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Slayer : the Demon Haunted World News

🛠️ [Update Notice] – Balance Adjustments & UI Improvements

🛠️ [Update Notice] – Balance Adjustments & UI Improvements
Hello, this is the Slayer development team!
In this update, we’ve made several improvements to gameplay balance, visuals, and user convenience. Please see the details below:

✅ Changes & Fixes
Adjusted overall stamina balance for a more refined combat feel.

The option to skip the tutorial has been added to both the main settings menu and the mode selection screen.

Updated the tile floor and pillar designs in Chapter 1 for improved visual clarity.

You can now view your stage progression directly from the menu while on the world map.

Thank you for your continued support!
We’ll keep making Slayer better with each update.

— Slayer Dev Team

[Update Notice] – UI Fixes & Big Update Teaser

[Update Notice] – UI Fixes & Big Update Teaser
Hello, this is the Slayer development team!
We’ve made several quality-of-life improvements and are preparing for a major upcoming update.
Here are the details:

Fixes & Improvements
The story scene can now be progressed by mouse click for smoother control.

On the main menu, adjusting sound settings will now correctly affect the trailer volume and prologue rain sounds.

Added new UI click sound effects for better feedback.

Upcoming Major Update Preview
A huge update is on the way!
We’re excited to share that the following new gameplay modes are currently in development:

Tactical Mode – Featuring Slayer’s unique directional combat system
Standard Mode – Allows free 360° attacks for fast-paced, exhilarating action
Hardcore Mode (coming later) – One death = game over. True challenge awaits.

We’re working hard to make Slayer more fun and more versatile than ever.
Stay tuned, and thank you always for playing.
Have a great week!

— Slayer Dev Team

🛠️ [Update Notice] – Gameplay & Story Improvements

🛠️ [Update Notice] – Gameplay & Story Improvements
Hello, this is the Slayer development team!
In this update, we’ve implemented several fixes and improvements to enhance your gameplay experience and help you better understand the world of Slayer.

✨ Update Details
Fixed a bug from the last update where the tutorial achievement could not be completed.

Added a loading screen when transitioning to the next stage, so players can better track progress.

Added a fade-out effect when opening doors with keys to strengthen visual presentation.

Removed the chapter selection scene, as it will not be used in future chapters.

Added a story scene after the main scene to help players understand the game’s world and lore more easily.

Adjusted the camera to provide a wider field of view for smoother gameplay.

Thank you for your ongoing support!
We will continue improving Slayer to deliver the best experience possible.

— Slayer Dev Team

🛠️ [Update Notice] – Tutorial Improvements & Bug Fixes

🛠️ [Update Notice] – Tutorial Improvements & Bug Fixes
Hello, this is the Slayer development team!
In this update, we’ve focused on improving the tutorial experience and addressing key gameplay issues.

🏹 Tutorial Enhancements
Added new instructional videos explaining movement and attacks within the tutorial.

The main UI now displays tutorial stage progress, making it easier to track.

Additional explanations have been added within the tutorial window for better clarity.

🐞 Bug Fixes
Fixed an issue where the character could move while under the stun effect.

Thank you as always for your continued support and feedback!
We will keep working hard to make Slayer an even better experience.

🛠️ [Update Notice] – Visual Redesign & Combat System Overhaul



🛠️ [Update Notice] – Visual Redesign & Combat System Overhaul
Hello everyone,
This update brings a complete redesign of the game’s visual identity (including the logo and title) and major improvements to combat balance and gameplay feedback.

🎨 Visual & UI Updates
Full redesign of logo, title, and overall graphic style

Enhanced lighting effects from torches to improve dungeon visibility

⚔️ Combat & Balance
Bosses now transition phases earlier, with rebalanced HP

Some weapons and spinning skills now apply freeze effects

📊 Info & Stats
Character screen now displays critical and hit stats via tooltips

Stamina rework: attacks consume stamina, and attacking with zero stamina now reduces HP

🪧 Gameplay Hints Updated
In-game signs updated for new stamina rules

Improved guidance on torches, falling, and breakable wooden tiles

Thank you for your continued support!

— Slayer Dev Team