Archtower v0.6.6.0 patchnotes
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[/p][p]Archtower v0.6.6.0 build is ready![/p][p]Free Demo updated as well.[/p][p][/p][p]v0.6.6.0 Patchnotes:[/p][p][/p][h3]WHAT'S NEW[/h3][p]-Only for Alpha-[/p]
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https://store.steampowered.com/app/1837690/Archtower/[/p]
- [p]New class - Gunner (STR+DEX) (second skill is temporarily available via textbook purchase from the Skill Master in the Camp)[/p]
- [p]New class - Psychic (INT) (second skill is temporarily available via textbook purchase from the Skill Master in the Camp)[/p]
- [p]26 new achievements (most for Act 4)[/p]
- [p]New effect “Psychotrauma”, periodically deals psychic damage, accumulates like bleeding[/p]
- [p]After completing Act 4, additional power crystals are sold at the Gemcutter and Crystal Master[/p]
- [p]Added minibosses for Act 4[/p]
- [p]New note[/p]
- [p]New Cold Arena (for beating Act 4)[/p]
- [p]Characters of the “Scholar” archetype (INT) are no longer can use accessories with the “Militarist” trait, as it causes bugs[/p]
- [p]“Confusion” effect is separated into two effects: “Confusion” (mental confusion), “Shock” (physical confusion, +defense ban) (new bugs are possible)[/p]
- [p]To avoid misunderstandings, the Health tooltip in the inventory shows both the curable percentage of max health and the power of the medicines[/p]
- [p]Other minor changes[/p]
- [p]Archer, passive skill, 3 tier upgrade, +10% evasion boosted to +12%[/p]
- [p]Pugilist, second skill, confusion improvement (shock now) does not require a body resistance check on hit[/p]
- [p]Stealth ban status added for player[/p]
- [p]Miniboss Dominator from Act 3, on the Ballad difficulty when creating illusory clones, removes all negative effects from himself[/p]
- [p]The “Potions I” and “Potions II” tower upgrades increase the max potion supply for all characters, thus allowing potions to be used even by characters with Rage Points[/p]
- [p]The “Potions I” tower upgrade also allows new characters to start with 1 potion[/p]
- [p]The Potions II tower upgrade also allows new characters to remove the new Psychotrauma effect with potions[/p]
- [p]In the inventory, the Rage/Tricks/Energy/Stress tooltip shows how much RP/TP/EP/SP is restored by potions[/p]
- [p]On Floor 13, when icicles hit from the ceiling, it is impossible to dodge this damage[/p]
- [p]Added Punisher enemies to Level 14-1[/p]
- [p]Other minor changes[/p][p] [/p]
- [p]The first boss didn't remove all of the negative effects when changing phases previously, which was needed[/p]
- [p]Other minor fixes[/p]
- [p]Fighter, first skill, 3 tier upgrade, in the charge did less damage to shields with the second hand[/p]
- [p]Fixed a bug where ratdogs couldn't dodge some shots[/p]
- [p]Fixed bug, green quality ammo sometimes gave excessive invisible bonuses[/p]
- [p]Fixed 1st person sleeves on some classes' hands[/p]
- [p]Fixed a bug, a couple of Act 3 minibosses were dropping the wrong food[/p]
- [p]Fixed bugs with equipment drop on some minibosses[/p]
- [p]Fixed trajectories of some enemy shots[/p]
- [p]Illusory clones do not grant experience[/p]
- [p]The health bar of the miniboss quest “Muddy Case” was not disappearing and getting in the way[/p]
- [p]Some disrupting attacks of mobs didn't interrupt companion attacks[/p]
- [p]Fixed a bug, defense ban didn't prevent mobs from using blocking[/p]
- [p]If you parry an enemy with a melee attack, he can't block damage from that attack[/p]
- [p]Lowered the texture resolution of heated hearths so they don't clash out as much[/p]
- [p]At level 14-2, heals and potions near book cabinets only appear in the second phase, so that they can't be easily collected without engaging in combat[/p]
- [p]Other minor fixes [/p]
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https://store.steampowered.com/app/1837690/Archtower/[/p]