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Archtower v0.6.6.0 patchnotes

[p] [/p][p]Archtower v0.6.6.0 build is ready![/p][p]Free Demo updated as well.[/p][p][/p][p]v0.6.6.0 Patchnotes:[/p][p][/p][h3]WHAT'S NEW[/h3][p]-Only for Alpha-[/p]
  • [p]New class - Gunner (STR+DEX) (second skill is temporarily available via textbook purchase from the Skill Master in the Camp)[/p]
  • [p]New class - Psychic (INT) (second skill is temporarily available via textbook purchase from the Skill Master in the Camp)[/p]
  • [p]26 new achievements (most for Act 4)[/p]
  • [p]New effect “Psychotrauma”, periodically deals psychic damage, accumulates like bleeding[/p]
  • [p]After completing Act 4, additional power crystals are sold at the Gemcutter and Crystal Master[/p]
  • [p]Added minibosses for Act 4[/p]
  • [p]New note[/p]
  • [p]New Cold Arena (for beating Act 4)[/p]
[p][/p][h3]CHANGES[/h3][p]-For Alpha and Demo-[/p]
  • [p]Characters of the “Scholar” archetype (INT) are no longer can use accessories with the “Militarist” trait, as it causes bugs[/p]
  • [p]“Confusion” effect is separated into two effects: “Confusion” (mental confusion), “Shock” (physical confusion, +defense ban) (new bugs are possible)[/p]
  • [p]To avoid misunderstandings, the Health tooltip in the inventory shows both the curable percentage of max health and the power of the medicines[/p]
  • [p]Other minor changes[/p]
[p][/p][p]-Only for Alpha-[/p]
  • [p]Archer, passive skill, 3 tier upgrade, +10% evasion boosted to +12%[/p]
  • [p]Pugilist, second skill, confusion improvement (shock now) does not require a body resistance check on hit[/p]
  • [p]Stealth ban status added for player[/p]
  • [p]Miniboss Dominator from Act 3, on the Ballad difficulty when creating illusory clones, removes all negative effects from himself[/p]
  • [p]The “Potions I” and “Potions II” tower upgrades increase the max potion supply for all characters, thus allowing potions to be used even by characters with Rage Points[/p]
  • [p]The “Potions I” tower upgrade also allows new characters to start with 1 potion[/p]
  • [p]The Potions II tower upgrade also allows new characters to remove the new Psychotrauma effect with potions[/p]
  • [p]In the inventory, the Rage/Tricks/Energy/Stress tooltip shows how much RP/TP/EP/SP is restored by potions[/p]
  • [p]On Floor 13, when icicles hit from the ceiling, it is impossible to dodge this damage[/p]
  • [p]Added Punisher enemies to Level 14-1[/p]
  • [p]Other minor changes[/p][p] [/p]
[h3]FIXES[/h3][p]-For Alpha and Demo-[/p]
  • [p]The first boss didn't remove all of the negative effects when changing phases previously, which was needed[/p]
  • [p]Other minor fixes[/p]
[p][/p][p]-Only for Alpha-[/p]
  • [p]Fighter, first skill, 3 tier upgrade, in the charge did less damage to shields with the second hand[/p]
  • [p]Fixed a bug where ratdogs couldn't dodge some shots[/p]
  • [p]Fixed bug, green quality ammo sometimes gave excessive invisible bonuses[/p]
  • [p]Fixed 1st person sleeves on some classes' hands[/p]
  • [p]Fixed a bug, a couple of Act 3 minibosses were dropping the wrong food[/p]
  • [p]Fixed bugs with equipment drop on some minibosses[/p]
  • [p]Fixed trajectories of some enemy shots[/p]
  • [p]Illusory clones do not grant experience[/p]
  • [p]The health bar of the miniboss quest “Muddy Case” was not disappearing and getting in the way[/p]
  • [p]Some disrupting attacks of mobs didn't interrupt companion attacks[/p]
  • [p]Fixed a bug, defense ban didn't prevent mobs from using blocking[/p]
  • [p]If you parry an enemy with a melee attack, he can't block damage from that attack[/p]
  • [p]Lowered the texture resolution of heated hearths so they don't clash out as much[/p]
  • [p]At level 14-2, heals and potions near book cabinets only appear in the second phase, so that they can't be easily collected without engaging in combat[/p]
  • [p]Other minor fixes [/p]
[p]
[/p][previewyoutube][/previewyoutube][p]
https://store.steampowered.com/app/1837690/Archtower/[/p]

Save 50% on Archtower during the Steam Summer Sale!

[p][/p][p]Steam started the Summer Sale![/p][p]Archtower is 50% off during the Steam Summer sale from June 26th until July 10th at 10:00am PST![/p][p][/p][previewyoutube][/previewyoutube][p]
https://store.steampowered.com/app/1837690/Archtower/[/p]

Archtower v0.6.5.0 patchnotes



Archtower v0.6.5.0 build is ready!
Free Demo updated as well.

v0.6.5.0 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
    -Only for Alpha-
  • 2 new quests
  • New Floor 14
  • New boss battle for Act 4
  • 2 new music tracks for Floor 14
  • 4 new elite enemies for Act 4
  • New effect for some enemies, very high dodge chance at health level 1/4 and lower
  • After beating Act 4, you can buy rare quality equipment from common merchants
  • 2 new achievements
  • New tower upgrades (for beating Act 4)
  • New Weapon: Rifle (for beating Act 4)
  • New Weapon: Rapier (for beating Act 4)
  • New Weapon: Crystal Staff (for completing Act 4)
  • New type of ammo - Rounds (for Rifles)
  • New perk “Cunning Lockpicker” (allows lockpicks, makes it easier to lockpick, requires Lv 10, DEX/INT 40)


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • When losing on a boss, the dropped loot is placed at the entrance on all difficulties
  • Most quest keys can be used by simply going to the correct door and pressing “E” (by default)
  • Some bosses can be tossed up with ice spikes in some states
  • For “Arrows” (bow, crossbow) and “Rounds” (rifle) ammo a new property “Unique Reloading” has been added, such ammo works for a single weapon only
  • Perfect Block is available to all characters, it stops damage completely
  • The “Parry Master” perk, instead of accessing a Perfect Block, allows you to parry melee attacks with a Perfect Block
  • Other minor changes

    -Only for Alpha-
  • The armor and resistances boosting effect on enemies at low health now works on 1/4 instead of 1/3 HP
  • Ratdog Alpha at low health now uses a new effect for strong evasion instead of armor boosting
  • “Pest Control” quest item can be used by simply walking to the burrow and pressing “E” (by default)
  • “Two In Trouble, To Say Nothing Of The Cat” quest, cages can also be opened through the dialog box
  • Tower upgrades earned for Act 3 have been increased in cost from 500 to 750
  • Merchant slots are further expanded for passing Act 3 and Act 4, as they should be
  • “Pike” is now used for epic weapon names like “Spear” and “ Piercer” is now used for epic rapiers (does not affect old items)
  • After beating Act 4, you can directly go from 13-3 to 14-1, shortcuts to 11-3 are now open too
  • Updated scream sounds for some Act 4 enemies
  • Other minor changes


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Equipped starter equipment instead of the 0g price showed the price of a similar normal item
  • Some edits in localization texts
  • Maximum level reached in a class was tracked incorrectly
  • Small internal code optimization
  • Other minor fixes

    -Only for Alpha-
  • Rogue, 2nd skill is not parried by enemies when used from stealth
  • Shadow and Night Shadow enemies had incorrect energy resistances
  • Fixed bugs with skill upgrades not working properly to shorten the preparation time
  • Starter items can't be used for enhansing/reforging/absorption
  • Coughing sound didn't work correctly for some Act 4 enemies
  • Stacking items can be moved one at a time when using a courier
  • Other minor fixes
[/expand]

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.6.4.0 patchnotes



Archtower v0.6.4.0 build is ready!
Free Demo updated as well.

v0.6.4.0 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
    -Only for Alpha-
  • 3 new faction quests
  • New level 13-4
  • New enemy - Ratdog Beta (+Ratdog Alpha)
  • New object containing additional enemies, the Ratdog hole
  • New effect for some enemies, armor and all resistances are increased at 1/3 health and below
  • New power crystal “Bloodletting” (area of effect bleeding)
  • New power crystal “Thunder Jump” (short teleport)


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • If you close the game on the lose screen and the character is not dead yet, you can continue from that choice
  • Dropped loot is saved if you quit the game
  • Characters now do not lose any equipment they are wearing if they survive, even without all tower upgrades
  • Redesigned “Colorblind” trait; it was - black and white mode; now - first-person sepia mode, can't distinguish the colors of item glowing, stealth detection +50%
  • Food in the tower and out of the tower is different, but works the same
  • Slightly expanded ranking system for strong enemies
  • Some renaming of items, enemies, etc.
  • Added a new method of drawing the health bars of enemies and followers (you can switch to the old one)
  • Health bars can be customized to scale (in addition to the overall interface scale)
  • Enemy and follower titles/names can be seen on the health bars (can be disabled in the settings)
  • Added option to disable debuff icons above heads (enemies and followers separately)
  • Old mode of health bars drawing has been finalized and supports all settings as well as the new mode
  • All settings related to health bars have been moved to the “Interface” section
  • The game now keeps track of the maximum level reached for each class (does not take into account previous saves)
  • When choosing a new character, the level of experienced adventurers cannot be higher than the maximum level reached in their class
  • Other minor changes

    -Only for Alpha-
  • Revamped the method of generating epic item names (does not affect old items)
  • Quest companion stops at the beginning of 13-4 instead of at the end of 13-3
  • Tower upgrade “Dropped Loot II”, instead of saving the worn equipment, when picked up it replenishes health and potion bottles by +1
  • Tower upgrade “Dropped Loot III” also saves tools (saves chemical tools not only for the Chemist class, but also for everyone who knows chemistry)
  • After beating 13-4, new shortcuts on floor 13 are unlocked
  • Enemy Eliminator, bombs stick on hit, charges increased from 3 to 5
  • New crystal skill “Bloodletting” now drops from the quest boss
  • Removed the chance of breakage when Reforging if the item is below epic quality
  • When Reforging, you can choose a variant of the result (good items - 2 variants, rares - 3, epics - 4)
  • Separated the concepts of Pets, Companions (quest), Followers (these are pets and companions)
  • “Pet Healing” crystal works only on pets, not on companions
  • Epic versions of the power crystals “Shield Stun” and “Puncturing Strike” cannot be parried
  • Bandage achievements now counts for prevented bleeding damage instead of healed health
  • Food healing achievements now require 20% less to heal
  • Achievement for selling junk now requires 10,000 instead of 25,000
  • Other minor changes


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Added protection against losing characters and saves in case of crashes at the wrong time
  • Fixed situations where pots dropped from barrels and enemies could be of the wrong level
  • Fixed bugs related to food dropping from some minibosses
  • Other minor fixes

    -Only for Alpha-
  • Some edits to localization texts
  • Fixed a bug where you could accidentally sell a quest hat with the “sell junk” button
  • To avoid errors, you can't leave one of the new factions unless you turn in a quest to their leader at the first entrance
  • If a character is defeated, the energy shield will not be regenerated
  • New attempt to fix rare crashes caused by throwing stones
  • Prefix priorities for starter items of good quality were not working correctly
  • Fixed tower upgrade to save class items (such items no longer appear in other heroes' inventory if the character is dead)
  • After retirement, the classes “Harbinger” and “Chemist” do not clutter the inventory with extra copies of banners and acid bottles
  • Fixed a bug where items were dropping out of Eliminators with errors
  • Fixed flickering of glowing runes where it wasn't fixed last time
  • Poison Spit Crystal, fixed incorrect rage/energy/stress cost increase for rare and epic quality
  • Fixed bugs related to enemies parrying the player
  • Fixed a bug where Blades could not parry the Hound
  • Other minor fixes
[/expand]

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.6.3.0 patchnotes



Archtower v0.6.3.0 build is ready!
Free Demo updated as well.

v0.6.3.0 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
    -Only for Alpha-
  • New quest chains (~17 quests)
  • Quest companion system
  • 2 new factions
  • 2 new faction locations
  • New small quest location
  • New enemy Punisher/Eliminator
  • 3 new music tracks
  • New rare quality bag
  • Added overhead health bars for followers (pets and companions)
  • Added customization of follower health bars
  • New achievement for 150 quests


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • Redesigned the mini map mark for the Pathfinder Gobloid (quick pass to the Green Vanguard)
  • Enemy/follower health bar signals with a red glow when health drops to 25% or lower
  • In friendly areas, barrels can only contain 1 gold coin.
  • Added insignia for enemy health bars (improved enemy, elite, mini-boss)
  • Pet health bars also get insignia (depends on the chosen upgrades)
  • From the settings of enemy health bars removed option Digits, as it is long outdated and will only interfere in the future
  • Other minor changes

    -Only for Alpha-
  • Better progression of the maximum equipment level for the most of the merchants
  • In “Survival” mode experience in combat +50%
  • Hearths for heating are marked on the map, even if they are not lit
  • After completing Act 1, a hint for the achievements to recover lands and open an ambulance is revealed
  • Other minor changes


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Small performance optimization
  • Fixed crash on pause while breaking barrels (when coins fall out)
  • New attempt to fix a rare crash when hitting the hero with rocks
  • Fixed rare flickering of explosion decals on carpets
  • Fixed a rare crash when pausing when using chests
  • When moving quest items to and from the stash, the quest status is updated
  • Other minor fixes

    -Only for Alpha-
  • Fixed large map cropping on some locations
  • Attempted to fix a strange rare bug with a crash caused by crystal helpers
  • Fixed rare crashes in arenas in “Survival” mode
  • Fixed a bug where pets could have health above their max health
  • Mental projectiles did not pause during a pause
  • Other minor fixes
[/expand]

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1837690/Archtower/