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Titan Isles v1.10.9 Release Notes

✨ What's New

ℹ️ A fresh About panel has been added so you can check game info at a glance.

⚙️ Improvements

🎧 More reliable voice chat with automatic reconnection and fewer wrong channel joins after drops.
💾 Reduced texture memory usage for better performance and stability on Quest
🎯 Grapple Hook damage has been rebalanced to keep combat feeling fair.
🎓 Suit training is now only offered once per suit so you're no longer prompted every time you equip one.

🐛 Bug Fixes

🧗 Fixed an issue where players could get caught while sliding along sloped ceilings.
💿 Fixed an exploit that let players spam Blink's disc by rapidly tapping the grab button.
👾 Fixed the final head in the SentryStalk encounter sometimes becoming invincible.
🤖 Fixed jittering on the Avatar Exo-Skeleton.
📝 Fixed misaligned text on Goliath's skill unlock screen.

Titan Isles v1.9.21 Release Notes

[h3]✨ What's New[/h3][p]👗 16 new suit skins (4 per suit), plus all suit and weapon skins now have unique names
🛡️ Goliath's shield now reflects Hunter arrows, Blink discs, and Storm pistol shots, and can absorb and block lasers
🎯 New interactable pickup system with a choice between pull-and-hold or pull-and-catch (Half-Life Alyx style) in the Controller
options
🏆 New Game+ now adds an extra super chip to every difficulty level for each cycle you've completed, and the bonus is shown on the
mission preview screen
⭐ Prestiging now grants bonus stamina for each prestige level, and reaching Legendary status grants even more
🏹 Prestiging as Hunter now reduces arrow load time, rewarding your dedication with faster combat
🤖 Enemies are smarter: Watchers, Sentinels, and Terra Stalkers can now dodge your attacks
👁️ The Annihilator Watcher can now target multiple players at once, so stay on your toes in co-op
🦎 Blazejaws now charge at players and are better at avoiding each other
🙈 Enemies will now cancel their charge if you break line of sight by hiding
💨 Blink can now dash in any direction by enabling "Any Direction Dash" in Blink's suit settings (default is forward-only)
🎯 Aim assist now works on interactable objects by default, making it easier to grab what you're looking at (can be toggled off in Controller options)
🎯 Blink now has an adjustable Aim Assist Angle setting so you can fine-tune targeting to your preference
🔊 New NPC Audio option lets you mute NPC chatter entirely or limit it to story dialogue only
💣 Goliath has a new Auto-Detonation option available in the suit settings panel
🌙 The Hub transforms to night when you reach End Game
👾 Annihilator Watchers can now target multiple players at once, making encounters more dynamic in co-op
🦎 Blazejaws now charge at players and navigate around each other more intelligently[/p][h3]⚙️ Improvements[/h3][p]🏹 Hunter's bow now shows rotating arrows while loading and in flight, with hit impacts that scale based on how many arrows are loaded
💥 Arrow explosions are now proportional to the number of arrows fired, so fully loaded shots feel much more powerful
🌀 Cyclone arena encounter rebalanced for a better flow 
☢️ Half of Goliath's goo projectile colours now glow with a toxic effect
🏃 Blink's wall running is smoother and more reliable
🥏 Improved Blink throwing mechanics and aim assist
⚡ Blink's stamina pool has been increased to better suit its lightweight playstyle
✈️ Storm's flight times have been extended
🪝 Hunter's grapple hook now smoothly decays speed on release instead of stopping abruptly
🪝 Improved force-grab reliability and responsiveness
🐙 Trident boss fight rebalanced with increasing speed as the fight progresses
🌪️ Shellshock and Stormcruiser bosses now automatically wake up if players enter their arena
💨 Wind pushback added to the Shellshock arena to prevent bypassing the fight
🕷️ Skulker jump attacks on Legendary difficulty are now fairer
🚀 Homing rockets on Legendary difficulty are slightly slower for better readability
🌿 Barbed Snare and Detonating Grasp damage improved, with a larger Detonating Grasp area of effect
🎨 Helmet colours updated to harmonise better across all suit skins
👤 Suit previews now mirror your real arm and head movements
🗺️ Mission info screens added to the Hub for easier planning
🎯 Blink now has an adjustable aim assist angle in suit settings
🔫 Railgun reload times have been adjusted for better pacing
🎯 Aiming at an enemy now gradually increases your threat level, helping the targeting system break ties
🏗️ Apex TwoTowers arena layout improved
🌸 Spring seasonal visuals refreshed across the Hub and world environments
🐣 Easter Event eggs are now easier to find and collect
🔊 NPC chatter cooldowns added to reduce bark frequency, especially in multiplayer
🎮 Avatar direction is now automatically aligned when you first load in
🔊 Added NPC Audio Controls: new option in the Audio panel lets you mute NPC chatter entirely or switch to Story Only mode, great for reducing noise in multiplayer sessions
💬 Added new messages when players join a game, and a loading spinner to the joining and hosting screens so you always know something is happening.
💥 GoliathPower Landing now deals increased damage
🔫 Grappling Hook damage reduced slightly for better balance
🦑 Enemies now cancel charges when players take cover, making stealth more viable
💬 NPCs now have a cooldown between voice lines, reducing repetitive chatter especially in multiplayer[/p][h3]🐛 Bug Fixes[/h3][p]🚁 Fixed guests being deposited out the back of the Dropship
🚁 Fixed late joiners not appearing correctly in the Dropship seats
🏹 Fixed Grappling Hook occasionally getting stuck
🤖 Fixed Sentinels not reviving if hit while falling
💥 Fixed Goliath's Goo Gun visual colours and projectiles now properly expire instead of lingering
🐙 Fixed a Stormcruiser issue where some turrets wouldn't spawn if a guest player disconnected mid-fight
🪑 Improved seating positions across the Dropship and Hub
🏔️ Fixed players being able to cheese the Apex and Amorphous Crawler boss encounters
🏹 Fixed Hunter arrows not loading properly when charging multiple arrows
💥 Fixed Goliath's area-of-effect attack not hitting correctly
🛡️ Fixed laser absorb not initialising properly on Goliath's shield
🪝 Fixed the grappling hook sometimes becoming unresponsive
🚀 Fixed the Drill Rocket Launcher not working correctly
🤖 Fixed Sentinels continuing to fire during their dodge animation
🧱 Fixed guests not properly releasing held items and items respawning too quickly after being dropped
🏆 Fixed trophies not syncing correctly when joining a game as a guest
⭐ Fixed prestige icons not updating in real time when unlocked or when switching suits
📍 Fixed players sometimes spawning above the ground or at the wrong height after teleporting
📍 Fixed the Start and Lobby scenes occasionally placing players at the wrong teleport location
📍 Fixed checkpoint and respawn issues in certain missions
⛰️ Fixed a gap in the Laser Tunnel level mesh and adjusted the Collectable Relic placement
⚙️ Suit settings updated from the Options panel now stay in sync if you also have them open on the Avatar panel
🎮 Suit settings now stay in sync when changed from the Options panel while the Avatar panel is also open
🗺️ Adjusted death boundaries in the Graveyard campaign so players fall less often into the void
🔫 Turret vertical aiming angle improved for better coverage
📐 Skill Unlock layout adjusted for clearer presentation
👥 Fixed other players' avatars not being removed properly on disconnect[/p]

Titan Isles v1.8.26 Release Notes

[p]🏃 Locomotion Improvements[/p][p]🔧 Major improvements to smooth locomotion — better stepping onto surfaces, steep wall detection, gap detection, and ceiling detection (Please feed back any issues you find)[/p][p]🧱 Wall sliding now works correctly alongside ceiling detection[/p][p]🚫 Wall running is now properly disabled for suits that don't have the ability[/p][p]🔩 Fixed players clipping through meshes[/p][p]🚀 Improved teleport from Dropship, including a spawn body positioning fix[/p][p]⚔️ Combat & Enemies[/p][p]⚖️ Reduced health on several enemy types and encounters for better balance — enemies should feel less spongy[/p][p]🐛 Fixed Apex boss fight — resolved issues with the boss being killed too quickly and not spawning correctly in its phases[/p][p]🎯 Apex now has better homing missile control to improve the fight[/p][p]🔫 Fixed Railgun firing issues with some targets[/p][p]🚪 Fixed enemy gates not opening for some clients in multiplayer[/p][p]🗺️ Campaign & World[/p][p]🔄 Fixed Campaign 8 automatically proceeding incorrectly[/p][p]📦 Fixed interactable objects falling under the floor[/p][p]🏁 Fixed already-collected targets being available again on some races[/p][p]❄️ Fixed Frozen level issues with some areas, fog colour, and missing meshes[/p][p]💛 Improved yellow goo colour to be less mustard and more yellow[/p][p]🌐 Multiplayer[/p][p]📡 Network version update (clients must be on this version or above)[/p][p]🪑 Improved networking for player spawn and seating when transitioning to missions (Please feed back if you see people not seated correctly)[/p][p]⚡ Performance & Rendering[/p][p]👁️ Added additional foveation levels for eye-tracked rendering (Off and levels 1 to 6)[/p][p]🏆 Achievements[/p][p]📋 Achievements system updated to better describe 'Blink of an Eye' as: 'Get 5 consecutive kills within 10 seconds of each other using only Blink's discs.'[/p]

🌸 The Isles are waking up — and the eggs are hidden.

[p]The Awakening of the Isles event is LIVE![/p][p][/p][p]✨ Spring-decorated hub[/p][p]🏁 New collection race — grab every egg and reach the finish[/p][p]🥚 Hub egg hunt — find them all![/p][p][/p][p]Until April 6[/p]

🏝️ Titan Isles Update v1.7

[p][/p][h2]🏝️ Titan Isles Update v1.7[/h2][h3]New Features, Big Improvements and Key Fixes[/h3][hr][/hr][h2]✨ What's New[/h2][h3]🏆 Prestige System[/h3][p]The grind pays off! You can now unlock Prestige Tiers for each suit, and once every suit hits max prestige, a whole new prestige system opens up. Show off your dedication: your Prestige Tier now displays on your Avatar Label, in the Social Panel, and in the Room Browser. Let everyone know you mean business.[/p][h3]👁️ Eye Tracking[/h3][p]Eye tracking is now shared across the network for increased social presence on supported headsets. Not a fan? You can switch it off any time in the Graphics Panel.[/p][h3]🎮 Quest Gets a Graphics Panel[/h3][p]Quest players, this one's for you. A brand new Graphics Panel lets you tinker with higher refresh rates and dial things in to your liking.[/p][h3]🧩 Collectables Are Smarter and Clearer[/h3][p]Collected items now leave a transparent ghost object in their place so you always know what you've already grabbed. Don't want it? Toggle it off in the Game Panel. The Collectables Panel also now shows outstanding collectables for your current mission at a glance.[/p][h3]🪀 Interactables Overhaul (Work in Progress)[/h3][p]Big physics improvements are rolling in. You can now hit interactables with weapons 💥, swap hands mid-interaction, and bat objects with your hand. Physics have been improved too. Still a work in progress but already feels much better.[/p][h3]🏠 Hub Trophies Now Networked[/h3][p]You'll now see the host's trophies displayed in the hub. No more empty shelves![/p][h3]🕹️ LAN and Arcade Support[/h3][p]LAN and Arcade support is now live. Reach out to [/p][p][email protected][/p][p] for information on how to enable lan mode.[/p][hr][/hr][h2]🏅 Achievement Fixes and Improvements[/h2][p]Several achievements have had fixes, loophole closures, and multiplayer and assist improvements:[/p]
  • [p]🎯 One Shot Wonder[/p]
  • [p]🪩 Disc-O Fever[/p]
  • [p]⚡ Storm Railer[/p]
  • [p]🎧 Disc Jockey[/p]
  • [p]🚫 Flying Denied[/p]
  • [p]🎬 I've Seen the Credits[/p]
  • [p]👁️ Blink of an Eye — all mob types now count[/p]
  • [p]💚 Staying Alive[/p]
  • [p]🎲 Impossible Odds[/p]
[p]The Achievements Panel now also shows the number of uncollected Relics, Areas and Targets remaining in your current mission. No more guessing![/p][hr][/hr][h2]🐛 Notable Fixes[/h2]
  • [p]Cyclone now correctly pays out SuperChips on Campaign 8 (Frozen) 🌀[/p]
  • [p]Hub NPC barks have been tuned down. Significantly less annoying, significantly more charming 😅[/p]
  • [p]Race times now display correctly for late-joining guests 🏁[/p]
  • [p]Wind noise while moving has been fixed 🍃[/p]
  • [p]Quit profile warning? Gone. You no longer need to confirm it every time ✅[/p]
  • [p]Railgun vibration adjusted to stop excessive controller wobble[/p]
  • [p]Enforcers navigate better, no longer bumping into each other or shooting into the ground[/p]
  • [p]Amorphous Crawlers stay on the ground more and move more naturally[/p]
  • [p]Doors can now be triggered by guests, not just the host 🚪[/p]
  • [p]Turrets can no longer die while retracting (which was causing doors not to open). Health also bumped up by around 20% 💪[/p]
  • [p]Door trigger syncing fixed[/p]
  • [p]Crouching now works correctly when Left Hand is explicitly set in controller options[/p]
  • [p]Blazejaw's explosion is now bigger 💥[/p]
  • [p]Skulker explosions improved[/p]
  • [p]Quirk's hit colliders have been reduced so you can get up close... and yes, Quirk is now pettable 🐾[/p]
  • [p]Suits now cast a full shadow on self even when suit shadows are not enabled[/p]
  • [p]Interactable objects now cast shadows correctly[/p]
  • [p]Sitting and standing network sync fixed[/p]
  • [p]Map preview fix so all tiles display correctly[/p]
  • [p]Collectable in Lurking Shadows has been moved (it was poking out of the wall 😬)[/p]
  • [p]Snowballs now respawn in the Winter Event ❄️[/p]
  • [p]3 new mugs added to the hub ☕[/p]
  • [p]Lobby joining errors are now more detailed to help diagnose issues[/p]
  • [p]Multiple map gap fixes[/p]
  • [p]Many minor quality of life improvements across the board[/p]
[hr][/hr][p]Thanks for playing. See you on the Isles. 🏝️[/p]