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Archtower v0.6.4.0 patchnotes



Archtower v0.6.4.0 build is ready!
Free Demo updated as well.

v0.6.4.0 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
    -Only for Alpha-
  • 3 new faction quests
  • New level 13-4
  • New enemy - Ratdog Beta (+Ratdog Alpha)
  • New object containing additional enemies, the Ratdog hole
  • New effect for some enemies, armor and all resistances are increased at 1/3 health and below
  • New power crystal “Bloodletting” (area of effect bleeding)
  • New power crystal “Thunder Jump” (short teleport)


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • If you close the game on the lose screen and the character is not dead yet, you can continue from that choice
  • Dropped loot is saved if you quit the game
  • Characters now do not lose any equipment they are wearing if they survive, even without all tower upgrades
  • Redesigned “Colorblind” trait; it was - black and white mode; now - first-person sepia mode, can't distinguish the colors of item glowing, stealth detection +50%
  • Food in the tower and out of the tower is different, but works the same
  • Slightly expanded ranking system for strong enemies
  • Some renaming of items, enemies, etc.
  • Added a new method of drawing the health bars of enemies and followers (you can switch to the old one)
  • Health bars can be customized to scale (in addition to the overall interface scale)
  • Enemy and follower titles/names can be seen on the health bars (can be disabled in the settings)
  • Added option to disable debuff icons above heads (enemies and followers separately)
  • Old mode of health bars drawing has been finalized and supports all settings as well as the new mode
  • All settings related to health bars have been moved to the “Interface” section
  • The game now keeps track of the maximum level reached for each class (does not take into account previous saves)
  • When choosing a new character, the level of experienced adventurers cannot be higher than the maximum level reached in their class
  • Other minor changes

    -Only for Alpha-
  • Revamped the method of generating epic item names (does not affect old items)
  • Quest companion stops at the beginning of 13-4 instead of at the end of 13-3
  • Tower upgrade “Dropped Loot II”, instead of saving the worn equipment, when picked up it replenishes health and potion bottles by +1
  • Tower upgrade “Dropped Loot III” also saves tools (saves chemical tools not only for the Chemist class, but also for everyone who knows chemistry)
  • After beating 13-4, new shortcuts on floor 13 are unlocked
  • Enemy Eliminator, bombs stick on hit, charges increased from 3 to 5
  • New crystal skill “Bloodletting” now drops from the quest boss
  • Removed the chance of breakage when Reforging if the item is below epic quality
  • When Reforging, you can choose a variant of the result (good items - 2 variants, rares - 3, epics - 4)
  • Separated the concepts of Pets, Companions (quest), Followers (these are pets and companions)
  • “Pet Healing” crystal works only on pets, not on companions
  • Epic versions of the power crystals “Shield Stun” and “Puncturing Strike” cannot be parried
  • Bandage achievements now counts for prevented bleeding damage instead of healed health
  • Food healing achievements now require 20% less to heal
  • Achievement for selling junk now requires 10,000 instead of 25,000
  • Other minor changes


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Added protection against losing characters and saves in case of crashes at the wrong time
  • Fixed situations where pots dropped from barrels and enemies could be of the wrong level
  • Fixed bugs related to food dropping from some minibosses
  • Other minor fixes

    -Only for Alpha-
  • Some edits to localization texts
  • Fixed a bug where you could accidentally sell a quest hat with the “sell junk” button
  • To avoid errors, you can't leave one of the new factions unless you turn in a quest to their leader at the first entrance
  • If a character is defeated, the energy shield will not be regenerated
  • New attempt to fix rare crashes caused by throwing stones
  • Prefix priorities for starter items of good quality were not working correctly
  • Fixed tower upgrade to save class items (such items no longer appear in other heroes' inventory if the character is dead)
  • After retirement, the classes “Harbinger” and “Chemist” do not clutter the inventory with extra copies of banners and acid bottles
  • Fixed a bug where items were dropping out of Eliminators with errors
  • Fixed flickering of glowing runes where it wasn't fixed last time
  • Poison Spit Crystal, fixed incorrect rage/energy/stress cost increase for rare and epic quality
  • Fixed bugs related to enemies parrying the player
  • Fixed a bug where Blades could not parry the Hound
  • Other minor fixes
[/expand]

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.6.3.0 patchnotes



Archtower v0.6.3.0 build is ready!
Free Demo updated as well.

v0.6.3.0 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
    -Only for Alpha-
  • New quest chains (~17 quests)
  • Quest companion system
  • 2 new factions
  • 2 new faction locations
  • New small quest location
  • New enemy Punisher/Eliminator
  • 3 new music tracks
  • New rare quality bag
  • Added overhead health bars for followers (pets and companions)
  • Added customization of follower health bars
  • New achievement for 150 quests


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • Redesigned the mini map mark for the Pathfinder Gobloid (quick pass to the Green Vanguard)
  • Enemy/follower health bar signals with a red glow when health drops to 25% or lower
  • In friendly areas, barrels can only contain 1 gold coin.
  • Added insignia for enemy health bars (improved enemy, elite, mini-boss)
  • Pet health bars also get insignia (depends on the chosen upgrades)
  • From the settings of enemy health bars removed option Digits, as it is long outdated and will only interfere in the future
  • Other minor changes

    -Only for Alpha-
  • Better progression of the maximum equipment level for the most of the merchants
  • In “Survival” mode experience in combat +50%
  • Hearths for heating are marked on the map, even if they are not lit
  • After completing Act 1, a hint for the achievements to recover lands and open an ambulance is revealed
  • Other minor changes


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Small performance optimization
  • Fixed crash on pause while breaking barrels (when coins fall out)
  • New attempt to fix a rare crash when hitting the hero with rocks
  • Fixed rare flickering of explosion decals on carpets
  • Fixed a rare crash when pausing when using chests
  • When moving quest items to and from the stash, the quest status is updated
  • Other minor fixes

    -Only for Alpha-
  • Fixed large map cropping on some locations
  • Attempted to fix a strange rare bug with a crash caused by crystal helpers
  • Fixed rare crashes in arenas in “Survival” mode
  • Fixed a bug where pets could have health above their max health
  • Mental projectiles did not pause during a pause
  • Other minor fixes
[/expand]

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.6.2.0 patchnotes



Archtower v0.6.2.0 build is ready!
Free Demo updated as well.

v0.6.2.0 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
    -Only for Alpha-
  • Equipment of epic quality! (so far only available from Rare Merchant and as rare loot from improved snow slimes)
  • Added different visual variations for most new epic items based on where the item is obtained (universal, thunder crown, aklaktari, lowhanders)
  • 6 new prefixes (for epics only)
  • 1 new achievement
  • New track for Act 2 boss battle
  • New track for Act 3 boss battle
  • New track for quest boss battle


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • When switching languages, equipment items except power crystals do not change names (which will allow to create items with unique names)
  • Added unique names for some quest related gear (does not work for already obtained items)
  • Most long-range enemy attacks take into account the height position of the target when fired
  • Hefty eating characters can eat during combat
  • Small fixes/ tweaks to the images of some gear items
  • Barrels can be pushed
  • You can hold down the Use button to keep picking up items
  • For the modifier button on the gamepad, all bumpers can be used
  • The gobloid pathfinder on 2-1 has a mark added above his head and on the map so new players don't miss him
  • If a character is created in too old, not well compatible versions of the game, a message pops up periodically about it, suggesting retirement of the character
  • Added system notifications for the player when starting the game
  • Other minor changes

    -Only for Alpha-
  • More prefixes are available for epic items
  • Achievements for bandage/food healing reward reinforce food/bandage healing instead of getting crystals
  • Rare merchant after level 7 sells a few green quality equipment items additionally
  • Act 3 boss, on the “Ballad” difficulty, his shout also removes his bleeding effects
  • “Murky Case” quest, the reward is an epic ring, not a rare ring (does not affect the already received reward)
  • Added a visual sign above chests if you need to defeat enemies to open them
  • New crystal key sound for the first opening of the passage to the Thunder King
  • Immobilization with nets and webs do not check vital resistance
  • Other minor changes


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Some fixes to localization texts
  • The code for generating bonuses on good (green) and better items has been rewritten and optimized
  • Old prefix items are broken with the new code, but they can be fixed by talking to the Tower Attendant (this will be available temporarily)
  • Fixed texture flickering in some areas
  • Fixed crashing with an error when breaking barrels and bringing up the menu at the same time
  • Fixed problems with invisibility of some quest enemies
  • If the inventory is closed when using consumables, the hero does not perform unnecessary actions
  • Fixed and finalized collisions with walls and furniture
  • Had to disable sliding on walls during Fighter's Jerk to avoid getting stuck in furniture and chests
  • Sometimes some buttons worked in the main menu while the character roster was open
  • To avoid crashes and character loss, Dropped Loot is packed into one item only if there is no already packed loot in the inventory (with packing, the weight of dropped loot is reduced from tower upgrades)
  • Optimized rendering of the large map
  • Fixed an ancient bug that crashed when trying to raise the STR/DEX/INT for characters created prior to v0.4.2.5 update
  • Other minor fixes

    -Only for Alpha-
  • Fixed companion panel position errors
  • Enemy rocks now hit companions
  • Fixed music starting to play in some locations on "Murky Case" quest, even if the music was turned off in the settings
  • Poisoned arrows from mobs did not poison other mobs (if not from their faction)
  • If the quest “New Project” is taken, improved versions of frost casters on floors 12 and 13 appear much more often, including on the “Story” difficulty
  • Fixed bugs with the door closing trigger in the troll room on 9-3
  • Other minor fixes
[/expand]



https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.6.1.0 patchnotes



Archtower v0.6.1.0 build is ready!
Free Demo updated as well.

v0.6.1.0 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
    -Alpha and Demo-
  • Health pots are graded every 5 levels (every Act), if the level of the pots is too low, raising them only replenishes half/quarter of the pot
  • Level grading system has also been added for skill resource potions

    -Only for Alpha-
  • New quest from the Gemcutter in the Clan's Domain
  • New perk “Energy Shield” (Lv 15, INT 55) (after the new quest of the Gemcutter)
  • New microquest from the Crystal Master
  • New class “Crystallist” (after the new quest of the Crystal Master)
  • New quest to unlock Crystallist's second skill
  • New type of companions “Battle Crysen”
  • New type of companions “Crystal-Guard”
  • New skill item, aka new type of companions “Crystal Explorer”
  • Added interface settings for companions
  • 3 new achievements
  • New quest location


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • Notifications about available upgrades do not pop up not only during combat, but also while enemies are chasing the hero
  • Potions have a default max supply of +1 (for energy, tricks, and stress), but drop slightly less often
  • Health pots and potions have a use/recovery animation, potions have a 1 sec cooldown
  • In the tower, the locked exits have chain locks on them
  • "Mysteries Of Mystic Cultists" quest, the description makes it clear which floor to go to
  • The spiked trap puts the player into combat status
  • Classes of the archetype “Scholar” with the trait “Militarist” can use trinkets
  • Auto Equip and Item Comparison settings moved to the General section
  • Interface info settings have been redesigned
  • Settings overall are more compact and should not clutter the logo as much
  • Level requirements for skill upgrades have been lowered to allow for a more free distribution when leveling up
  • For convenience, the inventory is closed when some items are successfully used
  • Rats and small gobloids can jump when attacking if their target is higher than them
  • Other minor changes

    -Only for Alpha-
  • Survival mode, after unlocking the Crystal Master, he shows up in arenas
  • Achievements for retiring heroes as a reward instead of crystals increase the retirement bonus of fame
  • Achievement “Honorable retirement” requires half as much
  • Quest “Zarkewar the Cryer”, now from the text of the quest it is clear where to go
  • Quest “Erganitte the Destroyer”, on the “Story” difficulty the elf hits less hard
  • Khasha's experiments require 40 Plant Parts instead of 50
  • Added mini-portraits to pet panels
  • Added camera freezing effect when freezing
  • Replaced sprites for some boosters
  • Other minor changes


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Some edits to localization text
  • Fixed long texts for skill descriptions and other things taking too long to show up
  • Fixed when the first-person camera would sometimes let you see what was going on behind the walls
  • Fixed the problem of hero getting “stuck” by walls at a low angle of movement to the wall
  • Other minor fixes

    -Only for Alpha-
  • Fixed bugs in the work of achievements for Reforging and Absorption
  • Fame for bosses in “Survival” mode has been reduced by 3 times
  • Stalker, fixed frequent jumping of the hound towards the owner after killing an enemy
  • Fixed incorrect level 20 treat healing (doesn't work for old items)
  • Poisoner, upgrade for defense ban did not prohibit shield blocking
  • Bugfix, sometimes shield blocking on mobs didn't work correctly
  • Oblivion Orb, when used, takes into account the talent point at 20th character level
  • Hound, the buffs on the pet panel used the wrong font
  • Fixed a rare weak bleed being applied to targets with body damage immunity
  • Fixed incorrect collisions when enemies attack a player in the air
  • Hound, bleed damage description in the skill window takes into account the dog's level increase from the 3 tier upgrade
  • Stalker, second skill opening quest, enemy chef has a named health bar
  • Hound, fixed getting stuck in walls when moving abruptly to the player
  • Crystals helpers do not fly above the ceiling when jumping
  • Bugfix, fixed crashing when pressing pause during transition between some locations
  • Bugfix, Firestarter, Fireball with auto-aiming now follows bosses too, not only simple enemies
  • Skill Master now sells all available Hound treats, not just the most expensive one
  • Other minor fixes
[/expand]

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.6.0.0 patchnotes



Archtower v0.6.0.0 build is ready!
Free Demo updated as well.

v0.6.0.0 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
    -Alpha and Demo-
  • Some of the achievements are hidden, you can find hints through game playing (for old saves, descriptions of already known achievements will not be hidden)

    -Only for Alpha-
  • New Floor 13
  • New music track
  • New enemy - Ratdog (+Fierce Ratdog)
  • New enemy - Frost Slime (+Snow Slime)
  • Peaceful critter - Penguin
  • New gray loot on the new floor
  • Chests with locks of level 4
  • Max hero level 20
  • For the 2nd class skill, 3 tier improvements are available for all classes
  • Added level 20 food
  • Added level 20 bandages
  • Added level 20 ammo
  • Added level 20 equipment
  • 4 new achievements


[h3]CHANGES[/h3]
    -Only for Alpha-
  • It is now easier to encounter a toxic slime on the quest “Nature of Toxicity”
  • Level 15 food and bandages are available from the tavern keeper and the nurse after completing Act 2, instead of Act 3
  • Poisoner, basic skill, improvement on defense ban, duration is not reduced by poison resistance
  • Firestarter, second skill, upgrade for projectile speed also reduces EP cost by 15%
  • Vandal, second skill, base cost increased to 25 RP
  • Vandal, second skill, damage upgrade also increases cost by +5 RP
  • The “Stock-taking” achievement requires 3 times less
  • Achievements “Plumber”, “Alone in the dark”, “Need for restroom” additionally give gold in reward
  • All class-specific achievements have more unique names
  • Unlocked achievements are labeled with “New” marking
  • Other minor changes


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Fixed a crash in Clan's Domain at low levels

    -Only for Alpha-
  • Fixed water circles from other characters not working properly
  • Fixed freezing status flickering when exiting a tower
  • Bugfix, there were extra sounds at the beginning of 10-1
  • Bugfix, Vagabond, upgrade on throwing two stones worked not quite right
  • Fixed incorrect appearance of level 16 throwing stones
  • Other minor fixes
[/expand]

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1837690/Archtower/