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Poly Bridge 3 News

Patch 1.5.5

The 1.5.5 patch brings numerous Quality Of Life improvements and several bug fixes. Thank you to the Poly Bridge 3 community for their endless support that helps make the game better!

Build Mode

  • Added support for constraining node/foundation movement to X or Y axis. Default bindings are N (Constrain to X Axis) and M (Constrain to Y Axis)
  • Grid now draws in front of custom shapes and vehicles
  • Fixed hydraulics not working after cut and double undo
  • Fixed issue with clipboard changing in some undo cases
  • Fixed issue with split joints not being reset when attached to prebuilds
  • Fixed issue with custom shape outline width changing

Trace Tool

  • Added 'Snap Tangents' option (default=U)
  • Change minimum length for Trace Fill to 0.5m (was 1m)
  • Draw traceline over vehicles
  • Highlight tangent handles on hover
  • Always allow Fill if traceline is visible
  • Allow changing trace shape and tangents lock/snap when traceline not present

Sandbox

  • Added support for re-ordering checkpoints
  • Added support for converting an anchor to a node ("Convert To Node" button in anchor properties)
  • Added skins for UFO vehicle
  • Fixed issue with Quicksave (F6) for files in subdirectories
  • Fixed UI overlap in Sandbox with Event Editor and Selection panel

Workshop

  • Added "Played by me" filter for Workshop Levels and Campaigns
  • Added ability to Search when filtering by "Subscribed by me", "Favorited by me" and "Created by me"
  • Added info icon for Workshop Item slots to provide author/date info on hover
  • Number tutorials in Workshop Campaigns if there is more than one
  • Fixed issue with number of levels sometimes being incorrect for Workshop Campaigns

Gallery:

  • Fixed issue with "Include Cheats" and "Wins Only" filters not always working correctly.
  • Don't change gallery filters when gallery invoked from Help Icon
  • Remove pre-patch replay from Curated Gallery

UI

  • Show Campaign Progress on Campaign UI
  • Use YYYY-MM-DD date format for Japanese/Chinese/Korean languages
  • Fixed issues with Replay popup
  • Fixed artifact on rope/cable icons due to compression

Mods

  • Automatically download mods for Custom Shape Textures and Vehicle Skins when used by level

Main Menu

  • Added Main Menu shortcuts (R = load last sandbox level, C = load last campaign level)
  • Fixed issue with zoom sometimes changing on Main Menu

Simulation

  • Added new split joint meshes (no longer using PB2-era split joint meshes)

Patch 1.5.4

Patch 1.5.4 adds UI scaling and a new hotkey to visualize tooltips from hydraulics, springs and foundations.


  • Added "UI Scale Mode" and "UI Scale Factor" to Graphics Options
  • New hotkey (default=T) will show tooltips for all on-screen hydraulics, springs and foundations
  • Trace tool UI/UX improvements
  • Hydraulics and springs can be adjusted continuously by holding down the nudge keys ([ and ]).
  • Shrink tooltip size if not running on Steam Deck
  • Added mod hooks to get the UI Scale Mode and UI Scale Factor.


Thank you for playing Poly Bridge 3!

Patch 1.5.3

This update adds quality of life improvements and fixes a few bugs. Thank you to the Poly Bridge 3 community for making suggestions and continuing to provide feedback that makes the game better!

Patch Notes

Build Mode Improvements

  • Clipboard no longer clears after undo/redo
  • Added placement axes when placing or moving foundations
  • Show hydraulic and spring tooltips when show-all-split joints button is held down
  • Save 3-way split joint checkbox state (in bridge save)
  • Clear traceline when trace tool is turned off
  • Disable trace tool when move or erase tool is activated
Sandbox Improvements

  • DPAD-style selection UI added for moving individual sandbox items
  • Pan keyboard shortcuts now move selected sandbox items
  • Set minimum movement increment to 0.001 (was 0.25)
UI Improvements

  • Added Gallery button to the Campaign and Workshop Campaign UI
  • Copy replay meta-data (e.g., level name, cost, author) to clipboard along with replay url
  • Level Info banner now expands to accommodate longer text
  • Added full gamepad controls to Workshop Campaign UI
Miscellaneous Improvements

  • Allow NumPad Enter to be used in all places Return gets used
  • Help hotkey (F1) now brings up Gallery in Workshop Levels
  • Set filters for Gallery when opening for help purposes (Wins only, No cheats)
Fixes

  • Fixed default zoom level for Roll Top Avenue and Faulty Drive
  • Fixed hydraulic trusses overlapping other materials (visual bug only)
  • Fixed issue with Gallery thumbnail sometimes being from a different video (rare)
  • Fixed "ghost" material bug (rare)
  • Fixed race condition that could result in replay uploading with wrong level ID (rare)

Patch 1.5.2

Patch 1.5.2 adds Discord Rich Presence and fixes a few bugs.


  • Added Discord Rich Presence
  • Fixed issue with workshop replays not appearing after beating level
  • Fixed issue with clipboard having split joints modified (uncommon)
  • Only auto-adjust split joints after flip-paste if 2 edges are connected to split joint


Thank you for playing Poly Bridge 3!

Patch 1.5.1

Patch 1.5.1 is a small update to address some issues and feedback from the Faulty Drive update.


  • Added Refresh button to My Rankings
  • Fixed issue with trace lock getting disabled when switching materials
  • Fixed nodes sometimes shifting when trying to move them
  • Fixed missing Campaign subtitle for Workshop Campaigns
  • Improvements to ModApi related SetCamera functions
  • Replay camera performance improvements


Thank you for playing Poly Bridge 3!