Patch 1.5.5
The 1.5.5 patch brings numerous Quality Of Life improvements and several bug fixes. Thank you to the Poly Bridge 3 community for their endless support that helps make the game better!
Build Mode
Trace Tool
Sandbox
Workshop
Gallery:
UI
Mods
Main Menu
Simulation
Build Mode
- Added support for constraining node/foundation movement to X or Y axis. Default bindings are N (Constrain to X Axis) and M (Constrain to Y Axis)
- Grid now draws in front of custom shapes and vehicles
- Fixed hydraulics not working after cut and double undo
- Fixed issue with clipboard changing in some undo cases
- Fixed issue with split joints not being reset when attached to prebuilds
- Fixed issue with custom shape outline width changing
Trace Tool
- Added 'Snap Tangents' option (default=U)
- Change minimum length for Trace Fill to 0.5m (was 1m)
- Draw traceline over vehicles
- Highlight tangent handles on hover
- Always allow Fill if traceline is visible
- Allow changing trace shape and tangents lock/snap when traceline not present
Sandbox
- Added support for re-ordering checkpoints
- Added support for converting an anchor to a node ("Convert To Node" button in anchor properties)
- Added skins for UFO vehicle
- Fixed issue with Quicksave (F6) for files in subdirectories
- Fixed UI overlap in Sandbox with Event Editor and Selection panel
Workshop
- Added "Played by me" filter for Workshop Levels and Campaigns
- Added ability to Search when filtering by "Subscribed by me", "Favorited by me" and "Created by me"
- Added info icon for Workshop Item slots to provide author/date info on hover
- Number tutorials in Workshop Campaigns if there is more than one
- Fixed issue with number of levels sometimes being incorrect for Workshop Campaigns
Gallery:
- Fixed issue with "Include Cheats" and "Wins Only" filters not always working correctly.
- Don't change gallery filters when gallery invoked from Help Icon
- Remove pre-patch replay from Curated Gallery
UI
- Show Campaign Progress on Campaign UI
- Use YYYY-MM-DD date format for Japanese/Chinese/Korean languages
- Fixed issues with Replay popup
- Fixed artifact on rope/cable icons due to compression
Mods
- Automatically download mods for Custom Shape Textures and Vehicle Skins when used by level
Main Menu
- Added Main Menu shortcuts (R = load last sandbox level, C = load last campaign level)
- Fixed issue with zoom sometimes changing on Main Menu
Simulation
- Added new split joint meshes (no longer using PB2-era split joint meshes)