoy. In total, this will take around 80 hours to complete.


Read the rest of the story...


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