Patch #5 (stability, balance, improvements)
A new day, a new patch! This time there are no dramatic changes, but many fixes for annoying bugs and crashes. The long-awaited changes to the mechanics of titles and peasant labor after the instruction period are already being tested and will be delivered within a few days -- we've gotten a lot of feedback from the steam forums and discord on those and changes are coming.
[h3]Balance[/h3]
[h3]Fixes[/h3]
[h3]Stability[/h3]
[hr][/hr][h3]If you've read the patch notes all the way to the end, don't forget to write a review and leave feedback to help guide us to to continue improving the game! Thank you![/h3]
[h3]Balance[/h3]
- Married characters will always make love in the evenings if they have low romance levels and positive relationships.
- The thought "Destroyed Bandit Camp" is now limited to a maximum of 3 instead of 5.
[h3]Fixes[/h3]
- Fixed a bug where one of the summoned AI allies could attack the player's army instead of fighting alongside them.
- Fixed a bug where the game incorrectly evaluated the value of goods at the Holy Caravan after exceeding the market saturation threshold.
[h3]Stability[/h3]
- Fixed a potential crash in CodenamedButtonsManager.
- Fix game crash on loading if the quest with reinforcements was corrupted for some reason (GlobalMapObjectQuestDefenceAllyArmy).
[hr][/hr][h3]If you've read the patch notes all the way to the end, don't forget to write a review and leave feedback to help guide us to to continue improving the game! Thank you![/h3]