Hey folks, we're happy to announce another major update for Cursed Crew! Read the full change log below. Some highlights are the new creatures, a research bench and a couple of new cannons and a ton of stability/balance improvements. There's still a long road ahead, but I think it's a step in the right direction. We will continue working on updates, but admittedly, the process is not as fast as we would have hoped (more context on that in
this post in case you missed it). The upcoming few months we'll focus on adding more story events and since they're relatively easy to add, we hope to release them in smaller, more frequent updates, before moving on to the next major features. Enjoy the update!
[h2]Major additions[/h2]
- Research desk and research job. Researching using this desk unlocks random schematics on completion and gets progressively harder.
- Fire mortar. Fairly inaccurate mortar that blasts enemy ships with fire.
- Tar barrel. Mortar-like cannon that splashes enemy ships with flammable tar. Tar slows down characters that walk through it.
- Cluster bomb cannon. Fires projectiles that release multiple bomblets on impact. Devastating for crew and structures. Fairly ineffective against hull.
- Lost soul. Mysterious creature that haunt and attack ships.
- Seagull. Appears near ports. Leaves poop droplets, and in rare cases more usefull stuff.
[h2]Changes/minor additions[/h2]
- Added weapons to the character portraits.
- New soundtrack
- Weapons are now unequipped through the weapon icons in the character portraits instead of by right clicking characters.
- Rebalanced difficulty. Early game is slightly more difficult but also gives you more resources.
- Ports now have a currency exchange option.
- Main currency is now 'crowns'. Copper coins renamed to crow and more valuable currency refers to crowns.
- Limited crab numbers. Decreased crab attack + health.
- Easier to click some entities on the ground like weapons.
- Ingredient pane UI rework.
- Removed unused 'set sail' option on masts.
- When a cannon spot is blocked, the entity blocking the spot is clearly marked.
- Extinguishing fires marked as combat job. This means it's also automatically performed when enemies are nearby.
- Stinkpot now leaves splatters on the ground.
- Rebalanced mortar. It's more powerful now to balance for its bad accuracy. Cannot fire mortar at close range anymore.
[h2]Fixed[/h2]
- Crash that happened when pausing the game at certain moments during combat. This crash frequently happened during the tutorial when the game is sometimes force paused.
- Game soft locking when the player is below deck during the tutorial step where they should open the spyglass.
- Idling creatures still moving while 'hold position' is active.
- Characters jumping on sinking ship to perform jobs there.
- Boarding hooks thrown at opposite side of the ship.
- Boarding somtimes resulting in characters getting stuck outside the ship.
- Not being able to place cannons at certain spots after removing the default cannons on the Cog and the Carrack.
- Various minor character texture issues.
- Bugged movement of the Sea witch (sometime she teleported and sometimes her movement wasn't smooth).
- Not being able to force certain jobs when there is danger nearby.
- Steer job not being cancelled when threats are nearby.
- Manually assigned jobs not being set to 'forced'.
- Enemy characters performing workbench jobs on your ship.
- Nearby danger' triggering too fast.
- Various issues with the reveal mechanic.
- Various minor UI issues.